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  1. #1
    Player Fearforever's Avatar
    Join Date
    Mar 2011
    Posts
    77
    Character
    Fearforever
    World
    Fenrir
    Main Class
    NIN Lv 90

    Increase Base HP and MP!

    From Level 1 to about Level 50 we gain 15-25ish HP per level, yet after 50-60 it slows down to only 5-10 (as a taru).

    Right now I only have 100 more HP than i did at lvl 75 which feels like nothing, is there any chance you could rework this to raise HP/MP gained per level up to 99? Or at least add HP/MP stats onto our Empyrean armor like you did the AF.

    I know next update you can merit HP from 8>12 but this still feels like nothing and the gap on HP between races is becoming huge inside abyssea.

    when I level up i want to feel stronger not look down at my HP and see that my Level75 WAR has over 60 more HP without equipment than my fully geared level 90 NIN.
    (7)

  2. #2
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    all stats gained from 60-75 are small even my int i think I was like 70 at level 60 then at 75 it would be 84. I would gain 1 point of INT per 3 levels or so.

    but ya I would like to see higher stats or higher caps for 99 does seem like we do not gain much
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #3
    Player Fearforever's Avatar
    Join Date
    Mar 2011
    Posts
    77
    Character
    Fearforever
    World
    Fenrir
    Main Class
    NIN Lv 90
    Yeah we dont really gain anything, Compare a level 75 to a level 90 in terms of base HP/MP and Atribs, then go compare a level 35 to a level 50.

    I want that kind of increase so it actually feels like we're becoming stronger
    (0)

  4. #4
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Fearforever View Post
    Yeah we dont really gain anything, Compare a level 75 to a level 90 in terms of base HP/MP and Atribs, then go compare a level 35 to a level 50.

    I want that kind of increase so it actually feels like we're becoming stronger
    was like that since 60 =/
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  5. #5
    Player Fearforever's Avatar
    Join Date
    Mar 2011
    Posts
    77
    Character
    Fearforever
    World
    Fenrir
    Main Class
    NIN Lv 90
    I hope it changes before level 99 otherwise a level 40 Galka MNK will have pretty much the same HP as a lv99 taru NIN, that isnt right lol
    (0)

  6. #6
    Player thefinalrune's Avatar
    Join Date
    Mar 2011
    Posts
    141
    I'd like to see this as well. I was really annoyed when I finally broke past 75 to 76 only to see all I got was 4 more HP and zero stat increases at all. This is horribly broken in my opinion. Not only did that level not bring a stat change, but I received no boosts at 77 either. Only level 78 brought about an actual change to my base stats.

    I know its not a matter of simple mathematics, but at 75 I had ~1200 HP, at 90 I would expect to have added at least 1/5th (240) more of that added to my Max HP instead of the 130 extra I ended up with.

    For anyone wondering I chose 1/5th because 90 is 15 levels beyond 75 and there are 5 fifteens in 75.
    (0)

    10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.

  7. #7
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Alot of it is the game was originally designed with a lv 50 cap. After the game was modded for 75, they lowered some of the aspects and gains to preserve the balance because they did'nt want us to hit the stat/spell caps quite so easily (such as 999 attack). Now we're approaching 99, it's rather easy to cap out our some of our stats/spells even in simple gear, so the stat bonuses are almost unneccessary save for WS mods.
    (0)

  8. #8
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by thefinalrune View Post
    I'd like to see this as well. I was really annoyed when I finally broke past 75 to 76 only to see all I got was 4 more HP and zero stat increases at all. This is horribly broken in my opinion. Not only did that level not bring a stat change, but I received no boosts at 77 either. Only level 78 brought about an actual change to my base stats.
    This was already addressed by the Development Team months ago and all players 76-90 had their stats increased.
    (1)

    I will have my revenge!

  9. #9
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Fearforever View Post
    I want that kind of increase so it actually feels like we're becoming stronger
    Level correction is a major part in many battle calculations. Even with completely same attributes and HP/MP just a 5 level boost gives a significant increase in most relevant stats. Also, we got completely ridiculous skill increases, almost 100 higher skill than at 75. That's 90 Acc/Att you get for that. Skills increased more than they ever did in the previous levels. And when you consider some other abilities that were introduced, the jump to 90 was quite huge, even without a HP boost.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  10. #10
    Player lolmanthrawhm's Avatar
    Join Date
    Apr 2011
    Posts
    2
    Character
    Breadmage
    World
    Odin
    Main Class
    WHM Lv 90
    Currently such adjustments are being made through Abyssean gear and Atmas, so there's really no point in boosting base stats other than to break the game.

    While I do understand where you and many other posters are coming from (the base stat upgrades from level to level are miniscule and it would be nice to have some sort of "natural" strength), you also have to keep in mind that this game is entirely based around equipment being that it's an Everquest-style MMO, and the most popular way of that time (and even today) to show late-game/post-grind progression is through equipment.
    (0)

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