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  1. #11
    Player kingfury's Avatar
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    WAR Lv 99
    Quote Originally Posted by Alhanelem View Post
    The difference between such "powerful" verisons and "not so powerful versions" is trivial.
    Evoliths should not be like BLU spells. They should be like evoliths, except that they should have better stats on them and not be lost when removed. You should not be able to switch them on the fly. If you want to do that, then I should be able to switch the augments on the customizable augmented items whenever I want. Do you realize how potentially OP that would be?
    I already wish gear was less situational, not more.
    --------------
    Okay, I'm beginning to think you misunderstand how this works. This is a suggestion to the DEV TEAM to alter the CURRENT failing functionality of the EVOLITH items to breath some new life into a dying system. The entire Evolith system is not very efficient as it stands, and I'm offering a possible solution to that very problem. Your feedback is greatly appreciated, believe me, but your arguments based on your opinions are devoid any constructive air.

    Quote Originally Posted by Alhanelem View Post
    Evoliths should not be like BLU spells. They should be like evoliths, except that they should have better stats on them and not be lost when removed.
    This statement for instance, only shows that you are missing the current similarities between the two. Evoliths already resemble BLU magic spells functionality wise, they just don't have the same system of setting them up to use. Each BLU magic spell has benefits that can be used in conjunction with other BLU magic spells once set. The same can be said for Evoliths. You can change out BLU magic spells in order to equip them with other spells. The same can be said for Evoliths. There are TONS of different BLU magic spells to obtain and have access to use. The same can be said for Evoliths. So your above comment is contradictory to the argument at hand.

    Swapping out Evoliths "On the Fly" based on what I'm proposing would be no different than what a Blue mage does with their spells currently, so it wouldn't be over powered unless the Evoliths themselves were in fact over powered which would then be a separate issue altogether. You wouldn't be able to instantly swap the Evoliths via the system I'm suggesting. If you're worried about swapping out gear augments though, you're gonna be pretty upset with the next major update ^^
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    Last edited by kingfury; 04-10-2011 at 06:42 AM.

  2. #12
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    to breath some new life into a dying system.
    I'm honestly leaning more towards asking them to let it die instead of breathe life into it. They couldn't just add item sockets and things that go in the sockets, no, they had to make a complicated system that eliminates a large portion of the customization potential (because there are different kinds of sockets and no way to choose the ones you want, thus each item in reality only has a handful of effect combinations possible.) If you could put 2h cooldown- items on several pieces of gear, then it would make a marginal difference, but only a couple pieces of gear can accept these evolith at all.

    In WoW's socketing system, for the most part any gem can go into any socket, but you get more stats if the type of gem matches the type of socket. This allows for a good amount of freedom. SE tried to imitate this, but they put so many limits on the system that it failed hard. But even in WoW, you can't just swap gems around whenever you want (and gems are lost when you replace them)

    Evoliths already resemble BLU magic spells functionality wise,
    Evoliths do not make things go boom, give you status effects or heal your HP. They do not resemble BLU magic spells functionality wise.
    (1)
    Last edited by Alhanelem; 04-10-2011 at 06:46 AM.

  3. #13
    Player kingfury's Avatar
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    And what about the other similarities I listed? ><; lol I said "Similar", not "Exact". /stagger The two have similarities is my point. Again, I am aware that Evoliths are not Spells to be casted, but the two have similar workings such as enhancing a player via the stats they hold. ^^;

    "Evoliths do not make things go boom, give you status effects or heal your HP."

    Ahhh, but what if they could?! Well not the "boom" part, but what if new Evoliths did offer such enhancements? Do you see my point? Evoliths COULD be fitted to do just this if the Devs released new ones that did these types of things. And it would be desirable if they in fact did release such Evoliths.
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    Last edited by kingfury; 04-11-2011 at 03:47 AM.

  4. #14
    Player kingfury's Avatar
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    **EDIT TO ORIGINAL POST**

    Possible NEW Evolith Categories: (Please add your suggestions in the "New Evoliths! Tell SE what you want Added! My Suggestions + Yours >>" thread)
    (1)

  5. #15
    Player macbain's Avatar
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    how about making them a little more like materia in ffvii. allow us to level them up and swap in and out. that way you have to work your way up to the very best evoliths. that would add more to the time sink aspect that every mmo needs.
    (1)

  6. #16
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    I hope that the Evolith/Etching system stays dead and useless. I checked it out in earnest when it came out but yuck, it's just such a huge load of junk. It's hilariously over-complicated in truest FFXI style.

    For the love of god don't encourage them to waste time on this, it's the biggest bullet FFXI players have ever dodged.
    (1)

  7. #17
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    Quote Originally Posted by macbain View Post
    how about making them a little more like materia in ffvii. allow us to level them up and swap in and out. that way you have to work your way up to the very best evoliths. that would add more to the time sink aspect that every mmo needs.
    Having them improve after use isn't a bad idea; though I think the system needs to be simplified, e.g. get rid of the shapes and crap and let us us whatever evolith we want.

    The concept is fine, the implementation is not.
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  8. #18
    Player kingfury's Avatar
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    Quote Originally Posted by macbain View Post
    how about making them a little more like materia in ffvii. allow us to level them up and swap in and out. that way you have to work your way up to the very best evoliths. that would add more to the time sink aspect that every mmo needs.
    ----------
    Would be an awesome idea! I don't know how involved it would be to build in with the system, but it would definitely add a whole new dimension. Thanks for the feedback ^^/
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  9. #19
    Player kingfury's Avatar
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    Quote Originally Posted by Gwynplaine View Post
    I hope that the Evolith/Etching system stays dead and useless. I checked it out in earnest when it came out but yuck, it's just such a huge load of junk. It's hilariously over-complicated in truest FFXI style.
    For the love of god don't encourage them to waste time on this, it's the biggest bullet FFXI players have ever dodged.
    ----------
    ><' lol I'm not disagreeing with you, which is why I'm proposing "an Overhaul" to the systems mechanics. ^^ I honestly don't mind fighting NMs for the Evoliths or even the pigments(though there should be a way to make the pigment via Synergy), but with a handful of choice remodeling like what I'm proposing (and more) to the system, it could create some of the most versatile gear in FFXI history now and forever.
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  10. #20
    Player macbain's Avatar
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    yea, i was just thinking it would be interesting if sometime during your fight the mob goes immune to physical damage and your war could toss on a GS with 3 evoliths on it like (instant) mp+300, int+50 and fire V (significant cool down timer). Make them a little more useful during that immunity phase.

    all kinds of combinations for specific situations and every day use.

    just thinking out loud and remember interesting =/= useful.
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