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  1. #11
    Player Andylynn's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    242
    Character
    Aisubeki
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Zumi View Post
    I don't know if this is an oversight or what but players own personal chocobos are not usable in the past Wings of the Goddess areas.

    There really is no excuse not to have this working this after spending all that time raising a chocobo very least we should be able to use it in all areas chocobos are supported in.

    Issues like this one should be easily fixed. I find annoyances like this take away from the game in general, since they shouldn't even be here in the first place.
    Just rent the ones that cost allied notes... problem solved >.>
    (0)

  2. #12
    Player Sydebeheln's Avatar
    Join Date
    Apr 2011
    Posts
    49
    Character
    Saiyd
    World
    Shiva
    Main Class
    WAR Lv 18
    Quote Originally Posted by Zyeriis View Post
    I was hoping you weren't actually being serious. That's...sad. I also shouldn't be able to reconstruct a person via memory fragments that magically appear out of random memory flashbacks that I wasn't a part of but I can do that in Wings of the Goddess as well.

    I can also kill gods, avert apocalypses, alter history, and more.
    Things I can't do: Jump over logs.

    Shall we continue arguing semantics? I asked for a legitimate reason.
    Traversing chocobo's on your travels such as airships or through tunnels, are far more in line than being brought into the past. Some "legitimate" or "realistic" arguments just don't stand the test in a video game. Your trying to prove your point against something that is hardly worth proving. There are other reasons besides "realistic" reasoning as to why chocobo's arent summonable in the past, maybe because the devs wanted to imply additional incentive for players to use sigil. Or reasons beyond your current understanding. Stop bashing, have your opinion why, and let it be at that.
    (0)

  3. #13
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Sydebeheln View Post
    Traversing chocobo's on your travels such as airships or through tunnels, are far more in line than being brought into the past. Some "legitimate" or "realistic" arguments just don't stand the test in a video game. Your trying to prove your point against something that is hardly worth proving. There are other reasons besides "realistic" reasoning as to why chocobo's arent summonable in the past, maybe because the devs wanted to imply additional incentive for players to use sigil. Or reasons beyond your current understanding. Stop bashing, have your opinion why, and let it be at that.
    Unlike the person I was talking to, you are actually trying to make sense rather than just saying stupid one liners. Bashing? Perhaps, but the previous person was merely trying to turn down the idea for absolutely no reason, albeit the sake of turning it down.

    I never used the word realistic for a reason. Because it's a game, one that has fantasy right in it's name. "Realism" has absolutely nothing to do with it, or we wouldn't be able to travel to the past in the first place, and wouldn't be arguing about something so idiotic. This is where i asked for a "legitimate" reason for there not to be chocobo whistles in the past. How is it game breaking? How does it change anything other than it being a mild convenience?

    Additional incentive for players to use sigil? I'm sorry, I'm not following you here. What does Sigil have to do with riding a chocobo? My current understanding is based upon the fact that there's is currently no plausible game-based reason that it is disallowed, hence the request for a legitimate reason, which no one has come up with. You're basically telling me to stop asking, because I don't know. Isn't that the basis of needing to ask? Not knowing (not that there is anything else to know)?
    (2)

  4. #14
    Player
    Join Date
    Mar 2011
    Posts
    191
    Quote Originally Posted by Zyeriis View Post
    Unlike the person I was talking to, you are actually trying to make sense rather than just saying stupid one liners. Bashing? Perhaps, but the previous person was merely trying to turn down the idea for absolutely no reason, albeit the sake of turning it down.

    I never used the word realistic for a reason. Because it's a game, one that has fantasy right in it's name. "Realism" has absolutely nothing to do with it, or we wouldn't be able to travel to the past in the first place, and wouldn't be arguing about something so idiotic. This is where i asked for a "legitimate" reason for there not to be chocobo whistles in the past. How is it game breaking? How does it change anything other than it being a mild convenience?

    Additional incentive for players to use sigil? I'm sorry, I'm not following you here. What does Sigil have to do with riding a chocobo? My current understanding is based upon the fact that there's is currently no plausible game-based reason that it is disallowed, hence the request for a legitimate reason, which no one has come up with. You're basically telling me to stop asking, because I don't know. Isn't that the basis of needing to ask? Not knowing (not that there is anything else to know)?
    For the sake of turning it down? Any moron that plays this game can clearly see that chocobos cannot travel in time. How is this not a valid reason again?
    (0)

  5. #15
    Player Sagian's Avatar
    Join Date
    Mar 2011
    Posts
    58
    Character
    Sagian
    World
    Phoenix
    Main Class
    WHM Lv 66
    Quote Originally Posted by Mrbeansman View Post
    For the sake of turning it down? Any moron that plays this game can clearly see that chocobos cannot travel in time. How is this not a valid reason again?
    Because it's circular?
    (0)

  6. #16
    Player Kailea_Nagisa's Avatar
    Join Date
    Mar 2011
    Posts
    200
    why do you need chocobo's in the past? you can get around fine with the teleport system that is in place there.
    (0)

  7. #17
    Player Sydebeheln's Avatar
    Join Date
    Apr 2011
    Posts
    49
    Character
    Saiyd
    World
    Shiva
    Main Class
    WAR Lv 18
    Quote Originally Posted by Zyeriis View Post
    Unlike the person I was talking to, you are actually trying to make sense rather than just saying stupid one liners. Bashing? Perhaps, but the previous person was merely trying to turn down the idea for absolutely no reason, albeit the sake of turning it down.

    I never used the word realistic for a reason. Because it's a game, one that has fantasy right in it's name. "Realism" has absolutely nothing to do with it, or we wouldn't be able to travel to the past in the first place, and wouldn't be arguing about something so idiotic. This is where i asked for a "legitimate" reason for there not to be chocobo whistles in the past. How is it game breaking? How does it change anything other than it being a mild convenience?

    Additional incentive for players to use sigil? I'm sorry, I'm not following you here. What does Sigil have to do with riding a chocobo? My current understanding is based upon the fact that there's is currently no plausible game-based reason that it is disallowed, hence the request for a legitimate reason, which no one has come up with. You're basically telling me to stop asking, because I don't know. Isn't that the basis of needing to ask? Not knowing (not that there is anything else to know)?
    excuse me when I say sigil, and mean allied notes. Regardless, you understand what I mean.
    And I dont mind if you ask, your version of asking is rough and to the point of seeming like you just want to be on top of the conversation, "winning" is everything to people, especially within mild arguments. About time traveling chocbo's none the less...
    And back to the games mechanics on things, above my post you see one of the most valid reasons for not needing chocobo's besides the one that you rent(via allied notes). It's all based around being able to teleport. Possibly rentable chocobo's are just methods of unlocking areas faster.
    (0)

  8. #18
    Player lowkey's Avatar
    Join Date
    Mar 2011
    Posts
    58
    Character
    Lowkey
    World
    Valefor
    Main Class
    BST Lv 90
    It's not that they can't travel through time, that's just crazy talk. No, the reason is that there is a ban on importing poultry back and forth through time, because of the risk of a bird flu outbreak. You could take your bird back with you, but never bring it back.
    (0)


  9. #19
    Player Saefinn's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria - Asura
    Posts
    259
    Character
    Saefinn
    World
    Asura
    Main Class
    COR Lv 99
    Your chocobo appears out of thin air as soon as you use your chocobo whistle.

    If chocobos have the magic to instantly teleport to you regardless of where you are in the world (which none of the mage classes are capable of doing), I'm sure they have the magic to go back in time, like a mage with Recall.

    If chocobos are summoned, well, carbuncle is capable of joining us in the past.

    If chocobos are amazingly fast, why does it take 15mins to choco from Windurst to Jeuno, when it takes seconds for the choco to get from Windurst to North Gustaberg?

    If chocobos have the magic to stop time to come to me and make it seem like seconds, then perhaps I ought to be able to lend my friend my chocobo whilstle, jump on my chocobo's back as he stops time, get on the magical boat and sail my way to Yuhtunga Jungle and only make my amigos wait mere seconds.

    If this game is just at times unrealistic with no explanation as to why, then why can't a chocobo travel in time? If a Delorean can do it, I'm sure with a bit of moogle magic, a chocobo can too.
    (1)
    Saefinn on Asura
    Main Jobs: Corsair: i117, Scholar: i117, Monk: i117, Summoner: i117

  10. #20
    Player Eadieni's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Eloaken
    World
    Fenrir
    Main Class
    DRK Lv 90
    Chocobos can walk on water, can ride over mountains and fly. Didn't you play FF7/9? and 5
    They can't go back in time though ... but you CAN ride chocobos in the past, just not your own.

    Also if you call a chocobo in the past, wouldn't it just run through the cavernous maw to get to you? I mean chocobos are really smart apparently.
    (0)

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