Sp1cryan you really find camping NMs that much better than farming EPs? Seriously you guys just sound lazy. This is a 100% way to get pops and all you can do is complain. Wow you might actually have to pay attention to get pops, that's just ridiculous.
Also no I don't go on KI any more but it was hardly a joke of a site back in the day. I'd respond more then that but you're just being rude and derailing the thread so I'm just going to ignore it.
That scares me. The people who post here are not only generally clueless, but just post suggestions I hope never happen. It is sad the official forums had to end up this way. I remember SE posting on Zam saying they read the threads there, What ever happened to that? Zam is made fun of to, but it is not nearly as bad as the people here.
/人 ◕ ‿‿ ◕ 人\
I'll compromise
Maliciously ingenious.
Edit: Been using Google Translate to try and see how the JP's feel, and i can say, I have no clue.
I don't think they're upset as we are, but i think a few of them are upset about the removing BB items from NQs, But i also think a lot of them care more about D.ring and some Abj's than BB items.
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Ok lets get back on track...
I understand that people may like this change because it makes it 100% (meaning that instead of a chance at a chance (HNM claiming) you are practically guaranteed to fight NM X) - which on this aspect I'm all for. No one is calling for these things to be handed to them on a silver platter. At the end if it all, I'm trying to point out that Effort =/= Reward in the case of this particular update. Balancing Effort and Reward is one of the defining and fundamental things in game design - and in this instance there is a glaring unbalance.
Last edited by KigenAngelios; 04-20-2011 at 06:14 PM. Reason: Clarifiication of "100%"
I think this is kinda weak, too. My monk is level 15 and staying there, and as other have pointed out, almost all the other drops are worthless. Most of us will agree on the value of Defending Ring. I still think Ridill is a decent offhand weapon. Outside of that, these NMs don't mean much to me personally. That said, I think this system was a horrible idea. Someone posted about how we can solo the lower tier versions at this point. Now we're going to need full parties for KBC99. We also need seals, and that can take a while. Add on lower drop rates when you finally get through to the higher tier HNM. It's a ridiculously involved process. It's going to create a lot of congestion at the KBC arenas and spawn areas for a while. EXP parties are going to turn into kindred seal lotting wars lol. It's also going to be significantly easier to do mercenary activities. Now you can do a mercenary run at any time!
This is just illogical. I don't understand why Square-Enix thinks it needs to keep creating increasingly more annoying/draining time sinks in a game with so much content. I get they want our subscription dollars, but there's so much content, time sinks aren't prudent. Say what you want about WoW, but the reason it has like a billion times the subscribers as FFXI is because there is less time demand on the player and more sense of achievement. Why hasn't SE learned anything from the more successful competition? The terrible product that FF XIV shows clearly how out of touch SE is with the user base.
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