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  1. #1
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Would Job Specific HP boosting job traits be more acceptable? Hmm.
    (0)

  2. #2
    Player Fearforever's Avatar
    Join Date
    Mar 2011
    Posts
    77
    Character
    Fearforever
    World
    Fenrir
    Main Class
    NIN Lv 90
    Quote Originally Posted by Zyeriis View Post
    Would Job Specific HP boosting job traits be more acceptable? Hmm.
    We dont need them kind of boosts, just a natural boost that gives us more HP for our level.

    I would expect at the very least another 10% HP than i already have this isn't overkill or game breaking but its enough just to make me look at my HP and not run away scared everytime i see a monster cast an -ga3 spell.

    Also the gap between Galka - Taru HP&MP wise needs to be closed up alittle more, again not by too much just another 10% or so just so our race doesn't get eatten alive that quick
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  3. #3
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Fearforever View Post
    We dont need them kind of boosts, just a natural boost that gives us more HP for our level.

    I would expect at the very least another 10% HP than i already have this isn't overkill or game breaking but its enough just to make me look at my HP and not run away scared everytime i see a monster cast an -ga3 spell.

    Also the gap between Galka - Taru HP&MP wise needs to be closed up alittle more, again not by too much just another 10% or so just so our race doesn't get eatten alive that quick
    yeah point to my last post XD.

    really why is it that game braking not to do this?
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #4
    Player Eeek's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by Fearforever View Post
    We dont need them kind of boosts, just a natural boost that gives us more HP for our level.

    I would expect at the very least another 10% HP than i already have this isn't overkill or game breaking but its enough just to make me look at my HP and not run away scared everytime i see a monster cast an -ga3 spell.

    Also the gap between Galka - Taru HP&MP wise needs to be closed up alittle more, again not by too much just another 10% or so just so our race doesn't get eatten alive that quick
    Put together -MDT% (Magic Damage Taken) sets for your jobs. Especially melee jobs. Upon the Scars of Abyssea release, I finally stopped half-assing my -MDT% for DNC and THF. I noticed the impact immediately. Instead of dying all the time to -aga3, -aga4, and -aja nukes, I now survive them without any problems and it convinced my friends to also build their -MDT% sets.
    (0)

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

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