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  1. #1
    Player Metalgod's Avatar
    Join Date
    Apr 2011
    Location
    an island
    Posts
    40
    Character
    Laide
    World
    Ragnarok
    Main Class
    RDM Lv 99

    (IDEA) Increasing the Support Job level cap to EQUAL main job level!

    With the raising of the level cap I have always wondered how can certain NPC's and Monsters have dual jobs. So thinking about this and bouncing ideas off a friend, I came up with this.

    The proposal is having a total of 6 quests you will have to complete. Initially the 5 quests will be progressively harder than the last with the final quest be..... wait for it...... complete unlocking of the support job (no restrictions on abilities).

    Quests 1 thru 5 would go as follows:
    ---------------------------------------------------------------------------
    Quest 1: NPC will ask for x amount of items (probably 100 Kindred crests). After visiting the NPC for completion, your cap is now raised to 60% of main job level. Example:

    lvl 90 RDM / lvl 54 BLM

    Game balance tweaks to certain abilities will need to be in-place still and/or modified
    ----------------------------------------------------------------------------
    Quest 2: NPC will ask for x amount of items (probably 100 High Kindred crests). After visiting the NPC for completion, your cap is now raised to 70% of main job level. Example:

    lvl 90 RDM / lvl 63 BLM

    Game balance tweaks to certain abilities will need to be in-place still and/or modified
    ----------------------------------------------------------------------------
    Quest 3: NPC will want you to fight 5 Fomor NM's scattered around vana'diel. NPC will give you a Key item that allows you to pop NM from 5 different ??? which are difficult to get to unless you have progressed through original mission storylines. Example for zones are: Ru'Aun Gardens, Al'Taieu, Mount Zhayolm, etc. These NM's are not easy and you have to be on the quest to get credit for quest (temp key item). ??? respawn is 1 min. After visiting the NPC for completion, your cap is now raised to 80% of main job level. Example:

    lvl 90 RDM / lvl 72 BLM

    Game balance tweaks to certain abilities will need to be in-place still and/or modified
    ----------------------------------------------------------------------------
    Quest 4: NPC will want you to fight 6 very strong elusive NM's. These monsters (reskinned Wyrm, Hydra, Behemoth, Cerberus, Khimera, Turtle) each with a different elemental affinity will be 30 minute battles in BCNM spots. 1 to 18 people can join the BCNM. Cannot try the same one more than once a day. These monsters will be harder than the last batch of NM's needed to be killed. Need to be on the quest to get credit for kill (temp key item). After visiting the NPC for completion, your cap is now raised to 90% of main job level. Example:

    lvl 90 RDM / lvl 81 BLM

    Game balance tweaks to certain abilities will need to be in-place still and/or modified
    ----------------------------------------------------------------------------
    Quest 5: NPC will tell you that the secret to unlocking the cap is located in the past; Lost with King Kupofried. After speaking with King Kupofried in the past he will give you the secret: a Key item and a location to find the secret @ the Throne room (S). After inspecting the Door, you will goto battle with your Shadow-Self. Your shadow has access to any abilities you have upon entering plus any fomor TP ones. You will have 10 minutes to either kill our outlast your shadow. Your shadow will attack within 1 minute of entering. If you fail you have to wait 1 game day to try again and get Key Item back from Kupofried. If you win, you get New Temp Key item and head back to unlock your max lvl.

    Game balance tweaks to certain abilities will need to be in-place still and/or modified
    ----------------------------------------------------------------------------

    So what could the final quest be, you just unlocked your support so it will equal your main job lvl. What is left to do?? Well you know those pesky game balance tweaks I had at the end of each quest. Well this will remove all job balance tweaks. In other words, you will have full access to your support job's abilities. For example:

    A BLM using both Manafront and Chainspell. Or a MNK using both Hundred fists and Mighty strikes.

    Get the picture!! So here is the quest details:

    Quest 6: NPC will tell you to unlock your full potential of your support job you need to locate a job testimony scattered around Vana'diel. Once you get one for a specific job, you bring back to the NPC who will then grant you a temp key item (specific to the job; example: Essence of the Black Mage). After you head to Nyzul Isle and locate the specific ??? spot that will give you access to the battle --

    Boss: Balrahn (Fomor)
    He will have your Job level and access all abilities and the one of the testimony. He will also have your Main Job's Mythic Weapon equipped. His HP/MP total will be the same regardless of level. Battle lasts 10 minutes and he will attack after 1 minute. You have to kill or outlast him proving your worth.

    Once completed Balrahn will unlock that testimony's job level on you and you will get a permanent Key item in that regard. The catch is that you will need to gather a testimony for every support job you want to have fully unlocked and fight Balrahn. Which requires reactivating the quest. Seeing NPC after successful first win will complete the quest line.

    For repeating for different jobs, the battle can take place in different BCNM area's as long as you have completed the quest once.
    ------------------------------------------------------------------------------


    So this is my Idea. I like to thank my buddy Tsu for assisting me with quest idea's. I hope this gets read by the Community rep's and passed along to the Developers as an Idea for future use.

    -Metalgod
    (1)

  2. #2
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Wouldn't this make a huge amount of balance issues? like anything/sam since you will have sam merits AND full STP traits and so on?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    478
    This would make the game waaaaaaaaaaaaaay to easy
    (0)

  4. #4
    Player Venat's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    179
    Character
    Venat
    World
    Bismarck
    Main Class
    BLU Lv 99
    Might as well add a 3rd sub job as well. Give it lv25cap

    Main lv100, Sub lv50, 3rd Sub lv25
    (0)

  5. #5
    Player Andylynn's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    242
    Character
    Aisubeki
    World
    Shiva
    Main Class
    WHM Lv 99
    Just no...
    (1)

  6. #6
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    While it sounds a bit fun, I think it will open up for a real shitstorm of imbalances.

    What about this:
    100fist, blood weapon, souleater, multihit weapon.

    It's n ot that it would be impossible to balance all the new abilities, but I think it's gonna take more resources than the dev team can put into it to do it properly. Level 100 alone would probably add a lot of new stuff to balance, considering how many traits and abilites are added at lv50 on many jobs.
    (0)
    Last edited by Mirage; 04-22-2011 at 07:42 PM.

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    391
    Why have job uniqueness when everything can be the same bland mess through imbalanced sub job systems. Seriously, what is the point of having sub job level equal to main level? You either go all out and SAM/WAR = WAR/SAM, which is obviously stupid, or you gimp the hell out of sub job abilities like Innin/Yonin, in which case why even bother?
    (0)

  8. #8
    Player Laciante's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    93
    Character
    Laciante
    World
    Asura
    Main Class
    DRG Lv 93
    Just no.
    It would not just break balances, but the entire job system. Even raising regular job caps over 75 is stressing the system.
    And even if you limited to 1 job you could use unrestricted, it wouldn't end up as cool as it sounds. NMs get double jobs because they are not player characters and don't really need to be balanced.
    (0)

  9. #9
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Yeah, the only kind of balance you need in an NM is a fair difficulty:reward ratio .

    Also, many of them are gods, demons, spirits, not mortals like us players are.

    And if it is hyperpower you want, you already got it. They're called atmas and brew.
    (0)
    Last edited by Mirage; 04-22-2011 at 08:50 PM.

  10. #10
    Player AyinDygra's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Varos
    World
    Carbuncle
    Main Class
    DNC Lv 99
    This is not really viable for the game-world as a permanent unlockable feature. However...


    Add the "subjob level restriction removal" as a feature of a new endgame system like "the opposite of Salvage."

    * In this new endgame area, players unlock higher stats and abilities, perhaps even adding traits and spells/abilities from other jobs while in the event through items. Subjob level could be unlocked in stages as suggested in this event too.

    * Add the "Merit Badge" key item (from FF3/6j) that allows any job to wear any equipment during this event. This item could have 2 stages, one where it only allows main and sub equipment, and then full unlock.

    Now you've got some interesting strategy options opening up to take on new challenges worthy of this strength. (And it's different from Abyssea in a fun new way)
    (1)

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