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  1. #11
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Kensagaku View Post
    Oh right, I forgot Shellra V. I don't take a lot of WHMs with me when I solo. =(

    Shellra V, at 5/5 merits, gives ~27.5% MDT. So combined with the simple rings/earrings, that puts you at nearly 40% MDT. This just further supports the point.
    twlight torque, lamia mantle +1, dark/ mermans ring.

    4 parts of gear to really put you up there with a good whm ( bar and shell), shouldn't be that hard even with space issues.
    (0)
    Last edited by Rambus; 04-16-2011 at 12:45 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #12
    Player Tamoa's Avatar
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    Mar 2011
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    Tamoa
    World
    Asura
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    SAM Lv 99
    Just watch, this is going to be another one of Hordecore's threads which he leaves to rot after 1 or 2 posts.
    (0)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  3. #13
    Player Elexia's Avatar
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    OP is likely referring to how in FFXIV, despite the stats not working, almost every piece of gear has elemental resistances on it, which a lot of offline RPGs does as well.

    It wouldn't make the game any easier, it just won't allow people to overcharge for specific -mdt/-dt gear.
    (0)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  4. #14
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    Characters in FFXI have natural resistances to all elements just like in FFXIV, the only real difference is you can view the total resistance on 14 and not in 11. you could at one time in the beta, but for whatever reason they changed it so the elemental resistance shown in the equip screen only shows changes to the resistances, not the actual resistance itself. If I recall correctly the resistance is approximately equal to a skill level of C for the character's level.
    (0)

  5. #15
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Characters in FFXI have natural resistances to all elements just like in FFXIV, the only real difference is you can view the total resistance on 14 and not in 11. you could at one time in the beta, but for whatever reason they changed it so the elemental resistance shown in the equip screen only shows changes to the resistances, not the actual resistance itself. If I recall correctly the resistance is approximately equal to a skill level of C for the character's level.
    I think they dropped that and had level correlation and int difference to take care of things.

    I will go on the stance on that does not sound right due to the fact high HNMs have high INT vaules. you will have lots of problems trying to evade tank a NM an a C skill evade base, but people had stack gear with bar spells to hit totals up to 320 bar circle to resist/magic evade the hell out of damage.

    about the ffxiv comment, I do not see the relevance, this is not ffxiv, you have gear change and macros here.

    like i said before, no -.-
    (0)
    Last edited by Rambus; 04-16-2011 at 12:55 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #16
    Player Elexia's Avatar
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    Quote Originally Posted by Rambus View Post
    I think they dropped that and had level correlation and int difference to take care of things.

    about the ffxiv comment, I do not see the relevance, this is not ffxiv, you have gear change and macros here.
    It's quite easy to see the relevance, as it's an example, but then again, this is the FFXI community.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  7. #17
    Player Rambus's Avatar
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    Rambus
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    BRD Lv 99
    Quote Originally Posted by Elexia View Post
    It's quite easy to see the relevance, as it's an example, but then again, this is the FFXI community.
    you change gear in one game, you do not change in the other (mid battle), it is a HUGE difference, so we really need to know what he is talking about.

    if it is ffxi ( based on his replay here) it is for ffxi and the answer i say is no

    to me this is what his replay means:

    I am lazy and i do not want to macro change so i want a change to the game to bow to me.
    Quote Originally Posted by hordecore View Post
    -_- no thanks i dont want to carry stupid gear with no stats only for element resistance i dont see the NM change their gear while we hit them why should we
    (0)
    Last edited by Rambus; 04-16-2011 at 01:01 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #18
    Player Tamoa's Avatar
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    Tamoa
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    Asura
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    SAM Lv 99
    Ok let me rephrase that for you:

    "Just watch, this is going to be another one of Hordecore's threads which he leaves to rot after having made 1 or 2 posts."

    Duh.
    (0)
    Quote Originally Posted by SpankWustler
    In the FFXI universe, the down of Phoenix is so fine that it quickly broke down into a sort of dust. Smaller than dust, actually. A barely visible particle.

    This down was carried by the winds of Vana'diel. Some people breathed it in and contracted Phoenix Downs Syndrome. Some of those people post on this very board.

  9. #19
    Player Dfoley's Avatar
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    Character
    Raijitsu
    World
    Ragnarok
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    PUP Lv 99
    Well in all fairness:
    1) Gear is fine, its no different then equipment, if nothing I think gear is more accurate of a term to use.
    2) In almost EVERY MMO you have a general scaling where the first expansion makes you pick stats OR resistance, the second starts mixing the 2, and by the 3-4+ expansion theres generally 1 set of gear and its got resistance and stats on it.

    So it isn't uncommon to see in mmo, I know eq1, eq2, vanguard, coh, camp, ff14, wow all followed a very similar trend. If ffxi had years of life left with major expansions being planed I wouldnt be suprised if the next tier of gear had slots for 6 augments instead of 5 and they used the 6th to start adding resistance.

    Being as thats not the case, the only way you will see resistance on gear is if they start sacrificing stats. Af3+2 would be a lot less desireable if I lost 20 atk on the bp and gained 20sv fire/ice/earth/lightning. Heck it could be 20sv all elements and I still wouldnt think it was an even trade.

    Long story short... it would be nice, and not unreasonable, but it most likely will never happen without sacrificing stats.
    (0)

  10. #20
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Dfoley View Post
    Well in all fairness:
    1) Gear is fine, its no different then equipment, if nothing I think gear is more accurate of a term to use.
    2) In almost EVERY MMO you have a general scaling where the first expansion makes you pick stats OR resistance, the second starts mixing the 2, and by the 3-4+ expansion theres generally 1 set of gear and its got resistance and stats on it.

    So it isn't uncommon to see in mmo, I know eq1, eq2, vanguard, coh, camp, ff14, wow all followed a very similar trend. If ffxi had years of life left with major expansions being planed I wouldnt be suprised if the next tier of gear had slots for 6 augments instead of 5 and they used the 6th to start adding resistance.

    Being as thats not the case, the only way you will see resistance on gear is if they start sacrificing stats. Af3+2 would be a lot less desireable if I lost 20 atk on the bp and gained 20sv fire/ice/earth/lightning. Heck it could be 20sv all elements and I still wouldnt think it was an even trade.

    Long story short... it would be nice, and not unreasonable, but it most likely will never happen without sacrificing stats.

    ffxiv and wow does not allow you to change gear in battle...

    no idea about rest of the games.

    has to do with level scaling, need to reflect you are higher level, you get stronger off gear more than base stats. ( FFXIV from what i seen is very bad with base stats and effecting things)

    FFXI is a different game, like i try to say in relic weapon threads SE tends to release more macro gear then actually releasing replacement gear.

    If SE does do what he wants then SE better give us more full time gear because that is what hes basically asking.

    I want 20 enchacning magic, 20 dark magic, 10 enfeebling magic, 10 dark magic, 12 INT, 12 MND, 4 MAB, 10 to all resist, 5DT, 8% running speed, and 5% cure potnecy on my sch emp +2 gear, same logic.

    may be reasonable for other games, but it is unreasable for this one, you think my pants I just stated is OP? shares the same logic with what you are requesting ( forget all the different stats on the expand pants, some numbers may be off)
    (0)
    Last edited by Rambus; 04-16-2011 at 03:20 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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