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  1. #41
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Some 2hrs I would like to see for my jobs:
    RNG - Blackout - Immediately fires every Arrow/Bullet equipped. So if you had99 Arrows equipped, you'd launch all of them at once. RNG Enmity is reset.
    WHM - Divine Intervention - A more powerful Benediction that raises people without weakness, also pushes WHM's Club/shield skill to A+ for 3 minutes and grants a powerful Phalanx/Aquaviel effect for 30 seconds.
    BRD - Sonic Shriek - Grants Terror effect to enemies within range for 30 seconds.
    DNC - Shadow Steps - For 1 minute, 2 extra images of the player appear. All actions performed by the DNC are trippled (example: Waltz's potency would heal triple, steps would count as using them three times, regular attack rounds are tripled, Max HP/MP are tripled).
    BLU - Transformation - Turn into a soulflayer. IDC what it does, just make it happen.
    DRK - Dread Armor - For an unknown duration, DRK gains an undispellable Dread Spikes effect. These spikes have no limit to how much they can absorb. Spells are also able to be absorbed by the spikes. Max HP is doubled.
    (1)

  2. #42
    Player
    Join Date
    Apr 2011
    Posts
    3
    Red Mage - Crimson Cowl - allows the ability Convert to null damage for a short time
    Dancer - Center Stage - 30 second use of non diminishing saber and fan dance
    White Mage - Divine Grace - enables raise to be AOE
    Black Mage - Magi Master (recycling ff references!) lowers recast on top tier spells for 1 minute and leaving caster with double mp buff for 30 minutes.
    GM - Useful - One reply per GM call will help the person who made the call (lol bad joke XD )
    (1)
    Last edited by LaydyGaga; 04-09-2011 at 07:26 AM.

  3. #43
    Player Seriha's Avatar
    Join Date
    Mar 2011
    Posts
    982
    Character
    Kalsena
    World
    Sylph
    Main Class
    BLU Lv 99
    As an aside, I just want to express I'm glad to see some (playful) conversation from the CT. While I don't expect everything we suggest to hit the game, it helps knowing we're not babbling into the ether.
    (0)

  4. #44
    Player Darwena's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    148
    Character
    Darwena
    World
    Carbuncle
    Main Class
    NIN Lv 99
    Ninja: Just adjust our current Mijin Gakure to be more usefull than a free XP lost death (or warp). I mean comon... the DMG is HP based and I dont see the purpose to do a suicidal move when I'm 100% HP... and even that way the DMG is so crappy that is just LOL move than anything...

    Mijin Gakure should give the same effect than Odin, Insta death on non-NM mob and HUGE DMG bsed on HP of the NM not our... Now we could use that hability more than: {Thank you} {Party} BOOOM!

    For a new one 2 hour? let's say... Ninja's frenzy: a mode with quadruple attack + kick for 3-5 min. What do you think about it?
    (0)

  5. #45
    Player Alkalinehoe's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    442
    Quote Originally Posted by Darwena View Post
    Ninja: Just adjust our current Mijin Gakure to be more usefull than a free XP lost death (or warp). I mean comon... the DMG is HP based and I dont see the purpose to do a suicidal move when I'm 100% HP... and even that way the DMG is so crappy that is just LOL move than anything...

    Mijin Gakure should give the same effect than Odin, Insta death on non-NM mob and HUGE DMG bsed on HP of the NM not our... Now we could use that hability more than: {Thank you} {Party} BOOOM!

    For a new one 2 hour? let's say... Ninja's frenzy: a mode with quadruple attack + kick for 3-5 min. What do you think about it?
    Most NINs I know use it to remove weakness.
    (0)

  6. #46
    Player Darwena's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    148
    Character
    Darwena
    World
    Carbuncle
    Main Class
    NIN Lv 99
    Quote Originally Posted by Alkalinehoe View Post
    Most NINs I know use it to remove weakness.
    Yeah, I do it also on NM fight or Nyzul (or timed run)
    (0)

    If it bleeds, I can kill it.
    If it doesn't bleeds...
    I can probably kill it too.

  7. #47
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    Perhaps maybe instead of having a brand new ability, perhaps our current 2-hour abilities could be augmented with additional effects! Like so:
    • Bard - Soul Voice - Doubles the effectiveness of songs. Allows an additional song.
    • Beastmaster - Familiar - Enhances your pet's powers and increases the duration of charm. Drastically increases powers of a Call Beast monster (Changing the monster from a Decent Challenge in level to a Tough in power).
    • Black Mage - Manafont - Eliminates the cost of magic spells and prevents interruptions. Increases Magical Damage and Magical Critical.
    • Blue Mage - Azure Lore - Enhances the effect of blue magic spells. Spells are Instantly cast.
    • Corsair - Wild Card - Has a random effect on all party members within area of effect. Grants entire party a random 2hr effect (Hundred Fists, Blood Weapon, Invincible, ect. Majin Gakure and other command 2hr abilities might not work. Just buff-style ones).
    • Dancer - Trance - While in effect, lowers TP cost of dances and steps to 0 and reduces Waltz recast times to 6 sec. Dances and other abilities are more potent.
    • Dark Knight - Blood Weapon - Causes all attacks to drain enemy's HP. Attacks deal double damage, ignore defense, have formless strikes and grants potent haste.
    • Dragoon - Spirit Surge - Adds your wyvern's strength to your own. Adds your strengths to your Wyvern. (Basically sharing each others buffs and strengths, essentially being 2 buffed characters in 1)
    • Monk - Hundred Fists - Speeds up attacks. Maximize counter percentage.
    • Ninja - Majin Gakure - Sacrifices user's life to deal damage to an enemy. Instantly kills opponent or does severe damage (like Odin).
    • Paladin - Invincible - Grants immunity to physical damage. Grants Immunity to Magical Damage.
    • Puppetmaster - Overdrive - Augments the fighting ability of your automaton to its maximum level. Allows puppet to perform a 2hr based on his build (Invincible from a tank type, Manafont or Chainspell from a Mage type, Benediction from a Healing type, Eagle Eye shot from a ranger type, ect. Effect won't be as potent or last as long, however).
    • Ranger - Eagle Eye Shot - Delivers a powerful and accurate ranged attack. Has a 30 second timer after activation and after the initial shot and consumes 20 arrows at a time for another shot with appropriate ranged attack delay between each shot. Damage gradually gets weaker with each shot.
    • Red Mage - Chainspell - Allows rapid spell casting, without casting time or recast timers. Adds potent Refresh and Enfeebling Skill boosts.
    • Samurai - Meikyo Shisui - Reduces cost of weapon skills and grants 300% free tp. Increases Weapon skill Accuracy and Damage. Increases Skill chain damage.
    • Scholar - Tabula Rasa - Optimizes both white and black magic capabilities while allowing charge-free stratagem use. Increases White and Black magic capabilities another step more.
    • Summoner - Astral Flow - Allows Avatars to use their full power. Reduces MP cost on Avatars.
    • Thief - Perfect Dodge - Evades all physical attacks. Evades all Magical attacks.
    • Warrior - Mighty Strikes - Causes all attacks to become critical hits. Increases Critical Hit damage.
    • White Mage - Benediction - Restores a large amount of HP and removes all status ailments for party members within area of effect. Instantly raises and removes weakness within area of effect.
    (3)

  8. #48
    Player Spamtastic's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Spamtastic
    World
    Valefor
    Main Class
    NIN Lv 99
    CONTRIBUTING!

    perhaps instead of a new 2 hour, the upgraded version could give the effect to the entire party. examples:

    WAR: Mighty Strikes +1: Turns all party members melee attacks into critical hits.

    MNK: Hundred Fists +1: Speeds up all party members attacks.

    THF: Perfect Dodge +1: Allows all party members to dodge all melee attacks.

    WHM: Benediction +1: Restores a large amount of HP and removes all status ailments for party members within area of effect. Also grants all party members the ability to use Benediction once regardless of job.

    BLM: Manafont +1: Eliminates the cost of magic spells for all party members.

    RDM: Chainspell +1: Allows rapid spellcasting for all party members.

    PLD: Invincible +1: Grants immunity to all physical attacks to all party members.

    DRK: Blood Weapon +1: Causes all attacks to drain enemy's HP. All party members receive HP equal to the Drk's damage.

    BST: Familiar +1: Summons forth a pet of the same type as the Bst's pet to fight on behalf of each party member

    BRD: Soul Voice +1: Doubles the effectiveness of songs and allows the BRD to cast one addtional song per party member.

    RNG: Eagle Eye Shot +1: All party members deliver a single powerful and accurate attack.

    SAM: Meikyo Shisui +1: Reduces cost of weapon skills for all party members.

    DRG: Spirit Surge +1: Adds wyvern's strength to all party members.

    NIN: Mijin Gakure +1: All party members get an option to drink the kool-aid.

    SMN: Astral Flow +1: Summon a terrestrial avatar to fight on behalf of each party member.

    BLU: Azure Lore +1: Enhances accuracy and magic accuracy of Blue Magic. Gives all current BLU job traits to all party members and opposite effect debuffs to all engaged monsters (i really didn't know what to do with this one)

    COR: Wild Card +1: Allows all party members to make a single Wild Card roll.

    PUP: Overdrive +1: Augments the fighting ability of your automaton to its maximum level and grants the same bonuses to all party members

    DNC: Trance +1: Allows all party members access to all of the DNC's dances.

    SCH: Tabula Rasa +1: Allows all party members access to all of the SCH's spells.


    obviously a few of them would need some tweaking. :P just an idea.
    (0)
    Spamtastic - Valefor

  9. #49
    Player Shadobi's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Summoner 72 Hour ability Eidolon Astra: Avatar surrounds itself with 2 powerful elementals. (One elemental cures and buffs avatar well the other nukes and add debuffs on target. The newer designs of the elementals.

    Corsair 72 Hour ability Joker Roulette: Random opposite effect of wild card on target. (Example:Roll VI) All job abilities timers are down Mp reduced to 0% on target.

    Thief 72 Hour ability Treasure Trove: Duplicates one (Rare Ex) or (Rare) or Normal item. (double crystal Yay!)
    (2)

  10. #50
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Miiyo View Post
    Whm - Final Prayer - Raise, fill health, and eliminate ALL negative status' of all party members (even weakness)
    Everyone else that posted a WHM 2hr is forgetting the purpose of WHM. Miiyo here is the only one I agree with. This shows off what it should be capable of.(Bennediction should have always had the ability to remove weakness...)
    (1)

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