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  1. #1
    Player nixRidge's Avatar
    Join Date
    Jan 2025
    Location
    Windurst
    Posts
    14
    Character
    Mewkies
    World
    Carbuncle
    Main Class
    DNC Lv 99

    Please remove collision from trusts

    Edit: I've since learned about /hidetrusts on thanks to BobbinT Very grateful.
    Hide trusts helps a tonne, but I'm leaving my original post up as I still think it holds a little bit of merit.


    This is something that's been bothering me for quite a while when playing with Trusts.
    Collision with trusts is really frustrating due to how erratically they tend to move, especially when you have the maximum amount of them summoned.
    It is especially bothersome when playing content for multiple players, such as Domain Invasion or Wildskeeper Reives, where players will often be alone with five trusts.

    The trusts pile up incredibly fast when you consider one player can have five of them.
    Once as little as three players summon their trusts, you have a full horde of them to wade through constantly. Five players and 25 trusts is enough to start building the foundations of a small town

    What made me so invested in this topic to begin with was because a friend of mine is trying the game for the first time, and while partied up we agree that bumping into my four trusts all the time was really annoying

    So our mutual frustration over player collision made me look what's already been discussed around this topic.
    I understand that back in 2012 they implemented the 10 second timer for idle players which removes their collision, but also that the function will not be completely removed due to immersion. For player characters, I think that is fine.

    However I think a good middle-ground would be to disable collision specifically for trust NPCs, or at the very least remove trust collision in content such as Domain Invasion and Wildskeeper Reives.
    But I'd really prefer to just make them non-solid everywhere.

    Curious what other players think of this, please chime in with your own suggestions, I'd love to hear them.
    (1)
    Last edited by nixRidge; 03-10-2025 at 07:40 PM. Reason: Acknowledging /hidetrusts on

  2. #2
    Player BobbinT's Avatar
    Join Date
    Nov 2012
    Location
    Gridania XD
    Posts
    344
    Character
    Bobbinthrdbare
    World
    Bahamut
    Main Class
    RUN Lv 99
    Quote Originally Posted by nixRidge View Post
    snip

    while I get ur frustration when in same party with trusts, there's already solution for large areas with players summoning their trusts: Just use /hidetrust on & they all vanish except your own, not to mention having them around really tanked fps, & u defo don't want them around ESPECIALLY when Mireu popped, even my sound devices literally broke whenever Mireu around. lol
    (1)

  3. #3
    Player Zenion's Avatar
    Join Date
    Nov 2021
    Posts
    504
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    Quote Originally Posted by BobbinT View Post
    while I get ur frustration when in same party with trusts, there's already solution for large areas with players summoning their trusts: Just use /hidetrust on & they all vanish except your own, not to mention having them around really tanked fps, & u defo don't want them around ESPECIALLY when Mireu popped, even my sound devices literally broke whenever Mireu around. lol
    Fun fact, what's actually happening there is Mireu has an additional effect sort of like Drain Samba or Aspir Samba, where each attack has an added drain effect. However, rather than going after HP or MP, it targets FPS. Each swing steals 1 FPS from everyone in the area, and gives it to Mireu. If you were able to view the game from the dragon's perspective, it would be running at a smoother-than-reality 240 FPS consistently for the duration of the fight.
    (3)

  4. #4
    Player BobbinT's Avatar
    Join Date
    Nov 2012
    Location
    Gridania XD
    Posts
    344
    Character
    Bobbinthrdbare
    World
    Bahamut
    Main Class
    RUN Lv 99
    Quote Originally Posted by Zenion View Post
    Fun fact, what's actually happening there is Mireu has an additional effect sort of like Drain Samba or Aspir Samba, where each attack has an added drain effect. However, rather than going after HP or MP, it targets FPS. Each swing steals 1 FPS from everyone in the area, and gives it to Mireu. If you were able to view the game from the dragon's perspective, it would be running at a smoother-than-reality 240 FPS consistently for the duration of the fight.

    LMAO!!!


    (insert 10 chars) XD
    (0)

  5. #5
    Player nixRidge's Avatar
    Join Date
    Jan 2025
    Location
    Windurst
    Posts
    14
    Character
    Mewkies
    World
    Carbuncle
    Main Class
    DNC Lv 99
    Quote Originally Posted by BobbinT View Post
    [...] use /hidetrust on & they all vanish except your own [...]

    Wow, thank you SO much! I never knew this command existed, that's so helpful.


    I really wish this setting was shown to players in enormous hot-pink bold, sparkling, glowing letters somewhere (accompanied by tone-deaf moogles fanfaring it.)

    Quote Originally Posted by Zenion View Post
    Fun fact, what's actually happening there is Mireu has an additional effect sort of like Drain Samba or Aspir Samba, where each attack has an added drain effect. However, rather than going after HP or MP, it targets FPS. Each swing steals 1 FPS from everyone in the area, and gives it to Mireu. If you were able to view the game from the dragon's perspective, it would be running at a smoother-than-reality 240 FPS consistently for the duration of the fight.

    omg funniest thing I've read in a long time
    (1)

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