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  1. #21
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Quote Originally Posted by Kwate View Post
    Crystalline Cocoon from A'erns (protect and shell 4)
    TP Drainkiss from leeches (name says it all)
    Spike Flail from Wyrms (haevy damage spell)
    Restore from Gears (raise or reraise)
    etc.
    I can defintely get behind these spells, but ones I would also suggest...

    Glacier Splitter from Aerns
    would be like sub zero smash, but be a stronger version of paralyze then Sub Zero Smash.

    And my final suggestion is a spell I've had an affinity for but have no idea how to apply it now that Everyone's Rancore came out. Originally I had hoped the spell would work based off of the BLU's hate from the mob within the party, based on what % of hate you had (guaged by the SCH or if the mob is attacking you) would be the multiplier for the damage you give to the mob. When you do the spell, it would reduce your hate to 0%. I mean this could also have like a 2-3 minute recast I wouldn't care, a spell like that would be a very heavy asset, which is why I was so dissapointed to see that Everyone's Rancore came out to be something it totally isn't for mobs.

    Vitriolic Barrage
    YES F*CKIN PLEASE! Thats Disseverment +1.

    My last idea would have to be moves from the chariots
    Inertia Stream? Pretty awesome
    Discharge? Could be as I addressed earlier, a stronger paralyze
    Discoid? New 1000 needles and maybe better accuracy?
    Homing Missle? Could be used when a mob starts attacking a mage that has pulled too much hate for the tank/DD to pull off hate better
    Mortal Revolution? Who wouldn't love AoE physical damage + Knockback + Stun, thats just win!
    (0)

  2. #22
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Kwate View Post
    honestly I really want a composure type ability for BLU, just a thought.
    Then you woke up. The one ability EVERYONE wants, and will never get. :P
    (0)

  3. #23
    Player
    Join Date
    Mar 2011
    Posts
    5
    I'd definitely like to see all the level 99 spells be the rest of the spells from Soulflayers. This will keep with the story of Blue Mage in the world of Vana'diel.
    (0)

  4. #24
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    Quote Originally Posted by Daniel_Hatcher View Post
    Then you woke up. The one ability EVERYONE wants, and will never get. :P
    good point
    (0)

  5. #25
    Player Raymon's Avatar
    Join Date
    Mar 2011
    Posts
    1
    Quote Originally Posted by Kwate View Post
    While I agree with you on this, I would prefer useful spells at this point.

    Crystalline Cocoon from A'erns (protect and shell 4)
    TP Drainkiss from leeches (name says it all)
    Spike Flail from Wyrms (haevy damage spell)
    Restore from Gears (raise or reraise)
    etc.
    these Ideas sound cool as hell i had the though of SE making aern's give the Crystalline Cocoon ability to blu's when they were 75 Y they didn't do it who knows...

    what would be great would b some spells that came from FFV onward.
    -Moon Flute - Casts Berserk on party members
    -Frog Song - turn enemy's into a frogs hello!! who wouldn't like that
    -White Wind - Restores HP to all party members in the amount of current HP the caster has.
    -Angel Whisper - revives and restores HP to KO'ed allies.
    -Limit Glove - inflicts massive damage when the caster's HP is in critical
    -Mighty Guard - grants Protect and Shell, plus other statuses that vary from game to game, to the entire party (other then crystal cocoon maybe this or give both?
    -Death Force - Makes one ally immune to instant death. I can only dream
    - Shadow Flare - An extremely powerful defense-ignoring non-elemental attack to one enemy.

    what would also b great is if they let say get rid of the card point system and let you use all your spells. you get job traits as u get spells kinda balance the traits out when unlocking blu magic I cannot stress enough how annoying it is to change spells around all day just to porc in abyssea and to change back to solo or party.
    (0)
    Last edited by Raymon; 03-10-2011 at 09:52 AM.
    AZIZ LIGHT!!!!!!!!

  6. #26
    Player Tenkage's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Quote Originally Posted by Trefold View Post
    I'd definitely like to see all the level 99 spells be the rest of the spells from Soulflayers. This will keep with the story of Blue Mage in the world of Vana'diel.
    It would be nice to have a JA that allows you to morph into a soulflayer (story line purposes) it'll be like saying blus finally figgured out how to control their transformation and it wouldn't be just change due to not being able to control the beast within (kinda like being a werewolf and controlling your wolf form)
    (0)

  7. #27
    Player Tenkage's Avatar
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    Mar 2011
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    10
    sort of like a 2H v2
    (0)

  8. #28
    Player SandriaBahamut's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    6
    Character
    Sandria
    World
    Bahamut
    Main Class
    BLU Lv 91
    Well I'd like to see some spells from the enemies that are now populated in Abyssea and thus are more frequent/easier to get spells from. Now for guidelines:
    1) These are all common monsters in any zone (Abyssea or otherwise)
    2) These are COMMON monsters, not NMs only
    3) They may be unique to one Abyssea zone
    4) They cannot already have a move you could learn

    Pixies - I'm really surprised we haven't gotten a move from Pixies yet. They're everywhere in the past, in the present, and now in Abyssea as well. Summer Breeze (AoE Erase, if nothing is erased grants Regain) would be the best move, but really I can see usefulness for all their moves (Arrows do elemental damage + KB and sometimes Bind), other Breezes add Crowd Control (TP Down + Sleep or Dispel + Stun or an AoE Heal)

    Adamantoise(Giant Turtles) - The argument for Adamantoise/Acroliths/Gears/Wyrms/Sandworms was that they weren't populated enough in the world or were NM only. Abyssea has definitely changed that. Turtles have a variety of interesting and useful manuevers. I'd honestly like to see their breaths, but really any of their moves come to mind as helpful, except maybe Head Butt due to naming issues.

    Acroliths - All of its attacks deal damage. Pretty much helpful. Detonating Grasp could inflict slow (similar to how the Acrolith blows off its own hand) while Dismemberment could inflict - to a stat or slow/gravity depicting loss of a limb. If that's a bit too complex, just Sinker Drill, Dire Straight, or Earth Shatter all work

    Gears - Gears are kinda cool. They've got a variety of shadow piercing/removing skills, a bunch of AoE, a self restore, and some NMs even have a super buff move (Protect+Shell+Haste+Blink). While I'd love Heavy Armature (the super buff), Restoration actually shines for me as others have said. A heal for those alive and a raise for those who are dead. If not, Railcannon would be kinda nice as a ST line based damage.

    Djinn (Dark bombs) - Djinn are kinda interesting. We already have Self-Destruct (Nocturnal Combustion is Djinn version) and Cold Wave (Dark Wave is Djinn version). This leaves Penumbral Impact (Sling Bomb), Berserk, and the little innate Djinn have (Grants 100 TP when hit with a spell same element as the day). I'd like the innate as a castable spell for a bit more strategy vs some monsters (although spikes would become abusable with it). Berserk would be nice as well.

    Corpselights - These are those floating skulls that look like tadpoles. Their only WS is corpse breath which is conical damage + blind (of which Hecatomb Wave does the exact same thing). I'd like to get it for completion sake, but have no real desire

    Wyrm - SPIKE FLAIL! No I kid. The choices are: Absolute Terror, Horrid Roar, Spike Flail, <Element> Wing, and <Element> Breath. Spike Flail I do not think the Wyrms in Tahrongi can use, so going to opt it out. Absolute Terror and Horrid Roar are both pretty beneficial, adding another Dispel (perhaps even one that dispels multiple buffs) and another Terror effect (I frankly liked playing with Jettatura). A rather...shall I say, interesting and fun concept would be to make the Wing/Breath attack dependent on the day. The wings would apply a different status effect dependent on the day (Fire - Plague, Ice - Paralyze, Wind - Blind, Dark - Sleep, Earth - Slow, Water - Poison, Thunder - Stun, Light - Dia). Breaths would deal more damage for being limited range and no status.

    Sandworm - Sandworms have kinda nifty skills, and although I'm pretty sure people want a "make people naked" attack, it's usefulness outside of silliness would be doubtful. Slaverous Gale (Conical AoE damage), Aeolian Void (Conical Blind + Silence + Damage), and Extreme Purgation (AoE Status Drain) all seem like prime contenders.

    Fomor - Before you lift up the Dimensional Death flag, I'd like to state that while Fomors are not Shadows (of which you learn Dimensional Death from). While some of the NMs share moves between Fomor and Shadows, these are the ones most people remember for hunting Subligars from. Fomor come with a bunch of nice moves that'd be fun for a BLU: Aegis Schism (Single Target -75% Defense), Barbed Crescent (ST damage + Accuracy down), Carnal Nightmare (AoE TP Down), Dancing Chains (AoE Drown), Netherspikes (Conical Damage + Bind), and three special skills depending on what weapon the Fomor has equipped (Shackled Fist - 5 hit attack from MNK, Grim Halo - AoE damage from 2h users, Foxfire - Concial Damage + Stun from 1h users).

    I'm sure there are other mobs I may have missed (Mimic with Death Trap comes to mind), but these monsters are all pretty common now with Abyssea(although some are limited to a single area) or have been common and not capitalized on. I was absolutely thrilled when we finally got Empty skills and would love for the trend to continue
    (0)
    Last edited by SandriaBahamut; 03-10-2011 at 10:27 AM.
    I'ma bop you one, Shadow Lord!

  9. #29
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    Well also keep in mind that Reaving wind is not a basic mob spell, it is from an NM, as me and many BLU friends have discussed, I have a feeling that SE is going to make NM specialty attacks the final spells for BLU to get at 91+. This way to make them difficult, memorable, and possibly highly useful. Yet I suppose due to the direction of the conversation, and for the sake of conversing, we should limit to basic mobs. Yet I would still like to see gears and even spells from chariots be in there, I mean that only makes sense. And although all the spells named off from earlier FFs would be cool, what should be defined is that this is more of a conversation about mobs that exist in the game and moves that they have, not mobs SE would have to add to the game. Although I wish they would add new mobs and some of the previously suggested ideas @_@
    (0)

  10. #30
    Player Siros's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    60
    Character
    Siros
    World
    Carbuncle
    Main Class
    BST Lv 99
    Ok.. Im about ta blow ur minds.Since Blu is a beast as is, how about something very useful? How about learning reraise from Aerns in Sea? not bad eh?..
    (0)

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