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  1. #1
    Player Karbuncle's Avatar
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    Quote Originally Posted by Orson View Post
    Even with cruor buffs and atmas Abyssea is still fairly challenging. The difference is they didn't really scale HNM hp like they did back in older content. The fights are designed to be faster and in that way they actually are easier. 200k Brews are the one thing that really made the content easy. If not for that certain HNMs are still really tough if not handled carefully. I think people are really over selling how hard content was pre-abyssea. T3 Einherjar was probably the hardest thing in the game before the level increase and people were beating that very regularly with smaller groups. Every single worth while free spawn NM was being easily killed by like 6-8 people. Abyssea reduced the average group killing stuff? Sort of but apart from mass adds like Einherjar and PW you never needed a lot of people (well apart from the odd gimmick like Odin.)

    PW/AV weren't as much hard as they were broken content. They were just really gimmicky for the most part. Our group was the first to take down PW on our server and it wasn't a push over but after beating it we saw how it would be fairly easy to beat consistently. It was just more or less reliant on you having an army of people to sac. Zerging AV was probably one of the hardest things to do in the game but really it was a cheese tactic to take down something that couldn't be killed.
    Incase this is in my direction at all, I never claimed Pre-abyssea was hard. in fact, It was easy as heck lol.

    I was only mentioning Abyssea Content at its proper level was easier than Non-Abyssean Content at 75, and that I think its possible to recreate the thrill of taking down/fighting an HNM for the first time, Without attaching a 21-24hr tag to it
    (0)

  2. #2
    Player Natenn's Avatar
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    Natenn
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    Asura
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    Anewie is better at explaining it then i am lol, ill admit part of me likes the feeling of being able to claim almost every pop but i never did. We got a good 85+% of SW/DI claims cause the monet we made off them made us all $. Alot of ppl in my LS had or were close to relics because of this. Things like kings i camped when they were popular i know its bs watching ghe same group bot every HQ and brag when you know they duck skill wise. But when we claimed it was worth watching them get so mad over it just for the laughs. SW/DI was fun bc ppl were so mad we claimed they would just make fools of themselfs providing more lols. And these ppl showed up with out powder boots or jobs that could hold SW/DI long enough for their tank to get there. Not to mention the 3 A.M. Tiamats. By someones logic why should anyone care what i wanna do with my time? We all know world spawns will be camped to a point unless its a 3-5 day pop over several zones.
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  3. #3
    Player Karbuncle's Avatar
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    Quote Originally Posted by Natenn View Post
    Anewie is better at explaining it then i am lol, ill admit part of me likes the feeling of being able to claim almost every pop but i never did. We got a good 85+% of SW/DI claims cause the monet we made off them made us all $. Alot of ppl in my LS had or were close to relics because of this. Things like kings i camped when they were popular i know its bs watching ghe same group bot every HQ and brag when you know they duck skill wise. But when we claimed it was worth watching them get so mad over it just for the laughs. SW/DI was fun bc ppl were so mad we claimed they would just make fools of themselfs providing more lols. And these ppl showed up with out powder boots or jobs that could hold SW/DI long enough for their tank to get there. Not to mention the 3 A.M. Tiamats. By someones logic why should anyone care what i wanna do with my time? We all know world spawns will be camped to a point unless its a 3-5 day pop over several zones.
    '
    I understand the rest of your post I just wanna comment on this one thing.

    If 21-24hr/3-5day HNMs were introduced and had the best gear, We'd be FORCED to care about what you do with your time, because if anyone ever wanted to get gear for their job they'd be forced to camp those NMs. and a lot of us would be forced to bot or join a botting shell if we ever wanted to claim/kill. and some of us care about our characters enough to not Cheat/bot. :|

    Also about the World spawns, Its true it will be camped no matter what, Which is the exact reason we don't want them back :|. With VNM/ZNM/Abyssean type systems, you didn't have to wait 21-24hrs, Forcing you to return the next day and the next day, Eventually working your entire play-schedule around the same 4-5 Different HNM windows.

    I think a lot of people did leave because the game felt "Too much like a job" to them. Logging on, Going to multiple Scheduled HNM camps to have a chance to claim, and finishing the day when the windows were over. it felt like a chore to get the armor. I do not imply everyone felt this way, But its was as much a problem to them as not having them is for you. its a double-edged sword. Make some happy and make some sad.

    So its really hard to find a fair balance. I would prefer a ZNM/VNM type system where You can pop an NM when you feel like going to fight it. Even if it required a long build up like getting to PW, just being able to fight it without having ToD would be nice.

    but I think you at least understand that too
    (1)

  4. #4
    Player Catsby's Avatar
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    Quote Originally Posted by Karbuncle View Post
    '
    Forcing you to return the next day and the next day, Eventually working your entire play-schedule around the same 4-5 Different HNM windows.

    I think a lot of people did leave because the game felt "Too much like a job" to them. Logging on, Going to multiple Scheduled HNM camps to have a chance to claim, and finishing the day when the windows were over. it felt like a chore to get the armor. I do not imply everyone felt this way, But its was as much a problem to them as not having them is for you. its a double-edged sword. Make some happy and make some sad.

    So its really hard to find a fair balance. I would prefer a ZNM/VNM type system where You can pop an NM when you feel like going to fight it. Even if it required a long build up like getting to PW, just being able to fight it without having ToD would be nice.

    but I think you at least understand that too
    This. When I got into "end game" years ago the thrill of claiming fafnir and co. wore off very quickly and the experience became agonizing. It actually got to the point where I was logging out before windows so I didn't have to put up with it. When the tail end of CoP rolled out with limbus and new dynamis zones I felt like playing again. It only got better when ToAU came out and introduced daily content. It's a shame development never really refined and further explored that content though.
    (1)
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    Signature states "JP ONRY" in Japanese.

  5. #5
    Player Natenn's Avatar
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    I liked it though, gear/relics had more sentimental value then. Since 1500 other ppl weren't decked out to the max.
    (0)

  6. #6
    Player Karbuncle's Avatar
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    Quote Originally Posted by Natenn View Post
    I liked it though, gear/relics had more sentimental value then. Since 1500 other ppl weren't decked out to the max.
    Well, The reason people are "Decked out to the max now" isn't because the NMs aren't 21-24/hr, its because Abyssea has made it incredibly easy to gear. Especially because Atma/Cruor buffs, and Triggering System. I enjoy those things about Abyssea, But I admit they make it easy.

    Okay, I'll use this as the Best example. Look at Pandemonium Warden. He wasn't a 21-24 hour was he? He was a Pop just like Abyssea. (Kill NM to get pop For another NM to get pop for another NM to pop the Big NM), Yet i bet any LS who has killed him at the level 75 Value that as their highest Achievement, above ANY 21-24Hr NM.

    My Point is, You can make Exclusive, Challenging, Epic Fights without needing 21-24hr Tag on it. You can still create NMs/HNMs that give you the feeling of Exclusive Sentimental accomplishments, Without resorting to Free-Spawning NMs that, Rather we like it or not, Will always invite Botters, making it unenjoyable, or less fair, For those who do not use bots.

    Just make the Build to the NM challenging like Pandemonium Warden, and the entire ZNM System. It gives everyone the Opportunity to participate, But still gives a strong challenge to where the gear won't be floating around Everywhere.
    (0)

  7. #7
    Player Linh's Avatar
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    Quote Originally Posted by Natenn View Post
    I liked it though, gear/relics had more sentimental value then. Since 1500 other ppl weren't decked out to the max.
    Something wrong with other people having good gear?

    If an MMO is truly fun, you would still play it even after having everything you need.
    (1)
    90 MNK. 90 BLM. 90 COR. 90 WAR.

    All POST-Abyssea LEECHED and proud of it.

    Cept MNK (Got up to 41 in 2009). All that time wasted camping Retaliators....

  8. #8
    Player Runespider's Avatar
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    I'll take easy Abyssea gear where everyone can get it too over salvage and HNM gear where it's all down to chance. Take Salvage for instance, took me 2 years to finish morrigan body doing it twice a week(killing all 5 rats), friend got it on his first run. Screw going back to that system.
    (1)

  9. #9
    Player Karbuncle's Avatar
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    Quote Originally Posted by Runespider View Post
    I'll take easy Abyssea gear where everyone can get it too over salvage and HNM gear where it's all down to chance. Take Salvage for instance, took me 2 years to finish morrigan body doing it twice a week(killing all 5 rats), friend got it on his first run. Screw going back to that system.
    Oh boy, I certainly wasn't suggesting the same drop rates on these new systems... Only that its possible to create a rewarding, Exclusive experience without the need for 21-24 hour windows.
    (1)

  10. #10
    Player Anewie's Avatar
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    Pigmoa
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    Asura
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    WAR Lv 1
    Quote Originally Posted by Runespider View Post
    I'll take easy Abyssea gear where everyone can get it too over salvage and HNM gear where it's all down to chance. Take Salvage for instance, took me 2 years to finish morrigan body doing it twice a week(killing all 5 rats), friend got it on his first run. Screw going back to that system.
    HNMs aside. Im sure cream, Orison and surreal will agree, the game desperetely needs to move outside abyssea. Its great content for the casual player but i think it might be hurting the game a bit. It's so freakin easy and just get down right boring. Its quit the opposite of the overhaul you had to put in for salvage,dynamis or world spawns. I totally agree with you about the salvage thing, those drop rates were horrid, but salvage was fun! I loved it, so i didn't mind it. It did piss me off shit never dropped though.

    I'm with the crowd the people that thing Abyssea being highest tier of endgame needs to end. Its wonderful system but its too easy and casual to enjoy long term imo. I am so bored of it but I love the gear and accessability of it! Lol. But, its boring and easy as hell.

    It also discourages team work via shells imo. Event linkshells are lol now. Even Abyssea LS' are not at all nessicary. You can do anything pretty much via shout. Empryean weapon upgrade is probably the hardest goal via abysea and you can totally do an entire empyrean weapon just by shouting. Get your own pops, then shout. U can even shout for people to help get the pops.

    I would like to see more higher tier content that exclusive to linkshells and groups. Not just stuff you shout to do with randoms. I'd also like to see a new system like salvage/nyzul. That system was very cool!

    I don't want to come off as someone whos saying the devs should force harder content on everyone, but there really should be content for multiple player types. Why is that so hard or bad? I'll still do abys occasionally no matter what the future content of ffxi but I've been playing less and less due to the direction the game is going.

    I had fun getting every job I wanted 90 and capped merits. Also having the best gear atm via af3 and me and my husba dpretty much duo + mule + shout for his ochain. Everyone should have that freedom to do that, its casual. But options would be nice ; ;. variety of elite and casual content spanning across instanced to world events.


    Very happy about the upcoming changes though! However, eventually we will be at 99 and the changes and updates to the game will eventually have to be very minimal. I would be very dissapointed if there wasnt some form of return of elite content available to those who choose to spend their time on it.

    My issue with the game is before, there was so much to do. Now, you get a sense of being very bored after awhile. All most of us do is abyssea, lets keep it real. Very repetitive, very casual and not challenging or competitive enough.

    Even with new battle field additions, if its just too casual, easy and doesnt require much thought, skill, competition all it will become is just another easy thoughtless event. Ill admit, Dyna, salvage and limbus could have been a pain and they were also repetitive. Those events at 75 though were much more challenging and thought provoking than anything now. They were imo, better events. I enjoyed them much longer.

    As for HNMs, idc if theyre world spawn or instanced really. It would be nice to have a bundle of both but not everyone can play as much as I can and i respect that. They shouldnt be forced to camp shit against people with large amounts of play time for gear they want. Plus people can cheat and monopolize. At same time though, I think that can be managed VIA Square enix. They could make like they did with kings and make an alternate method that is casual so people who enjoy competiting and campind world spawns can.

    Im excited about voidwatch!
    (0)

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