This one slithered slightly sizeable as well. :]
Probably even forgot some parts I wanted to reply to... o whell!
Well, going by Welcome to Forum: General Discussion! [1]:
The purpose of this forum is for players to discuss various topics on FINAL FANTASY XI with other players.As for the forums in general, here's a quote from Welcome to the official FINAL FANTASY XI forums! [2]:
These forums are a venue for players of FINAL FANTASY XI to communicate with each other and submit feedback on the game, as well as being a centralized location for the development and operations teams to gather user suggestions concerning current and future game content.I remember they would set up specific threads to gather feedback on specific topics. I don't remember that they really picked anything up from any other topics back then.
At some point, or maybe it did happen from around the start, we had community representatives gather posts and submit them to the developers (or so the legend says).
That stopped happening, or at least we got no confirmation otherwise.
Then they did the "digest" videos for the non-Japanese speaking crowd in addition to the Japanese crowd, and would even reply to posts in the digest threads.
The replies on those also stopped happening, and eventually, so did the digests. (That really was a nice thing of them to do, and I might imagine it wasn't easy to get permission for the time used for them.)
Getting back to this day, I guess you were referring to the German/French forums (I don't think Dutch was ever a thing here), and further, the FF14 side, because here they archived those parts of the forums back in 2014, when the language support for those ended happening for the game client.
I don't think them not posting here has anything to do with the content of our posts, but rather that they are no longer being allowed to do so on their paid time (and/or they are no longer emplyed for doing that).
I suppose this is at least in part why people came up with categories such as Action RPG, which the FF7 remake definitely is more like than an RPG (not my thing even though FFV7 is one of my first and favourite RPGs on systems that are not the Commodore 64).
Gamepads don't work wireless? I only recently got one that can do that, but haven't actually tried it wireless yet (a DualShock 4, which I'm not liking as much as my DualShock 2 from ~20 years ago which is finally starting to literally /show/ wear... but the DS4 is actually making my hands hurt...). That said, I also play on Linux so things might not be 1 to 1 in this regard. Will test it soon regardless.
Curious about this one. What exactly do you mean by bouncing off the walls?
Like, if you stand close to a wall, turn the camera, and it gets closer to you?
If yes, I think that would be very difficult to change. If you wanted the camera to stay were it is, it would need to quite literally go through the walls, and then you would see the void that is behind the scenes... I think. You've probably had a glimpse of that when your camera is close enough to a wall in certain angles.
I kind of like the fact that we actually need to face the enemy... the thing I don't like is how the lag I have to the servers can make it... well, something I need to take into account for when I do things. ^^;
Is it not already possible to hide them via Chat Filters?
I did not test just now, but as far as I can remember, and look at the list of them, it should be doable? Maybe I am missing something.
On that note, it would be nice to be able to pick more colours for more different things to separate them more from each other.
I always found that "New Challenge" weird, and... unnecessary. On our face. Doesn't feel like FFXI.
For the shiny spots, I think I kind of appreaciate them for logging and mining and harvesting points for example.
Unnecessary, perhaps, but I'm not sure I'd turn them off. Would not say no for the option to be there either though!
Also, if only they did not cancel the New User Interface [3] project... I think the person working on it got moved to FF14?
I played using it on the test server, and it was quite fun, even if very incomplete at the time.
Is this the issue where you start combat, but your character just stands still while getting bombarded?
I believe you actually do draw your weapon, but since you can't move, if you are not facing the enemy, you can't attack so it seems like you did not draw the weapon yet, and... to some extent, you did not... but! I've noticed that if I am facing the enemy, and this happens, I do claim the enemy and they will take damage from my attacks, even though to me it seems I have not drawn the weapon yet, and can not move.
It's almost like my game client did not get that information yet, however, since I can't use any weapon skills for example.
This one really is quite annoying, detrimental even, and I hope they can put some time into fixing it up.
Little unsure if I'd like this one. I mean, It would be super convenient, and I would not have to use it, so I wouldn't be against it either. :]
This one is probably made a lot worse due to the lag we play with.
I wonder if people in Japan are able to attack enemies while running behind them... without running ahead of them. I watch a lot of Japanese streamers but haven't been able to compare, as far as I remember... but I do also play with some, so perhaps I should maybe test it out one of these days and/or nights!
There's also that weird targeting issue that... I don't think was always happening. Have a lot of enemies in front of you, and one, perhaps a black mage further ahead, and your auto-target picks that one next. I saw it mentioned somewhere around here some time ago, and I though it did not work that way, but I have seen it a lot recently...
(I do pick black mages down first so that was a bad example, but you know...)
Oh, one very nice thing would be having alter egos actually count as party members when it comes to auto-target. That is, if an alter ego has the attention of an enemy while you finish up with another, you should not just call it quits right there and then. I've been meaning to create a stand-alone thread for that request for some ages past, but someone got to it just before I did [4].
I do prefer individual threads for feature and other requests, just like I do prefer one bug report per issue, but I do like this one for the discussion. :]
1. https://forum.square-enix.com/ffxi/threads/117 - Welcome to Forum: General Discussion!
2. https://forum.square-enix.com/ffxi/threads/67 - Welcome to the official FINAL FANTASY XI forums!
3. https://forum.square-enix.com/ffxi/threads/36908 - [dev1156] New User Interface
4. https://forum.square-enix.com/ffxi/threads/61772 - A needed addition for trust aggro



Reply With Quote