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  1. #3001
    Player
    Join Date
    Nov 2021
    Posts
    504
    Quote Originally Posted by radar View Post
    Increase the merit capacity for weapons skills, so players can cap them all. There is no reason to be only be able to cap 4 weapons skills anymore.
    There's an incentive to not just go and do that, in that there are rewards from deeds to increase the cap, but that implies another solution:

    How about adding more of those weapon skill merit cap increasing key items to deeds of heroism?
    (2)

  2. #3002
    Player
    Join Date
    Jul 2022
    Posts
    169
    Quote Originally Posted by Eth View Post
    Please fix the supply-demand imbalance for beitetsu.
    I have to second this, and magnify this post with this information:

    (4)

  3. #3003
    Player
    Join Date
    Nov 2021
    Posts
    504
    The supply of plutons, riftborn boulders, and beitetsu should be roughly equal; this suggests that the problem is on the demand side: nobody wants plutons badly enough to pay a million gil for a stack of them.

    And why would they? The main purpose of plutons is to upgrade relic weapons, which in turn serve mainly as a way to easily identify players that shouldn't be accepted into pickup groups.

    Beitetsu doesn't need fixing. Relic weapons do.
    (2)

  4. #3004
    Player Uroah's Avatar
    Join Date
    Oct 2021
    Posts
    1,039
    Character
    Oecca
    World
    Asura
    Main Class
    RUN Lv 1
    Those items never shouldve existed in the first place. There should've only been one item for all upgrades.

    Imagine how stupid it would be if there were white green red and blue detritus too. Whenever a should be same item is broken into individual groups there will always be disparity.
    (2)
    Last edited by Uroah; 10-09-2024 at 04:04 AM.

  5. #3005
    Player
    Join Date
    May 2024
    Posts
    261
    Remove mages ballad 1 and 2 from Ulmia trust, most people want a bard for march or attach boosts. It's fine for Joachim using them since that offers some choice between which bard to use, but we should have one that doesn't start randomly putting on mages ballad when it's not needed. This is why so many people prefer Cornelia.
    (5)

  6. #3006
    Player
    Join Date
    May 2024
    Posts
    261
    For assaults:

    When picking assault, it asks what level cap you want to apply. It says 50,60,70 and no.

    Most people who are new players or returnees will pick 70 and not know uncapped exists, because "no" isn't clear enough to what it means. Make "no" instead say "uncapped".
    (2)

  7. #3007
    Player
    Join Date
    Jul 2022
    Posts
    169
    Please add an option similar to "Target Nearby NPC" but ignores trusts, to the gamepad option list.

    This is such a great feature, but allowing for an option that works exactly like that but ignores trusts would be even better.
    (0)

  8. #3008
    Player
    Join Date
    Jul 2022
    Posts
    169
    Please add an option similar to "Target Nearby NPC" but subsequent presses allows you to tab between enemies.

    (This option would be the same as the above option, and also ignores trusts, but allows the player to "Tab" between targets.)

    Thank you.
    (0)

  9. #3009
    Player
    Join Date
    Nov 2021
    Posts
    504
    Quote Originally Posted by Dihlyte View Post
    Please add an option similar to "Target Nearby NPC" but subsequent presses allows you to tab between enemies.

    (This option would be the same as the above option, and also ignores trusts, but allows the player to "Tab" between targets.)

    Thank you.
    This seems like something that should already be a thing. The "Switch Target" menu command already allows sub-targeting like this, and /targetbnpc allows one to target only enemies and not trusts or non-combat NPCs, but... somehow there's no command or targeting token that brings the two together?
    (1)

  10. #3010
    Player Eth's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Lileth
    World
    Asura
    Main Class
    RDM Lv 99
    Please make Aminon (hard mode) drop an old case +2 instead of an old case + 1.
    (0)

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