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  1. #41
    Player Byrth's Avatar
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    Mar 2011
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    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    ToAU rings are an easy fix. Make the "Assault:" latent stats active all the time and increase the stats two points everywhere. Also, make the Regen 3 HP/tick. Ulth is suddenly competitive with Rajas. Balrahn's is what Tamas always dreamed it could be. Jalzahn's is Bellona's Ring ON ROIDS.

    I agree that the effects on the WotG earring should have been stronger (4 attack? lol.), but I think some of your suggestions are a little too strong. It is still one of the best WS, TP, or idle earring for most jobs, after all. I think this list would have been more suitable:
    Line 1: 10 Attack, 5 Acc, 10 RAtk, 5 RAcc, 7 MAtk, 7 MAcc, 50 HP, 50 MP
    Line 2: Regain, Refresh, Damage Bonus based on TP (I would just change this one), TP Bonus +25, Maximizes MAcc +5%
    Remove the latent crap, bump the Line 1 stats up a little while maintaining balance with other options. I'd personally eliminate Damage Bonus based on TP, because all signs point to "Worthless" for it.


    Anyway, it has now been about 7 months since Camate said they were addressing this issue with Rajas/Sattva/Tamas rings and there has been no evidence of progress. I keep checking after updates and hoping they accidentally left it out of the notes, but no dice. Come on guys, I can't imagine that it's *that* difficult to do.
    (4)

  2. #42
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Byrth View Post
    Come on guys, I can't imagine that it's *that* difficult to do.
    90% of suggested fixes/updates wouldn't be that difficult to do. The problem is their priorities.. and tbh, I can understand it right now, because they're still working towards the 99 cap and wanna get as much new content out as they can. I just hope that once they're done adjusting to Lv99, they'll take some time to go through the things people are suggesting, and especially the things they already confirmed (like the "too far away" fix, which they also announced over half a year ago). So, with any luck they should get working on this stuff next spring. I can't see what other excuses they'd have by then.
    (0)
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  3. #43
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Arcon View Post
    90% of suggested fixes/updates wouldn't be that difficult to do. The problem is their priorities.. and tbh, I can understand it right now, because they're still working towards the 99 cap and wanna get as much new content out as they can. I just hope that once they're done adjusting to Lv99, they'll take some time to go through the things people are suggesting, and especially the things they already confirmed (like the "too far away" fix, which they also announced over half a year ago). So, with any luck they should get working on this stuff next spring. I can't see what other excuses they'd have by then.
    I don't know, "old old" SE was absolutely horrible about fixing things. Would take them years to get around to making something better. Then you had the "new" SE of abyssea that fixed and made the game awesome, but now you have the "new new" SE that seems to be acting like the previous "old old" SE. Until I see something that demonstrated their not like that, I'm assuming all fixes are two years away and will be implemented in a half-ass method.
    (0)

  4. #44
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    Yeah, I think the ToAU rings need a boost more than the CoP rings. Like Byrth said, changing the latent effects into always-active effects would more or less completely fix them. Maybe they become better than CoP rings, but so what? ToAU is a more recent expansion than CoP, it only makes sense that the mission rewards are better.

    As for Moonshade earring, the real problem there is that the first group of augments are annoyingly weak, and that the second group of augments aren't really options. The difference in usefulness between some of the group 2 augments is so great that we're not really talking about a choice, but an "are you retarded or not" test.
    (5)
    Last edited by Mirage; 11-19-2011 at 07:46 PM.

  5. #45
    Player Glacont's Avatar
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    Aug 2011
    Location
    San d'Oria
    Posts
    88
    Quote Originally Posted by Mirage View Post
    Yeah, I think the ToAU rings need a boost more than the CoP rings. Like Byrth said, changing the latent effects into always-active effects would more or less completely fix them. Maybe they become better than CoP rings, but so what? ToAU is a more recent expansion than CoP, it only makes sense that the mission rewards are better.

    As for Moonshade earring, the real problem there is that the first group of augments are annoyingly weak, and that the second group of augments aren't really options. The difference in usefulness between some of the group 2 augments is so great that we're not really talking about a choice, but an "are you retarded or not" test.
    I totally agree with your statment. CoP Upgrade is long over due, and to take away the latent from ToAU Rings is a something I can look forward to. Maybe even an addtional augment per ToaU Ring.

    i.e Ulthalam's Ring wears can choose to have Haste 1% or Stp 4.

    Whatever the Team quest is I'll be up for it. As much as I enjoy the god-mode of Abyssea I am starting to miss Whitegate and the adventures that came with her. True enough gamers can present thier own solutions to this post or counter arguments, but this is only a pipe dream I wish SE is willing to consider.
    (1)
    Last edited by Glacont; 11-21-2011 at 06:15 AM.

  6. #46
    Player Sappho's Avatar
    Join Date
    Nov 2011
    Posts
    127
    Character
    Sappho
    World
    Asura
    Main Class
    MNK Lv 30
    Quote Originally Posted by Camate View Post
    We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
    If anything, the Devs need to buff every other ring in the game to bring it in line with the godly power of the Rajas.
    (0)
    What's so funny 'bout peace, love and understanding?
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  7. #47
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    672
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Glacont View Post
    I totally agree with your statment. CoP Upgrade is long over due, and to take away the latent from ToAU Rings is a something I can look forward to. Maybe even an addtional augment per ToaU Ring.

    i.e Ulthalam's Ring wears can choose to have Haste 1% or Stp 4.

    Whatever the Team quest is I'll be up for it. As much as I enjoy the god-mode of Abyssea I am starting to miss Whitegate and the adventures that came with her. True enough gamers can present thier own solutions to this post or counter arguments, but this is only a pipe dream I wish SE is willing to consider.
    As far as ToAU rings go I could see a quest where you get nominated to become a Serpent General, do some mission type quests assisting the Generals to get them on your good side for nomination, then when done, get the updated ring as a reward, or trade in current ring for any of the upgraded rewards. You get a new title and somehow tie in your new status during a Besieged fight and that would be awesome. Like giving you a minute or 2 to address the troops before a Besieged and if you're conscious at the end doing the enemy retreat statement.
    (3)

  8. #48
    Player Glacont's Avatar
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    Aug 2011
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    San d'Oria
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    88
    Quote Originally Posted by Teraniku View Post
    As far as ToAU rings go I could see a quest where you get nominated to become a Serpent General, do some mission type quests assisting the Generals to get them on your good side for nomination, then when done, get the updated ring as a reward, or trade in current ring for any of the upgraded rewards. You get a new title and somehow tie in your new status during a Besieged fight and that would be awesome. Like giving you a minute or 2 to address the troops before a Besieged and if you're conscious at the end doing the enemy retreat statement.
    lol Ok that's Nice. I Approve.
    (0)

  9. #49
    Player Tile's Avatar
    Join Date
    Dec 2011
    Posts
    336
    Character
    Tilemon
    World
    Carbuncle
    Main Class
    SAM Lv 99
    Quote Originally Posted by Camate View Post
    We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
    well it's been what 9 months or so, and in the next update is the start of the rebirth of ToaU content. think we can get more info on this, and maybe something about the ToaU rings too.
    (2)

  10. #50
    Player Byrth's Avatar
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    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    We spoke to the development team about the possibility of scaling the stats on the Chains of Promathia reward rings to match the new level cap. They let us know that they’re already looking into this, and are carefully investigating it so that balance can be maintained between the CoP prizes and other rings.
    Well, 50 weeks later there has still been no progress. Could you possibly tell them to investigate faster?
    (6)

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