Edit: I've since learned about /hidetrusts on thanks to BobbinTVery grateful.
Hide trusts helps a tonne, but I'm leaving my original post up as I still think it holds a little bit of merit.
This is something that's been bothering me for quite a while when playing with Trusts.
Collision with trusts is really frustrating due to how erratically they tend to move, especially when you have the maximum amount of them summoned.
It is especially bothersome when playing content for multiple players, such as Domain Invasion or Wildskeeper Reives, where players will often be alone with five trusts.
The trusts pile up incredibly fast when you consider one player can have five of them.
Once as little as three players summon their trusts, you have a full horde of them to wade through constantly. Five players and 25 trusts is enough to start building the foundations of a small town
What made me so invested in this topic to begin with was because a friend of mine is trying the game for the first time, and while partied up we agree that bumping into my four trusts all the time was really annoying
So our mutual frustration over player collision made me look what's already been discussed around this topic.
I understand that back in 2012 they implemented the 10 second timer for idle players which removes their collision, but also that the function will not be completely removed due to immersion. For player characters, I think that is fine.
However I think a good middle-ground would be to disable collision specifically for trust NPCs, or at the very least remove trust collision in content such as Domain Invasion and Wildskeeper Reives.
But I'd really prefer to just make them non-solid everywhere.
Curious what other players think of this, please chime in with your own suggestions, I'd love to hear them.

Very grateful.

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