I had some other ideas that would be harder to implement or stepped on other job's iconic roles.

11. While under Azure Lore, you get access to job traits of the monster you are attacking.

12. While under Azure Lore, the effect of your spells becomes appropriate for a spell at your level. This means our old spells like Feather Storm would suddenly become a real combat spell again like it was at level 12.

13. While under Azure Lore, nearby monsters start leeching HP and MP towards you (hatelessly, hopefully).

14. While under Azure Lore, spells cast count as skillchain elements but don't cause chains to go off without Chain Affinity. This way you could set up a longer multi-part chains with spells, and then use Chain Affinity or a Weaponskill to complete a chain.

15. While under Azure Lore, skillchain damage is doubled.

16. While under Azure Lore, you are immune to negative conditions and conditions automatically are healed (and Azure Lore lasts two minutes).

17. While under Azure Lore, you get access to a spell ability that let's you control a monster's TP moves.

18. While under Azure Lore, damage taken restores MP. Also would work for damage caused.

19. While under Azure Lore, HPs or TP can be used as MP.

20. While under Azure Lore, you fall off the hate list of monsters you cast spells on.