Why not a third Subjob instead, that seems more realistic. =\ Half the level of a sub. then you could be NIN/DNC/WAR
90/45/22 or 99/49/24 100/50/25 (Though I doubt Cap will reach 100)
I can see it now PLD/NIN/WAR or something like that.
Why not a third Subjob instead, that seems more realistic. =\ Half the level of a sub. then you could be NIN/DNC/WAR
90/45/22 or 99/49/24 100/50/25 (Though I doubt Cap will reach 100)
I can see it now PLD/NIN/WAR or something like that.
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I'm not sure how practical this would be.. At most you'd get one (maybe two?) more JA that you don't already have, and in a few cases that would admittedly not be anything to scoff at (Provoke, Sneak Attack, Divine Seal, Elemental Seal) but I'm not sure that every job would be bringing something practical enough to the table to make this worthwhile.
It's a better idea than what the OP is proposing though.
There are already jobs that are essentially useless as sub jobs. Summoner and Puppetmaster come to mind mostly. Same can be said about Bard and Corsair in most cases as well. So as it is right now, with sub jobs, there's already jobs that aren't practical enough to be used as them.
This doesn't mean I entirely agree with that idea either but still. There are other reasons to not implement such a thing (the pld/nin/war idea is a bit much, that plus I don't want to see JOB/NIN/RDM).
I also do not wish to see MNK/DRK/DNC. That would just be absurd, as would MNK/DRK/WAR. Let us not forget how badly it would screw Dragoon up. I'm not even sure how that would work, with the wyvern being based on sub job and all. Would a tri-job interfere with it? Bugs? Would the wyvern get benefits from both? Would it not? If it doesn't, how will DRG make up for that lack of extra fire power/versatility that other jobs would be able to get?
What about JOB/JOB/BST? Would having BST99 make having JOB/JOB/BST usuable charm wise like sub jobs are? That seems like it would be the most ridiculous job combo ever.
The list goes on.
SMN used to be moderately useful for WHM to sub back in the old days, what with the auto-refresh trait and beefier MP pool it brought to the table. That is admittedly a relic of a sub by todays standards though, as there are far better options now, and MP is no longer much of a concern endgame thanks to the absurdity that is Abyssea. Still, it wasn't always worthless.
I don't necessarily think it's a wonderful idea either, but it's better than the OP's suggestion. I also don't really consider some of things like PLD/NIN/WAR so game breaking, really. PLD really only ever subbed WAR for Provoke anyway (which is all you're getting with WAR being as low as it would be) so the issue would just be boil down to a PLD using shadows with a voke. (Which basically just turns them into NIN/WAR with PLD tools.) Not saying this wouldn't be subject to balancing issues altogether, stuff would need to be tweaked, but it might work. It's far more realistic than the OP's suggestion anyway.
As far as DRG goes? That's subject to whatever SE would want to make out of it.
I actually wasn't even aware Charm worked like this.. In fact, it shouldn't. Why does charm work like this? I would assume if anything like this were ever implemented, Charm would be readjusted as a subjob ability.
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