I think the way i understand CoP is just because we defeat Promathia, doesn't mean that the Empyness is gone, and if you're going to use the "No one wants story they want content" argument despite the support here, I'll say this.
If we go to the far east, Why couldn't it be "Battle content". It could be Similar to Abyssea (Without the atma/cruor) where we go to the Far East, Speak with Refugee's, and fight the Empty to reclaim their Kingdom. They could add monsters (normal ones) who were "infected" by the Emptiness, Imagine a Giant Empty-Malboro boss? Or a large Empty-infected Mamool Ja, and so on.
Doesn't "need" a story outside of "Shits under attack, We need help from Adventurers". Since the plight as told by Tenzen is so great there.
Then again, Its been years since i beat CoP, Killing Promathia could have killed all the Emptiness but I don't recall that cutscene.
Lastly, There are, Despite apparent knowledge otherwise, People who loved ToAU/CoP Story-driven content as much as they loved Abyssea's content. not everyone would just open it up and say "WHEREZ FAFNIR BRO". Do i say don't add it? no.
You can have a compelling Story-driven Mission Chain, and still have plenty of HNM/new gear. WoTG had an amazing storyline/cutscenes if you stopped being nerd-spazz got past the whole time-paradox thing, and it had meaningful armor/upgrades. A lot of the Campaign armor was best in slow for some jobs (well, Mostly Iron Ram for Enmity/MDB). But also the low-level Campaign Armors (The "Conquest +1" armors if you will). and if i recall this was the first introduction of "Piece-by-piece Set Bonus" armor. Plus it had Sandworm, and Dark Ixion as HNMs. and Sandworm was like a 4-in-1 package deal.
ToAU Included Cerberus, Hydra, and Khimaira. each one dropped something useful, Even if it wasn't immediately or well known. Cerberus Dropped his Hide for Cerberus mantles, Khimaira dropped Seveneyes, and Hydra dropped that Torque that is basically a permanent "Poison Potion" macro piece. Theres also the 3-Beastmen Kings but they suck so ignore them. ToAU also ushered the era of Grips. Even some purchased through Imperial Standing.
CoP. I don't have to explain that.
Runespider said a lot of what i wanted, Just because we got new expansions, Doesn't mean Old content will be left to rot and/or die. And it doesn't mean this new expansion won't add something we did not expect that will completely change the game.
Abyssea - Made the game a lot more Casual Friendly, Armor was not about time not luck. mixed reviews though.
WoTG - Campaign, Made Solo-Leveling Miles easier for its time.
ToAU - Revolutionized Merits and a lot of End-game was focused here.
CoP - Hailed as one of the best Storylines to date, and as such was looked at surprisingly well by a community who care so little about Story(?). Also offered some of the most challenging and rewarding fights for its time.
RoTZ - Fixed a lot. new jobs, introduction of Sky. Etc.
The potential is there, Some say I'm being to optimistic, I say you're all being to pessimistic.


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