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  1. #41
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Camate View Post
    Thanks for the feedback on this! I definitely understand what you’re all concerned about, especially for Dominion Ops. After bringing it up with the development team, they mentioned that they have wanted to adjust this and actually looked into it before. However, the man-hours needed to handle this task is considerably large and they realized it is on par with the amount of time/work necessary to add the planned multiple HNMs. Adjustments like these became low in priority when considering the large scheme of currently scheduled additions.

    But please keep making your suggestions, and we’ll keep looking into changes like these and others in the future.
    Removing unnecessary dialogue is a similar category of fix to removing curelock, making movement speed widely available, adding autoattack for /ra, and fixing JA delay. They're improvements that improve gameplay.

    The examples the OP pointed out were good ones. Additional ideas for Dominion Ops would be:
    1) Having auto-rewarding and auto-renewing Dominion Ops. So when you "kill 5 ____" it automatically gives you the xp and starts your next count to 5. No returning to the NPC required. If you went back to the NPC, you'd still be able to cancel your current Op and undertake another.
    2) Or, when you return to the NPC to turn in the Op it asks you if you'd like to undertake the same Op again at the same time it gives you credit, defaulting to yes.

    Also, I don't buy the "man-hours needed are considerably large" excuse. It would less than an hour for a programmer to implement and test option 2, and it would be a dramatic improvement over the current system.
    (2)

  2. #42
    Player Malamasala's Avatar
    Join Date
    Mar 2011
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    1,261
    I'd rather have this than new HNM. But that is because I know these HNM will just be popular a few months, while the choices fixes will be there for life.
    (1)

  3. #43
    Player rog's Avatar
    Join Date
    Mar 2011
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    1,208
    Quote Originally Posted by Byrth View Post
    Also, I don't buy the "man-hours needed are considerably large" excuse. It would less than an hour for a programmer to implement and test option 2, and it would be a dramatic improvement over the current system.
    Sure, but what about all the other menus/etc? They would need to go through each and every one individually.
    (1)

  4. #44
    Player Raxiaz's Avatar
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    Mar 2011
    Location
    Sylph
    Posts
    466
    Character
    Raxiaz
    World
    Sylph
    Main Class
    WHM Lv 96
    This is an issue I've had with the game ever since I started doing Campaign. I wholeheartedly agree with the topic.

    I might also mention that there should be a consistency between how gil is transferred. With the Kupower moogles for Ease of Exploration, I don't have to trade them my gil. For the Aht Urhgan warp NPCs, I have to trade them. Very annoying.
    (0)

  5. #45
    Player kewitt's Avatar
    Join Date
    Mar 2011
    Posts
    54
    Some things could be cleaned up. But the 1st time you select the wrong item on the AH and don't notice, Or get teleported to the wrong locations your will be hitting yourself.

    They added the extra steps to the AH just for this! It used to be 2 steps shorter.

    Dominion Ops
    When you finish them and talk to the NPC he should ask, Do you want to do the same one again. Default yes.
    (0)

  6. #46
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    Quote Originally Posted by Raxiaz View Post
    I might also mention that there should be a consistency between how gil is transferred. With the Kupower moogles for Ease of Exploration, I don't have to trade them my gil. For the Aht Urhgan warp NPCs, I have to trade them. Very annoying.
    I think that is because those are quest + warp NPCs. So that talking to them triggers the quest system, while trading triggers the warp system. The moogles probably just have a single "quest" system that involves warping. Of course this is all speculations on how SE coded themselves into a corner regarding NPC interaction.
    (0)

  7. #47
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    184
    There are already so many NMs in the game, why would the dev team think anyone is eagerly awaiting new NMs? I thought the common census was we wanted the old NMs revamped to reflect the level increase, with new drops?

    But even before this, I think everyone would rather have some basic game fixes. Ease of dialogue confirmations, removing ability to select "No" before selection dialogue appears, streamlining NPC conversation text, removing final prompt at the end of conversations, removing PS2 support. It seems like every response that doesn't request "new content" gets a canned response of "That requires work. We don't want to do work, we just want to keep throwing in content."
    (0)

  8. #48
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Being considerably less annoyed with NPC dialog forever would be a lot more exciting to me than a few new HNMs. I believe going through every single menu and revamping it would be time consuming, but reading the thread there are some common requests. I'd be fine with just fixing the biggies like Dominion, Campaign, and Trophies that are horribly time consuming and, worst, prone to interruptions and lag.
    (0)

  9. #49
    Player KigenAngelios's Avatar
    Join Date
    Mar 2011
    Posts
    44
    Character
    Angelios
    World
    Carbuncle
    Main Class
    SMN Lv 90
    Quote Originally Posted by Camate View Post
    Thanks for the feedback on this! I definitely understand what you’re all concerned about, especially for Dominion Ops. After bringing it up with the development team, they mentioned that they have wanted to adjust this and actually looked into it before. However, the man-hours needed to handle this task is considerably large and they realized it is on par with the amount of time/work necessary to add the planned multiple HNMs. Adjustments like these became low in priority when considering the large scheme of currently scheduled additions.

    But please keep making your suggestions, and we’ll keep looking into changes like these and others in the future.
    Honestly, Dominion Ops should be more like a Signet effect. Example, gain Abys-Dolls Signet, every 5 kills of Signet grant player the bonuses, go back to the Signet guy to receive possible rewards (seals) that he auto generates/stacks/wtvr. This would increase the EXP-able mobs in abyssea (because people don't EXP in non-ops areas anymore anyway). Part of the problem with ops is the major down time between running between the mobs and the ops guy.
    (0)

  10. #50
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I do not remember reading any rules about strategic dcing.
    Why do you think they changed it so d/cing doesn't immediately lose your hate on NMs? Because they don't want you to disconnect on purpose. There's no "rule" because there's no concrete way to prove which disconnects are real and which ones were done on purpose.
    (0)

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