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  1. #31
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    SMN does get some good Melee Gear, Though most people overlook it. They also have great WS Gear cause 90% Of Staff WS are MND/INT modded.

    Really, Let me show you guys something surprising. With this set up: http://www.ffxiah.com/members/item-sets?id=206905

    I can get Haste+22% on SMN. (+3 Augm Shantoto pants). Thats 3.?% from Cap. Thats pretty respectable. on top of the SMN/SAM can become a decent DD. I'm not delusional enough to think it'll out-DD a conventional DD, But if you're going to advocate using Hvel to keep Avatars out, I'm saying its possible to do it. However, the solution is not a Slow+25% Atma.

    And as for Avatars Meleeing and the whole TP Feed thing... I"m sorry but thats a Terrible argument in this era of the game. Mages have nearly infinite MP, If your Tanks/Etc are dying because of 1 Avatar Meleeing, You have a terrible LS/Group/Team. There are probably less than a handful of mobs where it would be absolutely necessary to keep Avatars off. Of them i can think of the Imp in Uleg, any mob with a 1-hit-KO Move (if you're stunners aren't ready), etc. but those are in the massive Minority when it comes to NMs.

    SMN has decent access to Melee gear, and has the ability to get above 20% Haste. It'll take time, But it can be achieved. I don't condone doing this on Everything, But if you're getting a Hvelm, you should at least look to Utilize both your Avatar, and the Staff to its fullest.
    (3)

  2. #32
    Player Cett's Avatar
    Join Date
    Mar 2011
    Location
    Bastok!
    Posts
    47
    Character
    Cett
    World
    Odin
    Main Class
    WAR Lv 99
    And as for Avatars Meleeing and the whole TP Feed thing... I"m sorry but thats a Terrible argument in this era of the game. Mages have nearly infinite MP, If your Tanks/Etc are dying because of 1 Avatar Meleeing, You have a terrible LS/Group/Team.
    I'm more concerned about any increased rate of TP attacks while proc'ing weakness. Yellow !! is especially irritating due to recast on various spells (1000 Needles, Ancient magic, etc).

    Although, most of our healer classes are secondary character's to persons in our linkshell. It doesn't pose a problem, but curing ain't always what its cracked up to be when you'd rather be Blood pact'ing away and melee'ing junk! :P
    (0)
    Last edited by Cett; 04-11-2011 at 06:44 AM.
    Woodworking - 100 + Other stuff
    Bravura 95
    Ukonvasara 90
    Hvergelmir 85

  3. #33
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Cett View Post
    And as for Avatars Meleeing and the whole TP Feed thing... I"m sorry but thats a Terrible argument in this era of the game. Mages have nearly infinite MP, If your Tanks/Etc are dying because of 1 Avatar Meleeing, You have a terrible LS/Group/Team.


    I'm more concerned about any increased rate of TP attacks while proc'ing weakness. Yellow !! is especially irritating due to recast on various spells (1000 Needles, Ancient magic, etc).

    Although, most of our healer classes are secondary character's to persons in our linkshell. It doesn't pose a problem, but curing ain't always what its cracked up to be when you'd rather be Blood pact'ing away and melee'ing junk! :P
    Of course! I had only assumed that would be obvious :P

    You'd wait to go all out until triggers were proc'd (like other DDs ^_~)
    (0)

  4. #34
    Player Soundwave's Avatar
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    Mar 2011
    Posts
    402
    Quote Originally Posted by Cett View Post
    Remember, I'm not here to preach about how you should play the job. I am offering a solution to make Myrkr be it WoE or Emperyan based more useful. Optimizing Atma's for a weapon you probably spent a bit of time working to make is all I aimed to accomplish here!
    I like this...for your opinion and for everything else it stands for, some people get so bent out of shape if u post an "idea" and if its not the way "they" would play the job...and no doubt summoner job has this more than any other job, they toss a hissy fit.

    I've always hoped for the avatar using TP to trigger the weapon in some cases, mainly for Dangerous AoE fights. I'm sure this is kinda unreasonable but just a thought I always had when Mythics hit ffxi.
    (0)
    Last edited by Soundwave; 04-11-2011 at 01:53 PM.

  5. #35
    Player Korpg's Avatar
    Join Date
    Mar 2011
    Posts
    2,196
    Character
    Kingnobody
    World
    Asura
    Main Class
    SMN Lv 94
    I think that the OP wants some justifications in getting an Emp Staff.

    Karbuncle pretty much said what needs to be said (second part, not just the first part)
    (0)

  6. #36
    Player Cett's Avatar
    Join Date
    Mar 2011
    Location
    Bastok!
    Posts
    47
    Character
    Cett
    World
    Odin
    Main Class
    WAR Lv 99
    So just got Hvergelmir yesterday, tried out smn/sam with relatively decent melee gear inside of abyssea. I'll add that I was solo, and I hate it. Pull hate off my damn pet nearly right away! :P

    I've come to prefer my set up, its nearly impossible to use as much mp just blood pacting that myrkr can restore. So it gives me ample time to do more fun weapon skills such as Cataclysm or Garland of Blyss. Both are amplified in strength due to the MAB atmas, so it makes for awesome amber building stuff. The regen during the day time is an awesome touch as well. 300% myrkr + elemental siphon restore a grand total of 1700 mp for me yesterday from practically 0 mp.

    All in all, I'm a huge fan! Get moar emp staves!!

    (btw the remove ailments as far as i can tell will remove anything that wouldn't stop u from using tp attacks. and so far its removed everything inflicted on me! Trying to get hit by bad breath and test its real limits :P)
    (0)
    Woodworking - 100 + Other stuff
    Bravura 95
    Ukonvasara 90
    Hvergelmir 85

  7. #37
    Player Karbuncle's Avatar
    Join Date
    Mar 2011
    Posts
    4,314
    Quote Originally Posted by Cett View Post
    So just got Hvergelmir yesterday, tried out smn/sam with relatively decent melee gear inside of abyssea. I'll add that I was solo, and I hate it. Pull hate off my damn pet nearly right away! :P

    I've come to prefer my set up, its nearly impossible to use as much mp just blood pacting that myrkr can restore. So it gives me ample time to do more fun weapon skills such as Cataclysm or Garland of Blyss. Both are amplified in strength due to the MAB atmas, so it makes for awesome amber building stuff. The regen during the day time is an awesome touch as well. 300% myrkr + elemental siphon restore a grand total of 1700 mp for me yesterday from practically 0 mp.

    All in all, I'm a huge fan! Get moar emp staves!!

    (btw the remove ailments as far as i can tell will remove anything that wouldn't stop u from using tp attacks. and so far its removed everything inflicted on me! Trying to get hit by bad breath and test its real limits :P)
    What was your Set up? I missed it too lazy to look back >.>
    (0)

  8. #38
    Player Cett's Avatar
    Join Date
    Mar 2011
    Location
    Bastok!
    Posts
    47
    Character
    Cett
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Karbuncle View Post
    What was your Set up? I missed it too lazy to look back >.>
    Atma of the Sea Daughter Regen 30hp/tic(day only), 15~25% slow not sure, 5 tp/tic
    Atma of the Ultimate mp -25%, MaB +50, Macc +50
    Atma of Beyond MaB +30, Ice dmg +30, Light Dmg +30.

    Beyond helps buff Garland of Bliss, both master and pet get tp, regen helps pets survivability, slow sucks but we'll get over it, Macc and MAB for everything else. ;D
    (0)
    Woodworking - 100 + Other stuff
    Bravura 95
    Ukonvasara 90
    Hvergelmir 85

  9. #39
    Player Papesse's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Papesse
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Cett View Post
    (btw the remove ailments as far as i can tell will remove anything that wouldn't stop u from using tp attacks. and so far its removed everything inflicted on me! Trying to get hit by bad breath and test its real limits :P)
    You can't remove more than 3 status ailments at once with it and it doesn't seem to work on Doom, Mute or Super Curse but it's still a pretty nice bonus. (I have Hvergelmir lvl 90)
    (0)

  10. #40
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Cett View Post
    Atma of the Sea Daughter Regen 30hp/tic(day only), 15~25% slow not sure, 5 tp/tic
    Atma of the Ultimate mp -25%, MaB +50, Macc +50
    Atma of Beyond MaB +30, Ice dmg +30, Light Dmg +30.

    Beyond helps buff Garland of Bliss, both master and pet get tp, regen helps pets survivability, slow sucks but we'll get over it, Macc and MAB for everything else. ;D
    Ah. If i got that Staff I'd never tough a Slow+25% Atma especially if i planned to full melee :\

    But if it worked for you, w00t
    (0)

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