
Originally Posted by
Zenion
Can we add the wheeling monster issue to that? If I'm engaged, auto-attacking, and locked on to a monster, and actively trying to move to face it, it shouldn't be possible for it to constantly shift in such a way that I am never able to actually attack it. Yes, that's mostly a problem with larger crowds of monsters, but those are a thing which players will potentially deal with in the game as it is presently played. Fix monster AI so they settle in place and don't make constant 1-yalm movements just to mess with auto-attack and weaponskills, or make area of effect weaponskills not require line of sight, or let the player automatically be faced toward a target that moves less than ten degrees out of their field of vision.
Minimaps would be nice too. Sure, if we want to stop, open the menu, then open up the map screen, and find the indicator showing where we are on that map, then we're able to look up where we are in a zone, but... if that information is already available to us, maybe it wouldn't be game-breaking to be able to just have it in a convenient place without having to either stop running or blindly blunder into danger by auto-running while blind?
Also, you know what phrase should be dead and buried after a remake? "PS2 limitations." Macros should be allowed to be longer than seven lines. Much longer. Fifty lines with tenth of a second wait increments instead full second - that's three full sets of gear and two actual commands with precise timing, because that is exactly what is necessary to utilize blood pact delay and quick magic equipment effectively; equipsets in their current form don't cut it. More than eight mailbox slots. Wider auto-translate dictionary. More auction slots.
Synergy 110.