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  1. #31
    Player thefinalrune's Avatar
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    Mar 2011
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    141
    Quote Originally Posted by Seriha View Post
    Dominion Ops are rather notorious with the confirmation spam, too. So yeah, streamlining is good. :x
    I had this exact thing come up in an aby party the other day. Why is it Dominion Ops list the zone in which the OP takes place? Clearly the op takes place in the zone I'm in. What a redundant waste of memory and time.
    (2)

    10 years ago Squaresoft was great. 10 years ago Hironobu Sakaguchi left Squaresoft. 10 years ago Square's profits were at an all time high. In the last 10 years their profits have done nothing but decline. Coincidence, I think not. Do yourself and the fans a favor SE, bring back Sakaguchi. Bring back the awesome you once had.

  2. #32
    Community Rep Camate's Avatar
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    Mar 2011
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    1,712
    Thanks for the feedback on this! I definitely understand what you’re all concerned about, especially for Dominion Ops. After bringing it up with the development team, they mentioned that they have wanted to adjust this and actually looked into it before. However, the man-hours needed to handle this task is considerably large and they realized it is on par with the amount of time/work necessary to add the planned multiple HNMs. Adjustments like these became low in priority when considering the large scheme of currently scheduled additions.

    But please keep making your suggestions, and we’ll keep looking into changes like these and others in the future.
    (7)
    Devin "Camate" Casadey - Community Team

  3. #33
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    campain battle has the wost menus, not dominion ops...
    (3)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #34
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Rambus View Post
    campain battle has the wost menus, not dominion ops...
    Domi Ops are terrible too, though.
    Mostly because there's no option to kill more than 5 at once.
    I would loooooove to see an option to kill say, 15-25 per run and get an appropriate amount of exp for it.
    But of course, the simple fact you will be using that NPC so often and the menus suck so hard, is annoying.
    (1)
    /人 ‿‿ 人\


  5. #35
    Player Harukusan's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Quote Originally Posted by Camate View Post
    Thanks for the feedback on this! I definitely understand what you’re all concerned about, especially for Dominion Ops. After bringing it up with the development team, they mentioned that they have wanted to adjust this and actually looked into it before. However, the man-hours needed to handle this task is considerably large and they realized it is on par with the amount of time/work necessary to add the planned multiple HNMs. Adjustments like these became low in priority when considering the large scheme of currently scheduled additions.

    But please keep making your suggestions, and we’ll keep looking into changes like these and others in the future.
    Perhaps instead of adding more mediocre, rehashed content, we could use some fixes to current problems at hand. I doubt anyone would be disappointed if these updates were postponed for a short time to make what's wrong now, right. Since we aren't really gaining any 'new content', perhaps this time could be used to plan out a greater future with a real abundance of content, while simply making the game less frustrating as it currently stands.

    http://forum.square-enix.com/ffxi/th...sion-or-Addons

    The public has spoken. WotG being the last major expansion (which was somewhat of a let-down due to rehashed zones) is a great disappointment. With so many people paying a hefty price to play this game, I'd think that SE would actually want to comply to our expectations, rather than beat around the bush.

    As for the topic at hand:
    Trial of the Magians is easily my least favorite menu to sit through. I want to strangle those stupid moogles. Too much confirmation required, too much lag between arbitrary menus popping up, and to top it off, it drags out even longer by adding the stupid stars and hearts at the end. Dominion ops and registering for Campaign ops are also annoying to sit through. Every NPC you interact with, barring of course actual cutscenes, should have the Escape key available to cancel whatever you hadn't (or had) intended, including transactions using the trade system (WG warp).
    (0)

  6. #36
    Player Sekundes's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Sekundes
    World
    Ragnarok
    Main Class
    BLU Lv 99
    While new content is great, I'd actually rather see some things fixed myself. The menu system in most of the game is just terrible. I think I would enjoy everything far more if I didn't have to spend so much play time fumbling through poorly designed menus that lock you up and load slowly.

    I have always thought that it would be a great idea to make atma menus like key item menus. If you want to see what an atma does, just examine it using the menu button (square on the game pad or - on the numpad of a keyboard), we really don't need to know what it does every time we use it, after the 400th time, we know quite well. In this system, you would choose your atmas by pressing the X button or enter key while the cursor is over the correct one and it would place a selection mark next to it. After your selected atmas are chosen you press a different button to confirm selections and exit the menu system. If you need to change atmas, rather than having to purge atma, using the same clunky method, you can simply go back in to the new menu system, press a button over the selected atma and it's mark would vanish and allow you to mark an alternate one. Key item menus are fast and you can quickly sort through several pages with little issue. You also can have tons of entries rather than only a few per page which sucks up even more time and locks you up in even more menu space. With this method, I would predict that you could set all three random atmas in literally seconds.

    Of all things, I think speed should be key.
    (0)

  7. #37
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    I'm looking forward to new content more than anyone and think that the challenge of something new is better than any type of fixes that would just add 'convenience.'

    Menus are a pain in my neck, but I'd much rather have exciting new content.
    (2)

  8. #38
    Player Juxtaposition's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Juxtaposition
    World
    Odin
    Main Class
    NIN Lv 95
    Handing in trophies and exchanging trophies is so ass backwards that the only explanation for how terrible it is is that it's 'working as intended.' The whole 'oh i guess we COULD change it but itd totally take away from these awesome new hnms were planningggg loooooook at them insteaddddd' reason for not fixing it only further drives home the 'working as intended' point.

    You should have made it right the first time, now you need to fix your mistake. Simple as that.
    (1)

  9. #39
    Player Fincat's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Quote Originally Posted by Juxtaposition View Post
    Handing in trophies and exchanging trophies is so ass backwards that the only explanation for how terrible it is is that it's 'working as intended.' The whole 'oh i guess we COULD change it but itd totally take away from these awesome new hnms were planningggg loooooook at them insteaddddd' reason for not fixing it only further drives home the 'working as intended' point.

    You should have made it right the first time, now you need to fix your mistake. Simple as that.
    Definitely one of the worst systems made even worse by being in a timed zone. If you're not going to fix it, at least make a Dominion NPC somewhere else. (Preferably not next to Horst...) Stupid to waste 30 minutes scrolling through menus.
    (0)
    Synthesis complete! 10/16/10~9:43pm.

  10. #40
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Kari View Post
    Domi Ops are terrible too, though.
    Mostly because there's no option to kill more than 5 at once.
    I would loooooove to see an option to kill say, 15-25 per run and get an appropriate amount of exp for it.
    But of course, the simple fact you will be using that NPC so often and the menus suck so hard, is annoying.
    I do not need to use them for exp, so I can advoid them ( and i do, all my abyssea exp comes from ls events or la thene). I do not want to run low on time because my exp rate is dependent on extra soruce. Also I want to play a game not play run around more then i get to fight mobs.

    When i want to do campain battle , join a group (those groups in campain battle for items), and get temp items while there are npcs/ people around I want to punch a wall or something from all the kick outs and misclickes and lack of a back button when you misclick a temp item.

    I mean can't they at lest have an auto join or something???? it is hard to deal with menus there AND the skip event crap.
    (0)
    Last edited by Rambus; 04-13-2011 at 09:30 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

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