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  1. #31
    Player Dragoy's Avatar
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    Quote Originally Posted by Zenion View Post
    I'm not sure how they could without changing the character of the game, maybe make animations more dynamic
    Gotta be careful when "touching up" them animations. Somehow I feel like characters in FFXI have more weight than those in, say, FFXIV, while just moving them around.

    Also...



    Quote Originally Posted by Zenion View Post
    Maybe give a "cinematic" camera mode players can choose to use, which gives that big scaled-out view of a fight
    Meanwhile, back in 2012-09-07...

    Quote Originally Posted by Okipuit View Post
    Greetings!

    We can relate to those of you who have wanted to extend the third person camera distance especially when fighting larger monsters. I wish we could just say "Let's do it!" but there are quite a few obstacles we must overcome before we can make this possible.

    The geographical data and game system are designed around the current camera system, so if we allow the camera to zoom out more or allow for more viewing angles, there is a risk that you will view things you are not supposed to, or the camera can even get stuck!

    Moving forward, there are a few things we need to consider before we can make such adjustments to the camera:
    • When using the page up/down keys, it may seem that the position of both character and camera are moving, but the actual position remains the same. It's just the angle that is being adjusted. If we were to make it so the angle becomes wider while the distance remains the same, the view can become so obscured that players may actually get sick from the 3D graphics while the character is moving.

    • If we were to add a function allowing to physically move the camera away from the character, you should be able to see more, but again there are concerns for geographical conflicts.

    Nevertheless, the Development Team would like to implement this feature so they are going test out what will happen when physically moving the camera backwards, along with a variety of settings in order to verify this. We can't guarantee anything but we'll be sure to keep you updated as we progress!
    Wonder what happened to that.

    Perhaps a reminder is in order, especially now that they have more time for things not-expansions-and-suches.

    On a similar note, it would be great if they allowed for a greater draw distance to be set.

    Quote Originally Posted by Zenion View Post
    (Maybe host a server or two outside Japan so non-Japanese players can get to see monsters readying their TP moves before the damage from them is applied, as seems to be intended gameplay?)
    Yes please.

    Quote Originally Posted by Zenion View Post
    And of course, in terms of just regular gameplay... nobody can say quests couldn't be better. I don't need every quest to tell me exactly what coordinates of what zone I need to visit like Seekers of Adoulin tended to do, but maybe when a quest has six steps that need to be completed in order, the quest log could tell me which step I most recently completed?

    What FFXI really needs, though, is a tutorial. When I started playing, I was level grinding for probably two hours before I realized I started with equipment, and it wasn't equipped by default (on black mage! That was painful.) Just the basic controls are unintuitive enough that I've had people I tried to introduce to the game give up ten minutes in because they couldn't figure out how any of it even worked. First character on an SE account should get dropped into a tutorial zone to learn the basics of the game before bring dropped into a world that expects players to know everything and tries to punish ignorance.
    Yes yes.
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    Last edited by Dragoy; 07-24-2024 at 10:49 PM.
    ...or so the legend says.


  2. #32
    Player Alhanelem's Avatar
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    "RPGs are not supposed to be simple or easy."
    RPGs have never carried a specific inherent level of difficulty. Your argument is flawed on this premise alone.

    RPGs are as much "role playing" as they are "game." That's why they're called RPGs. They aren't called RPHGs or role playing hard games, nor RPEGs, or role playing easy games. There is no implication of any specific level of difficulty (which itself is abstract and subjective anyway) inherent to the genre.

    You want harder games, and that's fine. But most people are not looking to have their balls busted, they just want the experience to be fun. And further than that, having a game be "easy" doesn't mean you want to "watch a movie." such players still want the interactive elements that come with a video game that a movie doesn't offer. And there's nothing wrong with that.

    I'm not saying this game or any particular game should be "easy" or "hard." but in the majority of cases, the level of challenge is not the primary factor attracting players to the game. It is a factor, but it is usually secondary to other factors of the experience.


    Turning FFXI into a boring bland cheese pizza so more people "buy it" is an insult to people who enjoy something special, and takes away what makes FFXI, FFXI.
    Difficulty isn't what puts the toppings on the FFXI pizza . Or any other game pizza for that matter. What does that depends on the individual. If all you wanted was a hard game, you probably wouldn't be playing FFXI. There are harder games out there, espeically that don't require an internet connection or other people at all, and you named some of them yourself.

    If you want to use the analogy, difficulty is on the menu of toppings for you to choose from when you order a pizza. it is not an explicitly required component for the pizza to be called a pizza.

    Ultimately, you are projecting your own personal desires onto others. If difficulty is all that matters to you, that's fine. But you can't just look at two hard games that were successful and conclude that the difficulty is what sold them because it would have sold them to you.

    FFXIV has been wildly successful, particularly compared to many of SE's other projects, and while it has some fairly difficult elements, it isn't specifically known for its difficulty. It's pretty clear to me that this isn't one of the primary attractors for the game.
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    Last edited by Alhanelem; 07-25-2024 at 04:59 AM.

  3. #33
    Player Zattano's Avatar
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    Do we really want a new game? or do we want them to remove the bs and update the graphics? Seems like the later from what I've read.
    FFXIV is great gameplay and graphics, but too cookie cutterish for me. I like to customize and respond accordingly, not run the same rotation over and over...
    I think the Title, FFXI Remaster/Remake, would be fantastic. But would that mean starting over? Would they have the audience to justify the cost?
    Considering most of us will continue paying our sub regardless, probably not.
    (0)

  4. #34
    Player Zattano's Avatar
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    But I would indeed like to see the clunkiness and graphics improved. More players would liven up the game. But overhaul? No thanks.
    (1)

  5. #35
    Player Dihlyte's Avatar
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    Quote Originally Posted by Alhanelem View Post
    R. Your argument is flawed
    Look, I'm going to try to help you out here.

    I mentioned numerous times that I'm not here to argue, so I'm going to stress that statement here, and try my best to assure you this is not an argumentative response, but an attempt to help guide you.

    The reason many people feel your replies are simply just to argue, is for this type of response right here.

    These types of responses are very frequent, and even wildly popular on the FFXIV forums, but they are 100% unproductive.

    You are probably the person who comments the most on the FFXI forums, so I'm going to assume, hopefully correctly that you care about FFXI.

    In this post, I don't see really how you care about FFXI or FFXIV based on only the text.

    First off, I was not making an argument, I was making a statement.

    If you did not understand the statement, or did not agree with it, that by nature does not make it "flawed."

    Most of the time, when someone makes a statement, and another person replies with "that is flawed" 99% of the time, I would believe the person saying "the statement is flawed, "simply didn't understand or cannot reasonably reply as to why they disagree.

    In this case, you replied with a statement that was not in the same vein as mine. You even had to create your own analogy to adjust my initial statement, which contradicts the very basis of my statement, which implies to me, that you simply did not understand my statement.

    I could explain to you in grave detail, but I will only do so, if you agree to put in proper effort to consider what I'm saying, and respond with reasoning and civility.

    I do not find simple argumentative behavior to be productive.

    Moreso, I try my best to approach all disagreements as a learning experience. The issue with that, is replies such as this. Simply saying "you're wrong" and not really replying with any validity, and large masses simply "agreeing" or "liking" is a very common and highly unproductive way of communicating.

    I'm not saying I'm perfect, in fact, I fall into this behavior myself as it is extremely common in today's society, but I'm trying here, my best on the FFXI forums to stick to this, despite what little reactions such as these I do recieve.

    I personally genuinely appreciate when I find someone I disagree with, but only if they are willing to put in proper effort to express their side in a civilized comprehensive way.

    If you're struggling to follow what I mean here, let me at least give you an example based on my comment and your reply.

    First, my statement "RPG's should not be easy and simple" and you chose to only focus on the "easy" part of my statement, when the statement is clearly a very simplified blanket statement about the nature of design of RPG's as a whole.

    Hopefully we can agree that such a simplified statement is not properly expressive of the complex nature of RPG'a as a genre.

    Even though it was a massively simplified statement, you even disregarded one entire half of the very clearly defined and joined other half "simple."

    So based on a very clear simplified statement you completely ignored the second conjoined part of the statement that was being made. "Simple and easy" went together in my statement, and you chose to completely disregard it's other half to focus on a singular aspect.

    This makes your comment come of as just argumentative for the sake of argumentative, as you're not even taking my statement into full account.

    So based on your reply, I'm not even able to respond to what you want to focus on, as you've effectively changed my statement to form a reply that is focused on, what I will call a "phantom" comment. The "person" you're responding to, did not make the claim, you're implying that they did. As this was not my statement.

    I am sort of running around in circles here, so I will leave it at that.

    If you would like me to respond properly I would kindly ask you to reconsider my statement in its entirety, and forumlate a communicative and desirable reply, instead of one that segments my comment into less than what is was intended as, and turns it into one founded on arguments, instead of sharing and discussing opinions. Your opinon is not better than mine. Yours may be more popular, or mine may be more popular, but that does not make yours better.

    The only way an opinion is better than another, is when a person is capable of defending both sides equally. If you're not capable of defending why my statement is better than yours, and know all the things I know on this subject matter, then your opinion cannot be better than mine.

    Regardless if your or my opinion is better or not, if this is the endgoal of the discussion, then no discussion is being had at all. Discussions are and should be defined by how much is being learned by the involved parties. If no one is learning anything, then the discussion is unproductive.


    Finally, to simplify what has been said here:

    -I will not participate in "arguments" on the FFXI forums. These forums are too small, and I care for and appreciate this game too much to resort to this behavior.
    -I'm asking you, as someone who posts the most frequently on the FFXI forums to consider how you post, that shows your genuine appreciation for the associated game FFXI, of which its designed.
    -I made a point, that raw arguments are not productive. Parties involved in discussion, should seek to learn, otherwise the activity is deemed unproductive.
    (1)
    Last edited by Dihlyte; 07-29-2024 at 01:12 AM. Reason: Typos and to ensure clarity

  6. #36
    Player Alhanelem's Avatar
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    I mentioned numerous times that I'm not here to argue,
    You say that, but you make arguments. And I don't mean the fighting kind, I mean the making a case for something kind. If you make a case for something and I feel it's not well supported, well, I'm going to challenge it. It's not a matter of hostility, it's just good and proper discussion.

    If you did not understand the statement, or did not agree with it, that by nature does not make it "flawed."
    It doesn't automatically make it flawed, but I can certainly give reasons why I think it does make it flawed. There's a difference, and I'm not sure if you're just being obtuse or actually don't see the difference.

    but I will only do so, if you agree to put in proper effort to consider what I'm saying, and respond with reasoning and civility.
    I always consider what people say, and I always respond with reasoning and civility. I'm sorry if you've ever felt otherwise, but I never enter any discussion without considering the other point of view. But you have to understand that one can respect other's points of view without agreeing with them. Me disagreeing with you on something or finding flaws in the cases you make for something doesn't mean I didn't consider your point of view.


    -I will not participate in "arguments" on the FFXI forums.
    The whole point of a forum is do discuss and debate. If you won't participate in "arguments" (you used quotation marks), then you're in the wrong place. And again, when I use the word "arguments" I don't mean "fights," but rather making cases for positions. If you make a good case for something, I will back it. If you don't, I will certainly say why I think so.

    I don't feel that I've ever been uncivil toward you in this thread. If you feel otherwise, I'd really appreciate you identifying what you felt was uncivil.

    If you come on to a forum and post opinions about things, other people are going to respond with theirs, and why they agree or don't agree with yours. I'm not sure why this seems out of the ordinary to you.


    First, my statement "RPG's should not be easy and simple" and you chose to only focus on the "easy" part of my statement, when the statement is clearly a very simplified blanket statement about the nature of design of RPG's as a whole.
    I focused on the entire statement- there wasn't much to it. you said RPGs should not be easy and simple. And while I realize that it is a blanket statement, it's still an opinion and I can still dispute it. It depends on the target audience. There are RPGs with difficulty and depth, and there are those that aren't. There's nothing wrong with either one- you are asserting that "easy and simple" is wrong and something else is right. I disputed it because it is an opinion, not an indisputable fact. You then proceeded to cite various games by SE and others, and pointed out how the deep, difficult games sold better. I disputed this as well, because there was a lot more to the success of those games than simply them being tough. The whole reason I took issue with what you said is because you took an opinion and framed it as a fact.

    going back to the quote, you said I "only focused on the 'easy' part of your statement." Well, there is only one other part to the statement, and that is "simple." And frankly, that has a largely similar meaning to "easy." So I'm not sure what else there is to "focus on" here.
    (1)
    Last edited by Alhanelem; 07-31-2024 at 05:38 PM.

  7. #37
    Player Dihlyte's Avatar
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    I'm only going to do this one time, just for you, and that is it.

    Quote Originally Posted by Alhanelem View Post
    You say that, but you make arguments. And I don't mean the fighting kind, I mean the making a case for something kind. If you make a case for something and I feel it's not well supported, well, I'm going to challenge it. It's not a matter of hostility, it's just good and proper discussion.
    You didn't understand what I meant yet again. What I mean, is i'm not going to sit and debate you. I'm not going to segment your comments, like you do mine, and try to make points to the segmented comments to argue the little points, when we're completely ignoring the overarching theme of the thread, or have any real productive discussion. This right here is 100% unproductive in terms of feedback for Square-Enix. They aren't going to read these types of comments, because they are not even on the topic of FFXI at all. This is literally "you just arguing" which is what I mean. These comments have no value. The only reason i'm doing this is to show you what I mean as to why people don't like to engage you, and the only time they do, its to do this, and it goes on for far too long, and it completely derails any discussion being had. I really don't know why you can't see this, and why you insist and persist in these types of responses.

    As for my statement, it is very well supported. If you need information, which you likely don't you will read the rest of my statement that will be directed at Square-Enix at you. Because honestly the only thing I learned from your comments so far, is that the person at SE has a chance of not understanding me, so after I'm done responding to you, i'm going to restate my comment to further cement my statement in a more understandable way for the Square-Enix representative.



    Quote Originally Posted by Alhanelem View Post
    It doesn't automatically make it flawed, but I can certainly give reasons why I think it does make it flawed. There's a difference, and I'm not sure if you're just being obtuse or actually don't see the difference.
    Except you didn't give reasoning as to why you felt the way you did. At least not in response to my statement. Because again, you completely disregarded the other very important other half. Of which I stressed numerous times in my previous comment, and you again completely choose not to respond to or acknowledge. If you want to make a counter statement, it must be in line with the original comment. You're responding to a phantom comment. The fact that this behavior is so common really baffles me. Like there is no internet trophy, you aren't winning anything. Anyone who actually grasps the concepts being discussed won't appreciate these types of comments. The problem is so many people just choose a side on a topic, and know little to nothing of either side.

    I'll quote someone else here, that is the best quote, but I'm not sure its going to help at this point because you're showing me you're not really here to learn but to just do whatever this is here. But regardless, here is the quote.

    He who knows only his own side of the case knows little of that. His reasons may be good, and no one may have been able to refute them. But if he is equally unable to refute the reasons on the opposite side, if he does not so much as know what they are, he has no ground for preferring either opinion...

    -John Stuart Mill

    Quote Originally Posted by Alhanelem View Post
    I always consider what people say, and I always respond with reasoning and civility. I'm sorry if you've ever felt otherwise, but I never enter any discussion without considering the other point of view. But you have to understand that one can respect other's points of view without agreeing with them. Me disagreeing with you on something or finding flaws in the cases you make for something doesn't mean I didn't consider your point of view.

    Except you did not consider what I said, because I clearly said "RPG's should not be simple and easy." and you completely disregarded the simple aspect of the statement 100%. You didn't even make a hint of it. In this comment right here, you also 100% completely disregarded the other half of my statement, that I prefer to respond to people who give replies that are not only civil but also reasonable and comprehensive. You're really not giving anything reasonable or comprehensive. I can appreciate that you remain civil, but you're not actually replying with anything that has real value. You're just saying "You're making statements and I'm refuting them" but that in itself is not a refute. You're just basically saying you're typing words.

    I can honestly give a much better reponse than you did, and I will do that now for you, so you can hopefully better understand what I mean.

    Me: RPG"s should not be simple and easy.

    Response: While I understand your sentiment that RPG's should not be simple and easy, so that it sets them apart from other genres, and other forms of entertainment such as TV shows and movies, which are actual perfect examples of something that is simple and easy to enjoy, I do not agree that RPG's should be more challenging and complex. RPG's that are more challenging and complex alienates a group of individuals that have disabilities, as well as people who may have limited play time, or cannot devote their entire attention and focus onto a game, as they may have restricted free time, and that free time could become segmented. An example of this is a parent. Perhaps they have 3 hours to game every night, but during that time, they might have to pause during their session to prepare dinner, or perhaps one of their children need attention during their session, which causes the individual to take their focus away from the game for a time. When RPG's are designed to require intense focus and attention, these types of gamers will likely not find such RPG's as you indicate to be enjoyable.

    (Which is a far better response than what you gave. I'm sorry.)

    Now, if I saw that comment I could respond with a proper reasoning and sound reply as to why I would like to stand on my ground.

    Me: While I appreciate your concern with RPG"s not appealing to a specific audience, I do not feel RPG's are the type of game that should be targeting such an audience. I can very well see that in doing so, there is the potential of a loss of profits, but that is the very nature of the design of RPG's at its core. Going back to my previous statement about Pinapple and Anchovy pizza. The point of the pizza example was to show that when you create something that has a very high potential that the "majority" of people might not like you incur a situation where the people who do enjoy your "Pinapple and anchovy pizza" a whole lot, and are willing to pay a higher price to in a sense, "make up" for the lack of funds, but those very same individuals become much more loyal and devoted to your product. So while you're creating what is considered a "niche" product for a smaller group of people, you're creating something far more precious, interesting and appreciated by that group of individuals. When you build a company on this foundation, then turn arond and remove what makes your product unique and interesting to appeal to more people, then you are literally destorying what you created, losing your initial audience, and creating something eniterly different. This causes a stain on your reputation, and removes the product that many have come to love, from existence.


    Now to me, that is proper discussion. What you're doing is "just arguing for the sake of arguing" because you didn't even take into account what I was saying in the first place. You completely changed it to something entirely different, and effectively were "arguing" with a phantom comment. I cannot even respond to your comment properly even if I wanted to, because it wasnt a response to mine at all in the first place. I very much would appreciate a real and proper disagreement, because that gives me the oppourtunity to learn from you, but right now all I feel like I'm learning is that responding to you is going to be entirely unproductive.


    Quote Originally Posted by Alhanelem View Post
    The whole point of a forum is do discuss and debate. If you won't participate in "arguments" (you used quotation marks), then you're in the wrong place. And again, when I use the word "arguments" I don't mean "fights," but rather making cases for positions. If you make a good case for something, I will back it. If you don't, I will certainly say why I think so.

    I'm sorry to inform you, but the focus of the forums, is to leave feedback to Square-Enix. It is not a debate forum for people to argue. In fact, if you look at the forums, the English NA team doesnt even respond to us because this is all we do. Go look at the JP or even sometimes the French/Dutch forums. You can see their teams responding to the players much more frequently than the NA/English posters, because we are doing what you think is what should be happening here. Unproductive debating. This right here, what we're doing is not productive, and nothing something SE can respond to. If I'm telling you that I'm not even really able to or wanting to respond to this, then why do you think, when SE is literally avoiding the NA/English forums, that it's what SE wants? This is something that is completely beyond me. There is literal proof on the FFXI and FFXIV forums both, that this behavior is common, and SE wants no part of it.

    Then on top of that proof, people are telling you that your responses are not productive, as well as frustrating to the point they are willing to risk getting banned, and you feel the need to report them.

    How long do you expect people to sit and respond to you to the point they become frustrated, then you report them. I really don't see that as productive. People with varying opinions is very useful for not only the discussion, but also to Square-Enix. I personally appreciate a difference of opinion, but only when its presented as the example I gave above. Proper, sound, and on-topic, taking the original comment into account and responding based off that very comment.


    Quote Originally Posted by Alhanelem View Post
    I don't feel that I've ever been uncivil toward you in this thread. If you feel otherwise, I'd really appreciate you identifying what you felt was uncivil.


    I never said or implied you did. I just was saying, it is what I expect from you or anyone else.

    Quote Originally Posted by Alhanelem View Post
    If you come on to a forum and post opinions about things, other people are going to respond with theirs, and why they agree or don't agree with yours. I'm not sure why this seems out of the ordinary to you.
    It doesn't seem out of the ordinary. What I said was that its unproductive. This is unproductive, which is why I'm only going to do it once.



    Quote Originally Posted by Alhanelem View Post
    I focused on the entire statement- there wasn't much to it. you said RPGs should not be easy and simple. And while I realize that it is a blanket statement, it's still an opinion and I can still dispute it. It depends on the target audience. There are RPGs with difficulty and depth, and there are those that aren't. There's nothing wrong with either one- you are asserting that "easy and simple" is wrong and something else is right. I disputed it because it is an opinion, not an indisputable fact. You then proceeded to cite various games by SE and others, and pointed out how the deep, difficult games sold better. I disputed this as well, because there was a lot more to the success of those games than simply them being tough. The whole reason I took issue with what you said is because you took an opinion and framed it as a fact.

    Except you didn't dispute it. You said RPG's are "role playing games' and while that might be the actual definition, it does not in anyway define the genre in terms of gameplay.

    Most games today have more RPG gameplay elements than FF16 or FFXIV. Games like Halo, Fortnite, and Minecraft have more options and exploration and creativity than the two aforementioned SE games.

    So based on just your comment, that in no way is reflective off my comment, what sets FFXIV and FF16 apart from any other game, and aligns them with the RPG genre with games like Baulders Gate 3 or any other proper RPG?

    If RPG's are as you say, "just role playing games" then why isnt Tomb Raider considered a Role playing game? Why isn't Mortal Kombat a Role playing game? What sets a game apart from another in the modern world where so many games have a character and a story you follow with said character?

    If gameplay is insignificant within the RPG genre, then effectively you're saying all games, and no games are now RPG's. I'm sorry, there is no real reasoning there at all.


    Quote Originally Posted by Alhanelem View Post
    going back to the quote, you said I "only focused on the 'easy' part of your statement." Well, there is only one other part to the statement, and that is "simple." And frankly, that has a largely similar meaning to "easy." So I'm not sure what else there is to "focus on" here.

    Simple and easy are two very different things in the gaming world.

    Super Mario bros on the nintendo is simple, but defeating the entire game in 4-5 minutes is not easy (the world record).

    The beginning battles of Final Fantasy Tactics are easy but certainly not simple.



    RPG's in design should not be simple *and* easy.

    RPG's are a genre, in their nature in terms of gameplay are much more expansive, and integrated than typical entertainment.







    To further outline:

    TV shows are simple, short forms of entertainment.

    Movies are simple, and longer forms of entertainment.

    Side-Scrolling games are slightly more engaging forms of entertainment and can vary based on player intent in terms of time invested.

    Fighting games are more complex in nature, but can offer a different style of entertainment and levels of engagement not found in side-scrolling games, due to their more competitive nature of design.

    Action games offer an even more deeper level of game design over the previously mentioned games, and offer another level of time investment over more simple games.

    RPG"s are the highest of both complexity and time investment, and people who would naturally gravitate to this genre expect a deeper and more time investing style of gameplay.

    Turning RPG"s into simpler action games, or low time-investment games, takes away from the very aspect RPG gamers are seeking in a form of entertainment.

    Final Fantasy I through FFXI all had a very formulatic nature in their design, and FFXII, or more specifically FFXIII and beyond has greatly deviated from this style which each new entry straying further and further from what defines Final Fantasy as a franchise.

    Saying "Final Fantasy can be anything SE wants it to be" is not a wrong statement, but if Square-Enix wants to retain their current fans, and add new fans to that already established playerbase, then naturally they would seek to adhere to what built their company to where it is today.

    If SE no longer wishes to make RPG games, and instead wants to try to "Make more money" and make "more popular games" such as action games, or other game genres they find more profitable, then they risk losing their entire fanbase, in hopes of establishing a new one, but this is a double risk, as the older fans will no longer support the company and will spread bad news about the company. So not only will SE have to re-establish their fan base with a brand new subset, they will have to grow within a community of gamers that have been left with a foul taste in their mouth warning new gamers of the said company/franchise is not loyal to their fanbase and willing to abandon them at any time for something entirely different than what they have come to expect from them.
    (1)

  8. #38
    Player Dihlyte's Avatar
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    To Square-Enix.

    Final Fantasy as a franchise, and Final Fantasy XI has come to stand as a more engaging, challenging, mysterious, and interesting franchise.

    FFI through FFXI, and to some degree FFXII all have a lot more in common than FFXIII, FFXIV, FFXV, and FF16 have in common.


    Fans of your series have come to expect what is presented in FFI through FFXI.

    Most of the fans of FFI through FFXI are gamers who do have more time, who do want to explore, find secrets, discover hidden treasure, venture off the beaten path to find something new and mysterious.

    Flashy games, easy games, simple games, may all sell well, but traditionally that is not what Final Fantasy, and most certainly not what FFXI stands for.

    If you want to ignore all your fans that you've spent over 2 decades building a relationship with, to chase after something that you have no certainty will pan out, you most certainly can do that. Do not be surprised if you lose a majority of your existing fans, and fail to re-establish a new fanbase, due to the nature of your company choosing to become unrooted, and un-loyal to your previously established fanbase, because news of your unwillingness to remain rooted and loyal will spread.


    RPG fans want to be engaged, want to be challenged, and want to discover mystery.

    Money can be had with this style of gameplay. Baulders Gate 3 is a turn based in-depth RPG that sold over 10 million units. There is a profit there.

    FFXI was the most profitable Final Fantasy until 2021, you yourself know there is profit there.


    FFXI did not even have the chance to take off as well as FFXIV did, because the initial price to play FFXI was over triple digits (PS2, PS2 hard drive, FFXI and FFXI subscription) over 20 years ago, which was a steep price.

    Not to mention the players who did sign up, were severely restricted on what they could do and not do in a party or solo. A well balanced RPG game will offer an array of gameplay styles. The main story should offer a more simple, but still engaging experience, that can and should be soloable, but also offer the opportunity to party up for less enabled gamers, so their friends and family can help them progress, including story missions and story battles. (Something not offerend in FFXIV as it forces you to go solo very often.) It will also offer extremely difficult and complex side content, much like Odyssey, and other more interesting, and challenging battles and content typically found in FFXI..

    The original FFVII on PS1 struck this perfect balance. This is why it was so successful. It offered everything everyone wanted from a RPG.

    The story was easy enough to complete for the typical gamer, but offered challenges, puzzles, and meaningful side content to create ultimate weapons, as well as offered secrets, and hard to discover content and treasures all over the world.


    FFVII remake did not even come close to reaching its potential for being so simple, and segmented.

    Square-Enix you must see that since FFXIV Shadowbringers, FF16, and FFVII-Remake you have the worst sales you've seen in Final Fantasy history, and the worst reputation you've had since you released FFI on Nintendo. It is not a mystery that you're trying to abandon your fanbase in hopes to re-establish yourself in a different genre. You need to "rip off the band-aid" and fully cancel Final Fantasy if you do not enjoy making RPG's or you need to return to your roots, and create mysterious, engaging, challenging RPG's like you once did.

    Remaking FFXI into a flashy, generic theme park video game, I do not believe will be the route you should take.

    If FFXI players, or even modern gamers that have tried and quit FFXIV (you and I both know that is in the 10's of millions) wanted what FFXIV offers, then that is what they would be playing, FFXIV, but they are not. Because that is not what they are looking for.


    Thank you for your time.
    (2)
    Last edited by Dihlyte; 08-01-2024 at 01:41 AM.

  9. #39
    Player Zenion's Avatar
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    Nov 2021
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    Fenrir
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    I just... I have to step in here right quick and set everybody straight on something.

    Y'all know what the single most successful RPG franchise of all time is? I'll give you a hint, it's got terrible graphics for whatever generation it appears in, a basic rock-paper-scissors battle system that gives the player an astounding four options per turn, and a story that can generously be described as "there" - but somehow it became the very best, like no-one ever was.

    I dunno, maybe the secret sauce isn't challenge, graphics, or story?
    (2)

  10. #40
    Player Dihlyte's Avatar
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    Emmih
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    Quote Originally Posted by Zenion View Post
    I just... I have to step in here right quick and set everybody straight on something.

    Y'all know what the single most successful RPG franchise of all time is? I'll give you a hint, it's got terrible graphics for whatever generation it appears in, a basic rock-paper-scissors battle system that gives the player an astounding four options per turn, and a story that can generously be described as "there" - but somehow it became the very best, like no-one ever was.

    I dunno, maybe the secret sauce isn't challenge, graphics, or story?
    I’m genuinely not sure which game you're referring to, but if you’re responding to the discussion regarding “simple and easy” comments, then let me say, me saying "RPG’s should not be simple and easy" doesn’t translate into “RPG’s have to be difficult and complex.”


    What it means, is what I said, within the context of this thread.

    This thread of which is in regards to SE potentially remaking or remastering FFXI.

    Of which my stance, is turning FFXI into a theme park game like FFXIV, doesn’t help anyone, as we literally already have a theme park Final Fantasy game, in the form of FFXIV.


    The reason FFXI still stands today, is because it is different from FFXIV, and the people that want the gameplay FFXI offers.

    Taking that gameplay away, to offer something else is risky.

    Taking that gameplay to offer something that already exists (FFXIV clone) is pointless.
    (2)
    Last edited by Dihlyte; 08-01-2024 at 06:25 AM.

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