Results 1 to 10 of 42

Hybrid View

  1. #1
    Player Eeek's Avatar
    Join Date
    Mar 2011
    Posts
    365
    Quote Originally Posted by kingfury View Post
    lol You mean like raising the level of Fellow NPCs? Or Augmenting older gear? Perhaps revamping old areas with new content (Abyssea)? You have to understand, it makes perfect sense to make outdate/older systems better via improvements and refitting 1st in terms of game development vs creating brand new content. So in essence, the Dev Team would be taking an "older" failed system and making it "new" ^^

    Quit what while I was ahead? /huh?
    I believe you completely missed an important part of my comment: "And I think the Dev Team should be spending their time on new projects and older content that didn't suck."

    1) Fellowship NPCs did have limited use, and unlike with Evolith Gear, I know many people with level 70 NPCs. It's only logical to update the NPCs in light of the level cap increases.

    2) While I think we players first saw Augmented gear in the Evolith system, SE has since clearly demonstrated that the idea behind gear augmentation had a much wider scope than we thought when it first appeared with the Evolith system. Since then, we've seen augmented gear from ANNMs, FoV NM battles, Gold Chests in Abyssea, and the entirety of the Trials of the Magians system - from simpler weapons, to job /emote torques, and all the way to powerful Empyrean +2 Armor and Empyrean Weapons.

    3) Abyssea was not the first example of new content in old areas. Until a solution is found, FFXI will be limited by both PS2 storage capabilities as well as the degree to which SE funds the continuing development of its old, legacy MMO. I don't know if SE wants to fund the development costs of new zones for events such as ANNMs, VNMs, Fields of Valor, FoV NM battles, the three Addon-Scenarios-That-Shall-Not-Be-Named (and all the NMs and NPCs associated with said expansion), Abyssea, and so on. There exists extensive stretches of unused space and dozens of largely unused zones in FFXI, and it's prudent to make use of some of that space.

    I do think we'll see new zones in the future though. I'm fine though if we don't see pretty, new zones. I'd much rather experience good, fun content in reskinned zones. You know what game has fantastically pretty zones and no good content: FFXIV. And I don't know of anyone who'd call FFXIV a well-designed, fun, successful game. I'm thrilled that FFXI has the opposite problem of FFXIV.

    4) "it makes perfect sense to make outdate/older systems better via improvements and refitting 1st in terms of game development vs creating brand new content [sic]." I don't know what to make of this sentence. While tweaking good, existing content is perfectly reasonable, it's an entire different matter to dig up and try to restore content that horribly failed two years ago. That dead horse has been beaten enough, and the good concepts from that system survived anyways. Those concepts evolved into something successful: Trial of the Magians. Never again will we play this game without augmented gear in one form or another.

    The Dev Team already evolved the failed Evolith system into something new.
    (0)
    Last edited by Eeek; 04-12-2011 at 01:21 AM.

    -- Fan of Abyssea and FFXI's New Direction --
    -- THF - DNC - BLM - RDM --

  2. #2
    Player kingfury's Avatar
    Join Date
    Mar 2011
    Location
    Allegiance: Ancient Galkan Empire
    Posts
    1,308
    Character
    Kingfury
    World
    Valefor
    Main Class
    WAR Lv 99
    Quote Originally Posted by Eeek View Post
    I believe you completely missed an important part of my comment: "And I think the Dev Team should be spending their time on new projects and older content that didn't suck."
    ------
    o.o Not if your point was "new content". My point is that whether refitting older content or not, the Dev teams job is to fix issues with the content they implement to FFXI. Due to the overwhelming size of the game, however, certain things take longer to fix than others. My examples pointed out that even though things like "Fellow Npcs" hadn't been updated in years, the Dev team can still reach back and improve on that system. The same can be said for anything inside FFXI, Evolith included.
    -------
    Quote Originally Posted by Eeek View Post
    4) "it makes perfect sense to make outdate/older systems better via improvements and refitting 1st in terms of game development vs creating brand new content [sic]." I don't know what to make of this sentence. While tweaking good, existing content is perfectly reasonable, it's an entire different matter to dig up and try to restore content that horribly failed two years ago. That dead horse has been beaten enough, and the good concepts from that system survived anyways. Those concepts evolved into something successful: Trial of the Magians. Never again will we play this game without augmented gear in one form or another.
    The Dev Team already evolved the failed Evolith system into something new.
    --------
    Nah, they haven't evolved it just yet, unless they allow you to set evolith via the Trial of the Magians next update ^^ You're actually validating my proposal with this very line:

    "Never again will we play this game without augmented gear in one form or another."

    Now if the "Revised/Overhauled" Evolith system did not in fact hold the potential to drastically change the face of customizable gear, then I definitely would not be proposing it. It holds that potential so much so, that it could very well be better than options offered by likes of the Trial of the Magians system since you can't choose "Every" possible stat/enhancement when using it. You just have to think progressively for a few seconds to see that potential. ^^/
    (0)
    Last edited by kingfury; 04-12-2011 at 01:43 AM.