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  1. #1
    Player Akujima's Avatar
    Join Date
    Mar 2011
    Posts
    470
    Character
    Shinjima
    World
    Asura
    Main Class
    PLD Lv 99
    "Throwing attacks" is actually a good idea.

    Another is an improvement to Sange, such as having more higher level, readily available shuriken (why SE would make Fuma Shuriken only yield 3 per synth and stack to 12 is beyond me). And I'm not talking about 400 DPS Shuriken, I'm talking about 120~ DMG (since Lv75 Koga Shuriken are 88 DMG) that would make sense.

    The tactic behind it, if you haven't thought of it yet, would be to pop Sange at the beginning of the fight, and throw for some initial high burst DMG. The improvement to Sange would be, not to have it make you lose shadows and replace that with higher enmity generation or allow it to hit critically for each of the 5 shots or something along those lines.

    Switching Qirmiz tathlum with another ammo piece does not make you lose TP. As for Ungur Boomerang? Oh well, but I suppose most of us could live without that extra 8 evasion. So there, I came up with an idea. But it's not like SE couldn't have figured out something like that for themselves.
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    Last edited by Akujima; 04-21-2011 at 06:05 AM.

  2. #2
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Akujima View Post
    "Throwing attacks" is actually a good idea.

    Another is an improvement to Sange, such as having more higher level, readily available shuriken (why SE would make Fuma Shuriken only yield 3 per synth and stack to 12 is beyond me). And I'm not talking about 400 DPS Shuriken, I'm talking about 120~ DMG (since Lv75 Koga Shuriken are 88 DMG) that would make sense.

    The tactic behind it, if you haven't thought of it yet, would be to pop Sange at the beginning of the fight, and throw for some initial high burst DMG. The improvement to Sange would be, not to have it make you lose shadows and replace that with higher enmity generation or allow it to hit critically for each of the 5 shots or something along those lines.

    Switching Qirmiz tathlum with another ammo piece does not make you lose TP. As for Ungur Boomerang? Oh well, but I suppose most of us could live without that extra 8 evasion. So there, I came up with an idea. But it's not like SE couldn't have figured out something like that for themselves.
    I'm all for adding improvements to Sange/Throwing that involve simply "Initiating Combat" perspectives like the one above.

    If there were ~D:120 Shuriken I could make readily, I would use Sange more if i had it merited. As it wouldn't interfere with Melee-Damage output ;o if used as an "Initiating Attack" like you described.

    However, I think they should remove the "We take yer shadows" part of Sange. Shadows and Ammo are just too far. One or the other :\ (Please Keep shadows =.=)

    "Throwing Attacks" (Like "Kick Attack") i think is by far the best suggestion though ;o
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