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  1. #51
    Player Cruxus's Avatar
    Join Date
    Mar 2011
    Posts
    23
    Character
    Cruxus
    World
    Cerberus
    Main Class
    SAM Lv 99
    I believe that something along the lines of a T3 1hr ability could be a feasible solution to a new job specific enhancer:

    WAR: Frenzied Strikes - Grants 100% double attack rate with increasing critical hit rate for each successful hit. Durration: 30 sec.

    MNK: Recoil Stance - Grants 100% guard rate and redistributes damage into user's next attack. (mob normally hit for 100 dmg, blocks and takes 20 dmg, 80 dmg is distributed between all attacks in next attack round) Duration: 1 min

    WHM: Soothing Prayers - Creates a regenerative aura around user granting all in range high resistance to status effects, and grants high regen/refresh effect. Duration: 1min

    THF: Encumbering Assault - Grants user random status affliction (lowers evasion/defense/attack/accuracy) upon striking an enemy and increases duration affliction for each successful strike with. Duration: 1min

    PLD: Divine Retribution - Absorbs enmity from party members within range and grants damage mitigation effect. Doubles all mitigated damage and inflicts it upon current target. Duration: 45 seconds

    DRK: Devilish Strike - An accurate strike against targeted monster dealing critical damage based on current enmity and terrorizes foe. Duration: Instant

    DRG: Lancer's Fury - Allows user to perform numerous Jump commands within the effect's duration. Duration: 15 sec

    COR: Pirate's Bounty - User performs instant damage. Damage is calculated based on enmity multiplied by active roll status. Duration: Instant

    PUP: Grand Performance - Automaton and master perform a coordinated attack inflicting critical damage and random status effects. Must have an activated Automaton. Duration: Instant

    That's all that i could think of atm...lol
    (0)

  2. #52
    Player Kuvo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    132
    Character
    Kuvo
    World
    Bismarck
    Main Class
    SAM Lv 99
    Maybe something along the lines of the second 2hr abilities enhancing the original 2hr?

    Since my main is rdm how about something that "while under the effect of chainspell user takes 0 damage and duration of chainspell increased by an aditional 30sec... chainspell retimer increased to 4 hours after use" If chainspell is used by itself it acts as normally would.

    Just a quick idea instead of a second 2 hour in itself just something to help out our already weak 2 hour abilities....

    The only one i use a lot is summoner's astral flow for some BCNMs and thats it. In all honesty it doesn't matter at all to me if SE adds new 2 hours but just giving ideas to think about it differently.
    (0)

  3. #53
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    130
    Quote Originally Posted by Seriha View Post
    As an aside, I just want to express I'm glad to see some (playful) conversation from the CT. While I don't expect everything we suggest to hit the game, it helps knowing we're not babbling into the ether.
    Especially since ethers are like... 5000 gil a piece.
    (20)

  4. #54
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,089
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Bayohne View Post
    Especially since ethers are like... 5000 gil a piece.
    Well... *I* thought it was funny.

    COR: Wild Card +1: Allows all party members to make a single Wild Card roll.
    I'd just keep it simple: Wild Card +1 always rolls a 6.
    (0)

  5. #55
    Player Jakary's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    27
    i like the whole jobemotes being incorporated into the 2hr animation, i would love to see the nin 2hr be poof a giant frog, then explode hahaha
    (2)

  6. #56
    Player Harukusan's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    I can't think of anything that wouldn't break the game (as if certain aspects already haven't). Except one thing for Black Mages: taking FF9's ability to cast magic with no elemental property. Black Mages should have an ability that allows them to cast magic with no elemental base, just straight magic damage, perhaps allowing them to make use of more spells that they wouldn't normally use, or perhaps enhancing the ones that they do.

    Or to make it simpler, enhance magic accuracy and attack, or ignore your target's elemental and magical defenses to gain the full benefits of your magic.
    (0)
    Last edited by Harukusan; 04-09-2011 at 01:03 PM.

  7. #57
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Quote Originally Posted by Harukusan View Post
    I can't think of anything that wouldn't break the game (as if certain aspects already haven't). Except one thing for Black Mages: taking FF9's ability to cast magic with no elemental property. Black Mages should have an ability that allows them to cast magic with no elemental base, just straight magic damage, perhaps allowing them to make use of more spells that they wouldn't normally use, or perhaps enhancing the ones that they do.

    Or to make it simpler, enhance magic accuracy and attack, or ignore your target's elemental and magical defenses to gain the full benefits of your magic.
    Well BLMs are supposed to be getting Meteor....
    (0)

  8. #58
    Player Shibayama's Avatar
    Join Date
    Mar 2011
    Location
    Bastok for life baby.
    Posts
    142
    Character
    Shibayama
    World
    Bismarck
    Main Class
    BLM Lv 99
    How about...

    Paladin: God Warrior - All dark-sided creatures are banished. If you believe in Altana you can stay.

    On a more serious note...

    For Dancer: Entrechat Deux - The dancer's masterful movements create the illusion of a duet. Makes a clone of the dancer that lasts for one minute, doubling attack power, Finishing moves earned and Waltz potency.
    (0)

  9. #59
    Player Harukusan's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Harukusan
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Quote Originally Posted by Alkalinehoe View Post
    Well BLMs are supposed to be getting Meteor....
    True, but I believe Meteor is a Dark elemental spell. Also, something that isn't AoE would likely be better, depending on the situation.

    Paladin: God Warrior - All dark-sided creatures are banished. If you believe in Altana you can stay.
    I challenge you Warrior of Light to try and slay me in battle.
    (0)

  10. #60
    Player Shibayama's Avatar
    Join Date
    Mar 2011
    Location
    Bastok for life baby.
    Posts
    142
    Character
    Shibayama
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Harukusan View Post
    I challenge you Warrior of Light to try and slay me in battle.
    "I don't wanna see another book of Scholars - I don't wanna see any Starbursts! Those Dark Knights will be on my Emnity List till the day I die now get out!"

    ...Please tell me atleast somebody gets the reference lol.
    (1)
    Last edited by Shibayama; 04-09-2011 at 01:30 PM.

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