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Original Post:
Signature states "JP ONRY" in Japanese.
No, i just don't wanna be lumped in with bad players.
Which means you want to have better gear than them.
What part of that is not wanting to be superior to them? Aka superiority complex?
Why does it matter what other people have? That has 0 effect on you whatsoever. In off chance you actually do something with them, (e.g. pick up group), then they'll be less of a hassle with better gear than with crappier gear.
So this either does nothing to you at all, or slightly enhances your pick up groups.
The only reason to want to have better gear than other people is your desire to be superior.
I was always a little thankful that some gear is easier to get.
It just means I'm a little less likely to not encounter complete gimps in pick up parties, as there is some minimal standard.
That's really life tho. Everyone is not equal. As I've said b4. Abyssea was great. I know a lot of people felt left out/behind for years. I'm happy they are pimpin now. I'm happy they feel more equal, and are enjoying themselves. That doesn't mean there shouldn't be a higher tier of gear for people who wanna put in that extra mile (or 12). Whether the gear comes from HNM, this new battle system we are all anticipating, PvP or w/e. It's not wrong to wanna strive for something elite.
Granted HNM had it's share of douchebags. Bots really were unpleasant even for those of us who thrived on competition, but didn't bot. Yet there were quality players believe it or not who didn't cheat, were decent people who just wanted that thrill. Who wanted to achieve, and reach another level.
~Party Rock Anthem~
And it's the same in game. Even if you have the same gear, who is the better player and has better knowledge and can put the gear to better use is going to be obvious between a good player and a bad one.That's really life tho. Everyone is not equal.
Equal gear =/= equal players.
If you're a good player, you don't need better gear to outperform someone. You can do it in equivalent gear.
I love you on BG Goku but I'm a little surprised you're not on the fence.
You're a good player.a always have been and you never had trouble getting the elite gear.
I am also happy everyone has gotten a chance at abbysea gear and ultimate weapons but I would expect a player of your level to also understand the other side. Theres nothing wrong with wanting to strive to be the best and have the best in game. Its one of the fun things about it. I don't think a SAM whos just abyssea burned to 90 in a week and then got masamune a week later, should be considered of the highest tier player.
If someone wants to put in more time and effort to acquire the highest tier of gear, there should be content for that. If someone wants to spend time hunting down the rarest of monsters, there should also be content for that. There should have always been content for very casual players, abyssea really encourages this. However, there should be content available for those who want to strive for the hardest, most time consuming content. That content should be of higher quality than the content you do casually because of the effort put in. It should be up to the player what they want to spend time doing. As I said Cream and im not kissing ass, you're cool people but I agree with Nateinn and you.
Nateinn is one of the players who enjoys hunting rare monsters. FFXI should provide this, as well as content for all types of players. Casual or elite. The difference in the gear should be amount to the effort but at the same time it shouldnt be ridiculous. Theres ways of balancing it.
Some people wanna compete. Some people want to hunt rare monsters. I approve of adding world spawns for these pplayers and the rewards for such content should be worthwhile to the people who want to spend vast amounts of time hunting them.
Some people wanna be casual. Do things when they can, when they want without having to compete. Theres plenty of content that supports this now and SE should continue to add more content and more worthwile rewards to please the casual player base.
Some people want to be elite or superior to the casual player. Wanting to just be better than someone else is not very productive in game or IRL. However, wanting to be the best player you can be at your jobs gear and or skill wise should be encouraged and wanting to strive for gear/items/rewards that are considered very rare/flashy/pretty should be available to these types of players. Some people just want to have those types of rare nice gears and like the hunter crowd, they also deserve to strive for whatever content is available, and there should be content provided for such a player.
Theres room for every type of player. In my honest opinion as a 8 year vet good gear,items, gil and etc rewards should be available to all players. I also think there should be Monsters, Gear, items that are more rare and harder to get than others for players who play more and dedicate more effort.
Also, depending on your play time schedule, you should devote time to your goals. I think trying to mold the game to suit one type of player base is making the game very boring and stale. If you are a casual player who wants the rare/flashy items, instead of asking SE to deny others, who are wanting to devote time to such goals; you should use your time you can play to making progress to your goals.
At same time, the rewards for world spawns or "elitism" shouldnt be so much more amazing than casual content to the point the casual players feel left out. They also should be allowed great rewards that are on level with the time and effort needed to obtain them.
I understand it 100%I am also happy everyone has gotten a chance at abbysea gear and ultimate weapons but I would expect a player of your level to also understand the other side.
It's a superiority complex. The desire to be "better" than everyone else.
If they're a sucky player they won't be. If they're outperforming your massamune sam, then maybe you should reevaluate your playstyle and learn some things from them.I don't think a SAM whos just abyssea burned to 90 in a week and then got masamune a week later, should be considered of the highest tier player.
I'm 100% fine with this. I wouldn't mind another top tier weapon that is over the rest of them that is a huge long quest, like a mythic weapon. You can create things that take time and effort w/o putting a 21-24 hour pop time on a monster.If someone wants to put in more time and effort to acquire the highest tier of gear, there should be content for that.
You can also make rare monsters w/o putting a 21-24 hour timer on them.If someone wants to spend time hunting down the rarest of monsters, there should also be content for that.
While you can pop them consecutively, how many hours are you averaging per creation of a pandemonium warden pop item?
I agree with the concept, I am just not a fan of HNMs. It's in my opinion a terrible design and I have no desire to ever see it back again. As I've explained, you can put in effort and time both to make things rare w/o the need for a 21-24 hour timed NM.However, there should be content available for those who want to strive for the hardest, most time consuming content. That content should be of higher quality than the content you do casually because of the effort put in. It should be up to the player what they want to spend time doing. As I said Cream and im not kissing ass, you're cool people but I agree with Nateinn and you.
Why are they playing ffxi if competing is what brings them most fun? PvP games, such as WoW would provide a much better sense of competition.Some people wanna compete. Some people want to hunt rare monsters. I approve of adding world spawns for these pplayers and the rewards for such content should be worthwhile to the people who want to spend vast amounts of time hunting them.
Some people may want to compete, but some people also want to get the 100% best things w/o lifting a finger. Not everyone is going to be pleased and I personally don't want either of the 2 to come into play.
Pretty much a broken record now, but I do agree with time/effort to reward value. I'm just saying 21-24 hour timers aren't required to implement any of that.They also should be allowed great rewards that are on level with the time and effort needed to obtain them.
Also, I'm not sure if you have me confused with someone else, but I'm not Goku, lol
Main point is I don't mind making things tough and long for a good reward, I just don't see the sense in wanting to make a scenario where you have to prevent someone else from being able to do the same thing in the process.
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