I bet they will be adding White Wind at some point, and hopefully mighty guard also![]()
I still think Reraise would be useful, I doubt it would be something we would get off of Aern's of course, because I can't say I've honestly seen a Aern use an ability the induces re-raise upon them. Its more of a family trait then an ability I believe. Yet the gears ability that was mentioned earlier, I feel that could be a strong possibility, and if it hasn't been looked into by SE, I would say that is a good one to glance at. I could see White Wind making it, and that would complete BLU's Curaga III/IV. It would be nice to see SE bring back some of its old school spells that are indicative of the job class, but I'm still holding out for things like Mega Flare and such from Bahamaut, or Promathia's Resistance shields for tanking, but thats just me, I'm a large fan of shooting for the stars, hell I never thought Quad Continuum would be the godly DD spell that it is today. @_@ Truly a blessing amonts the fronte line DD BLUs (and imo BLUs of all kinds).
I want to see Restoral from gears, but I'd like it to be more like the gear's ability. Would be nice to have a Cure V-VI that is self-target able only, like our original cure spell, pollen. BLU has always had unique spells, and we're not meant to have the same stuff all the time. Having it self-target only means that it will remain balanced, and the MP cost won't be insane.Gears - Gears are kinda cool. They've got a variety of shadow piercing/removing skills, a bunch of AoE, a self restore, and some NMs even have a super buff move (Protect+Shell+Haste+Blink). While I'd love Heavy Armature (the super buff), Restoration actually shines for me as others have said. A heal for those alive and a raise for those who are dead. If not, Railcannon would be kinda nice as a ST line based damage.
a draw in ability would be fun, and situationaly useful..
apkallu...
Choh Moui | Rongo-Nango | Lhu Mhakaracca | Lungo-Nango | Nyumomo
--Beastmaster Forever--
Id like to mention before the level cap to 80 came out. Square said Blu was gonna get new spells obatined from Megabosses from Nyrule & Assault. That be Hydra, Kchimria, Fafnir, Cerebus at the most part but theres that PanaWarden type demon & Vampire lord also.
So expect bluemage toget those at lv95-99.
Also what I see alot of is between each 5 levels Square gives us More Support spells or More Damage Spells. From 85 to 90 we got actually quite a few damage spells so from 90 to 95 we will get Support spells and from 95-99 Damage Spells. Now what you can say is we got a mixed but i say more. So next update expect toget 2 useful support spells & 2 magical & 1 Good phy and 3 decent phy spells.
Ooh, that's right... Vampyrs! I'd like a spell from them, too. :3 Not a lot of people know, apparently, but there are regular, non-NM Vampyrs in Castle Zvahl Keep (S).
All Missions Complete
Captain, Medal of Altana ∮∮∮∮
Unique quests completed: 1063
Records of Eminence completed: 801
I would love to see a set of spells that dont exist in the game. Obtained from some Old Final Fantasy hero's from old stories through some short little quests and possibly just fun fights. Short little CS in Aht Urhgan Sends you off to various Battle Arena's only to run into say old school multi armed Gilgamesh Im sure that would be some entertaining Dialog. So without putting a whole script together. Here are some Fun old school Spells that would be fun to have but arent on any mobs in the Game atm.
Frog Drop - Funky Blue mage from FF9 , Fun dialog hopefully humerous.
Grand Train - Learn it from the old man blue mage in U.S. version FF3 with the espers and magicite that one.
Shadow Flare - Maybe Learn this from a funny looking gilgamesh Ya i know he never used it just a random thought.
Ultima - Could toss in the Gargoyle mobs from FF tactics that the vampire controlled. I know Black Mages want it but if they get Meteor and Comet well just another way to put it into the game really.
Matra Magic - Toss in a Machine from FF7 for a short fun fight. No dialog really needed.
Nova - From FF10 10x2 have tidus be lost in another dream yada yada fun little fight.
While I wouldnt Expect these exact spells It would Be fun to have some Random Side quests for Spells Come back into play for All jobs Blue being my preferred Job I figured here is as good a place as any to put down some Spell aspirations.
I wouldnt mind a Magian Moogle with Spell Trials either. Kill 300 aquan for aqua rake... 500 crabs for Grand Train aka Grand delta after they changed stuff around.
Magian Moogle / Side quests with Funny CS's Id love either make em fun to get but not instant. I hope we still get a plethora of spells from the mobs inside the game especially the ones that havent given up a spell to us yet. Blue Mage has a monsterous Spell list and i hope it keeps getting bigger i dont think they need to limit new spells to simply Lvl increase Updates either. I can see them adding the questable spells even after lvl 99 as been reached its a fantasy after all no need to set rules on how or when its dreamed up.
Fantasy: imagination, especially when extravagant and unrestrained.
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