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  1. #21
    Player Kagato's Avatar
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    Mar 2011
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    San d'Oria
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    303
    No. No. No. No.








    No.
    (2)

  2. #22
    Player Metalgod's Avatar
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    Apr 2011
    Location
    an island
    Posts
    40
    Character
    Laide
    World
    Ragnarok
    Main Class
    RDM Lv 99
    I think I need to be more clear. This idea is intended for FUTURE USE! I do see that currently this idea isn't feasible in the current state of the game as of NOW. But 2012 and beyond, this could be incorporated in the development cycle if SE so chooses and then new content can reflect this.

    I also saw someones response of making this available as just an End Game Zone ability. I like that idea!

    Also Subjob isn't the correct term, look when you change jobs and it says "Support Job" not sub. Thus limitations imposed on "Support Job" is up to SE. In this case the ability was limited to 50% of the main and that's where I think the term subjob came from.
    (1)

  3. #23
    Player Zyeriis's Avatar
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    Mar 2011
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    San D'Oria - Phoenix
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    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Support or Sub Job, doesn't matter, same logic applies. It would still just be like being 2 jobs at once (2 main jobs) rather than a Support Job.

    I cannot honestly say I support this idea in any way. I like the diversity of each job and have no wish to be 2 jobs simultaneously thus destroying those walls. I really do not want to see BLM99/THF99 running around -againg stuff (or everyone running around as JOB99/THF99 for TH). PLD would be screwed as well (even more than it currently is).
    (0)

  4. #24
    Player Krisan's Avatar
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    Apr 2011
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    San d'Oria
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    112
    Quote Originally Posted by Miera View Post
    Why not a third Subjob instead, that seems more realistic. =\ Half the level of a sub. then you could be NIN/DNC/WAR

    90/45/22 or 99/49/24 100/50/25 (Though I doubt Cap will reach 100)

    I can see it now PLD/NIN/WAR or something like that.
    I'm not sure how practical this would be.. At most you'd get one (maybe two?) more JA that you don't already have, and in a few cases that would admittedly not be anything to scoff at (Provoke, Sneak Attack, Divine Seal, Elemental Seal) but I'm not sure that every job would be bringing something practical enough to the table to make this worthwhile.

    It's a better idea than what the OP is proposing though.
    (0)

  5. #25
    Player Swords's Avatar
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    Mar 2011
    Posts
    354
    Not to be or sound mean but the Ops idea breaks the game in so many ways, even with the new challenges SE has in store for us for the final cap I highly doubt they would be difficult enough to warrent such an overpowering fix.

    The third SJ granted is a more realistic idea, however still opens the door to a slew of ingame inbalances. Think something along the lines of people subbing /DNC/NIN, /WAR/NIN, or /NIN/WAR although it would open up thecapabilities of some of the lesser DD's (not to mention trigger WS's) it also stands to overpower the stronger DD jobs more than they already are.
    (0)

  6. #26
    Player Zyeriis's Avatar
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    Mar 2011
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    San D'Oria - Phoenix
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    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Krisan View Post
    I'm not sure how practical this would be.. At most you'd get one (maybe two?) more JA that you don't already have, and in a few cases that would admittedly not be anything to scoff at (Provoke, Sneak Attack, Divine Seal, Elemental Seal) but I'm not sure that every job would be bringing something practical enough to the table to make this worthwhile.

    It's a better idea than what the OP is proposing though.
    There are already jobs that are essentially useless as sub jobs. Summoner and Puppetmaster come to mind mostly. Same can be said about Bard and Corsair in most cases as well. So as it is right now, with sub jobs, there's already jobs that aren't practical enough to be used as them.

    This doesn't mean I entirely agree with that idea either but still. There are other reasons to not implement such a thing (the pld/nin/war idea is a bit much, that plus I don't want to see JOB/NIN/RDM).

    I also do not wish to see MNK/DRK/DNC. That would just be absurd, as would MNK/DRK/WAR. Let us not forget how badly it would screw Dragoon up. I'm not even sure how that would work, with the wyvern being based on sub job and all. Would a tri-job interfere with it? Bugs? Would the wyvern get benefits from both? Would it not? If it doesn't, how will DRG make up for that lack of extra fire power/versatility that other jobs would be able to get?

    What about JOB/JOB/BST? Would having BST99 make having JOB/JOB/BST usuable charm wise like sub jobs are? That seems like it would be the most ridiculous job combo ever.

    The list goes on.
    (0)

  7. #27
    Player Selzak's Avatar
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    Mar 2011
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    Bastok (Bismarck)
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    364
    I like the Main/Sub/Sub idea a lot more than this, way too broken.
    (1)

  8. #28
    Player Krisan's Avatar
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    Apr 2011
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    Quote Originally Posted by Zyeriis View Post
    There are already jobs that are essentially useless as sub jobs. Summoner and Puppetmaster come to mind mostly. Same can be said about Bard and Corsair in most cases as well. So as it is right now, with sub jobs, there's already jobs that aren't practical enough to be used as them.
    SMN used to be moderately useful for WHM to sub back in the old days, what with the auto-refresh trait and beefier MP pool it brought to the table. That is admittedly a relic of a sub by todays standards though, as there are far better options now, and MP is no longer much of a concern endgame thanks to the absurdity that is Abyssea. Still, it wasn't always worthless.

    Quote Originally Posted by Zyeriis View Post
    This doesn't mean I entirely agree with that idea either but still. There are other reasons to not implement such a thing (the pld/nin/war idea is a bit much, that plus I don't want to see JOB/NIN/RDM).

    I also do not wish to see MNK/DRK/DNC. That would just be absurd, as would MNK/DRK/WAR. Let us not forget how badly it would screw Dragoon up. I'm not even sure how that would work, with the wyvern being based on sub job and all. Would a tri-job interfere with it? Bugs? Would the wyvern get benefits from both? Would it not? If it doesn't, how will DRG make up for that lack of extra fire power/versatility that other jobs would be able to get?
    I don't necessarily think it's a wonderful idea either, but it's better than the OP's suggestion. I also don't really consider some of things like PLD/NIN/WAR so game breaking, really. PLD really only ever subbed WAR for Provoke anyway (which is all you're getting with WAR being as low as it would be) so the issue would just be boil down to a PLD using shadows with a voke. (Which basically just turns them into NIN/WAR with PLD tools.) Not saying this wouldn't be subject to balancing issues altogether, stuff would need to be tweaked, but it might work. It's far more realistic than the OP's suggestion anyway.

    As far as DRG goes? That's subject to whatever SE would want to make out of it.

    Quote Originally Posted by Zyeriis View Post
    What about JOB/JOB/BST? Would having BST99 make having JOB/JOB/BST usuable charm wise like sub jobs are? That seems like it would be the most ridiculous job combo ever.

    The list goes on.
    I actually wasn't even aware Charm worked like this.. In fact, it shouldn't. Why does charm work like this? I would assume if anything like this were ever implemented, Charm would be readjusted as a subjob ability.
    (0)

  9. #29
    Player Zyeriis's Avatar
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    Mar 2011
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    San D'Oria - Phoenix
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    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    I am in total agreement that the op suggestion is completely off the wall. (Which is obvious if you read my earlier posts).
    I just don't find the third job idea to be applicable either.

    PLD/NIN/WAR is probably the least troublesome of what I listed. Being that we might see NIN/PLD/WAR as well or NIN/DNC/WAR (which frankly, would be more powerful than PLD/NIN/WAR in many ways). I only mentioned it because it was the example used.

    What of MNK/DRK/WAR or MNK/DRK/DNC?
    That would be extremely overpowered in terms of job combos that would be available to other jobs. SAM/DRG/WAR would be powerful but it wouldn't even come close to the MNK combos (Double Attack stacks with Jump), at the very least that combo would be getting TP at a ridiculous rate (as in, more tp than anyone would be able to use fast enough). The cap at which a human could pull off the weaponskills fast enough would hinder the job combo as a whole and make it significantly less effective than the MNK combos.

    As for /SMN, it really hasn't been relevant since scholar was released, 3 years ago. Abyssea has nothing to do with that. Even then, it was only subbed on WHM and only for Auto Refresh, to try to bring WHM up to RDM in terms of being able to solo heal a party on birds and the like.

    That doesn't really change the other examples either: PUP, COR, BRD, etc.

    DRG would be a massive problem due to their af/relic/emp gears and how they can affect the wyvern's sub job and breaths. (Not to mention other balance issues).

    As for /BST, I'm honestly suprised how many people don't know about it's sub job capabilities. The way SE figured it was that it wouldn't be as effective as maining BST because of jugpets being BST only. This still doesn't change that any job could and still can sub beastmaster effectively, and charm mobs easily so long as their BST, as a main job would be equal to or higher than the job they are subbing it on. BRD's used to sub it to solo since they could charm enemies with a song and with a job ability, not to mention their naturally high CHR (plus CHR based gears). I've seen a few PLD/BSTs in my day too. Still, it gets largely overlooked for some reason, especially these days. Which would likely change should they add such an idea as second tier sub jobs.

    What they really need to do is allow a way to change sub jobs in the field. This seems like a far more balanced approach to the matter. Switching Main Jobs while in the field? No, that's too much, not to mention gear constraints even if it is feasible with mog satchel/sack.
    (0)

  10. #30
    Player Firesped's Avatar
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    Mar 2011
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    16
    Character
    Firesped
    World
    Quetzalcoatl
    Main Class
    DNC Lv 90
    Parallel Vana'diel was envisioned from the start, but wither that is WotG or Abyssea, I don't know. I have a FFXI World Concept book that shows it.

    I don't agree with either idea, as they both imbalance the game way. IMO, a third SJ would almost exclusively be used for Ninja. and a 100% SJ would put jobs out of commission.
    (0)
    Last edited by Firesped; 04-23-2011 at 03:59 PM.

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