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  1. #11
    Player Kageshinhiryu's Avatar
    Join Date
    Mar 2011
    Location
    San d' Oria
    Posts
    4
    Character
    Leairc
    World
    Asura
    Main Class
    SMN Lv 99
    We already have the potentital to do 5k damage on a VNM outside of Aby by sheer JA's and spell sets alone; and that's without using Azure Lore. How do you propose we get a damage increase without pissing off all the other classes in the game? Inside Aby, I know it's possible to hit 11k by gear/spells/atmas, alone.

    BLU is a DD/Debuffer/Tank that minors in healing and we have to switch stances, tho, our tanking stance has alot of offensive powerhouse to it, more than a PLD's.

    I would say, let Azure Lore keep as it is right now and with the added effect of doubling support magic spells when cast while its in effect; either in potency or length of duration. Also, give Azure Lore a 1 to 2 minute duration.

    Sorry, I was a DM for too many years in highschool and I know what players like to get away with. xD
    (0)
    I KAST THA SPELZ THAT MAYK THE BAD MANZ FALL DOWN.

  2. #12
    Player Scuro's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    348
    Character
    Scuro
    World
    Odin
    Main Class
    BLU Lv 99
    I would agree with your statement, if Azure Lore was an actual game changer, increasing the duration doesn't even make it better. Ijust makes mediocrity last longer @_@
    (0)

    99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?

  3. #13
    Player Coldbrand's Avatar
    Join Date
    Mar 2011
    Posts
    472
    Character
    Golovko
    World
    Leviathan
    Main Class
    DRG Lv 99
    Personally I'd prefer to see a set of extremely powerful spells only available while under the effect of azure lore.
    (0)

  4. #14
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Can honestly say Azure Lore is more useless than Call Wyvern was for DRG as a 2hour.
    (0)

  5. #15
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Triple spell WSC, D by 30, blue magic attack by 100% and increase magic accuracy to cap. Allow all spells to skillchain and magic burst. Bypass enemy physical and magical resistances.

    Azure Lore is and always has been the most useless 2hr in the game. Fix it.
    (0)
    Last edited by Prothscar; 04-28-2011 at 06:36 AM.

  6. #16
    Player MiriOhki's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    60
    Character
    Mlrlohki
    World
    Shiva
    Main Class
    DNC Lv 99
    How about this: Still 30 seconds, but every spell is cast as if affinity was up? all spells at 350% and as if under chain/burst affinity?
    (0)

  7. #17
    Player Kwate's Avatar
    Join Date
    Mar 2011
    Location
    ***The Immortal Sanctuary***
    Posts
    303
    Character
    Kwate
    World
    Sylph
    Main Class
    BLU Lv 95
    meh, with Eff now, you're constantly and consistently causing spike damage between that and CA. Coldbrand suggested maybe a small set of powerful spells (unique spells possibly)....that sounds intriguing.
    (0)

  8. #18
    Player Mightyg's Avatar
    Join Date
    Apr 2011
    Posts
    66
    Character
    Fredrico
    World
    Carbuncle
    Main Class
    PLD Lv 90
    I think Azure lore would be cool if it acted like a mini primeval brew. You get a temporary double boost to hp mp and stats. This would boost your spell damage regardless of what spell it is, and it would give a decisive battle advantage for when **** hits the fan. if you're hp/mp was lower than max when activated, you would get a 100% heal basically, but not a full heal.
    (0)

  9. #19
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Mightyg View Post
    I think Azure lore would be cool if it acted like a mini primeval brew. You get a temporary double boost to hp mp and stats. This would boost your spell damage regardless of what spell it is, and it would give a decisive battle advantage for when **** hits the fan. if you're hp/mp was lower than max when activated, you would get a 100% heal basically, but not a full heal.
    And that would have very little to add to what a BLU is, just give them a small-God mode that makes little sense.
    (0)

  10. #20
    Player MiriOhki's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    60
    Character
    Mlrlohki
    World
    Shiva
    Main Class
    DNC Lv 99
    Looks like they're finally doing something with Azure Lore it seems, making it a bit more useful now, since it sounds like as long as AL is up, you're under a constant Chain/Burst Affinity. That helps matters somewhat at least.
    (0)

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