So basically you want the job to be more fun to play. THF is one of the busiest jobs in the game. To play the job to max capacity you're constantly moving, watching JA timers, making split second decisions whether to hold TP or blow it, reacting quickly enough to Accomplice overzealous BLMs, etc. You don't feel that the effort you put in is rewarded, because all that running around and moving does less damage than a Dancer that plays their job like a Monk (Saber Dance, Haste Samba, engage and WS when they hit 100TP) or, for that matter, a Monk (engage, WS at 100TP, use Impetus when it's up).
Somewhat broken idea, but really not that unreasonable given the shit WSs SE gives THF:
What if Sneak and Trick Attack were job traits that apply to any WS that fulfills the appropriate conditions, rather than job abilities? If you WS from behind someone, you transfer the enmity from your WS to them and the first hit auto-crits with the AGI bonus. If you WS from behind the monster, the first hit auto-crits and get the DEX bonus. You want Thieves and parties to legitimately care about their positioning? You do that and see what happens.
I'd love to see that change made, but I'd like Rudra's to get a fTP boost to at least 3.8 and the TP modifier to change to "chance to crit" at the same time though.
God, I hate that translators probably have trouble figuring out what the heck I'm talking about when I make suggestions about game mechanics that the playerbase has probably named something different than the developers like this. You know what, Mr. translator? If you're interested, PM me on BG. You'll be able to find me.

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