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  1. #1
    Player Zenion's Avatar
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    Nov 2021
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    504
    Character
    Zenion
    World
    Fenrir
    Main Class
    SMN Lv 99
    Can we add the wheeling monster issue to that? If I'm engaged, auto-attacking, and locked on to a monster, and actively trying to move to face it, it shouldn't be possible for it to constantly shift in such a way that I am never able to actually attack it. Yes, that's mostly a problem with larger crowds of monsters, but those are a thing which players will potentially deal with in the game as it is presently played. Fix monster AI so they settle in place and don't make constant 1-yalm movements just to mess with auto-attack and weaponskills, or make area of effect weaponskills not require line of sight, or let the player automatically be faced toward a target that moves less than ten degrees out of their field of vision.

    Minimaps would be nice too. Sure, if we want to stop, open the menu, then open up the map screen, and find the indicator showing where we are on that map, then we're able to look up where we are in a zone, but... if that information is already available to us, maybe it wouldn't be game-breaking to be able to just have it in a convenient place without having to either stop running or blindly blunder into danger by auto-running while blind?

    Also, you know what phrase should be dead and buried after a remake? "PS2 limitations." Macros should be allowed to be longer than seven lines. Much longer. Fifty lines with tenth of a second wait increments instead full second - that's three full sets of gear and two actual commands with precise timing, because that is exactly what is necessary to utilize blood pact delay and quick magic equipment effectively; equipsets in their current form don't cut it. More than eight mailbox slots. Wider auto-translate dictionary. More auction slots.

    Synergy 110.
    (2)

  2. #2
    Player Dihlyte's Avatar
    Join Date
    Jul 2022
    Posts
    166
    Character
    Emmih
    World
    Ragnarok
    Main Class
    BRD Lv 99
    Quote Originally Posted by Zenion View Post
    Can we add the wheeling monster issue to that? If I'm engaged, auto-attacking, and locked on to a monster, and actively trying to move to face it, it shouldn't be possible for it to constantly shift in such a way that I am never able to actually attack it. Yes, that's mostly a problem with larger crowds of monsters, but those are a thing which players will potentially deal with in the game as it is presently played. Fix monster AI so they settle in place and don't make constant 1-yalm movements just to mess with auto-attack and weaponskills, or make area of effect weaponskills not require line of sight, or let the player automatically be faced toward a target that moves less than ten degrees out of their field of vision.

    Minimaps would be nice too. Sure, if we want to stop, open the menu, then open up the map screen, and find the indicator showing where we are on that map, then we're able to look up where we are in a zone, but... if that information is already available to us, maybe it wouldn't be game-breaking to be able to just have it in a convenient place without having to either stop running or blindly blunder into danger by auto-running while blind?

    Also, you know what phrase should be dead and buried after a remake? "PS2 limitations." Macros should be allowed to be longer than seven lines. Much longer. Fifty lines with tenth of a second wait increments instead full second - that's three full sets of gear and two actual commands with precise timing, because that is exactly what is necessary to utilize blood pact delay and quick magic equipment effectively; equipsets in their current form don't cut it. More than eight mailbox slots. Wider auto-translate dictionary. More auction slots.

    Synergy 110.

    I’m for it.

    The first one you listed was in my list.


    As for the mini-map, they are actually adding an option to open the menu with a single button, so that’s an improvement.

    I don’t mind either way if there is a mini-map. The map works just the same. A mini-map is just redundancy at that point. (In my opinion.)
    (0)

  3. #3
    Player Dragoy's Avatar
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    Jul 2011
    Location
    Bastok
    Posts
    2,084
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    This one slithered slightly sizeable as well. :]

    Probably even forgot some parts I wanted to reply to... o whell!

    Quote Originally Posted by Dihlyte View Post
    I'm sorry to inform you, but the focus of the forums, is to leave feedback to Square-Enix. It is not a debate forum for people to argue. In fact, if you look at the forums, the English NA team doesnt even respond to us because this is all we do. Go look at the JP or even sometimes the French/Dutch forums. You can see their teams responding to the players much more frequently than the NA/English posters, because we are doing what you think is what should be happening here. Unproductive debating. This right here, what we're doing is not productive, and nothing something SE can respond to. If I'm telling you that I'm not even really able to or wanting to respond to this, then why do you think, when SE is literally avoiding the NA/English forums, that it's what SE wants? This is something that is completely beyond me. There is literal proof on the FFXI and FFXIV forums both, that this behavior is common, and SE wants no part of it.
    Well, going by Welcome to Forum: General Discussion! [1]:
    The purpose of this forum is for players to discuss various topics on FINAL FANTASY XI with other players.
    As for the forums in general, here's a quote from Welcome to the official FINAL FANTASY XI forums! [2]:
    These forums are a venue for players of FINAL FANTASY XI to communicate with each other and submit feedback on the game, as well as being a centralized location for the development and operations teams to gather user suggestions concerning current and future game content.
    I remember they would set up specific threads to gather feedback on specific topics. I don't remember that they really picked anything up from any other topics back then.

    At some point, or maybe it did happen from around the start, we had community representatives gather posts and submit them to the developers (or so the legend says).

    That stopped happening, or at least we got no confirmation otherwise.

    Then they did the "digest" videos for the non-Japanese speaking crowd in addition to the Japanese crowd, and would even reply to posts in the digest threads.

    The replies on those also stopped happening, and eventually, so did the digests. (That really was a nice thing of them to do, and I might imagine it wasn't easy to get permission for the time used for them.)

    Getting back to this day, I guess you were referring to the German/French forums (I don't think Dutch was ever a thing here), and further, the FF14 side, because here they archived those parts of the forums back in 2014, when the language support for those ended happening for the game client.

    I don't think them not posting here has anything to do with the content of our posts, but rather that they are no longer being allowed to do so on their paid time (and/or they are no longer emplyed for doing that).

    Quote Originally Posted by Dihlyte View Post
    Action games offer an even more deeper level of game design over the previously mentioned games, and offer another level of time investment over more simple games.

    RPG"s are the highest of both complexity and time investment, and people who would naturally gravitate to this genre expect a deeper and more time investing style of gameplay.

    Turning RPG"s into simpler action games, or low time-investment games, takes away from the very aspect RPG gamers are seeking in a form of entertainment.
    I suppose this is at least in part why people came up with categories such as Action RPG, which the FF7 remake definitely is more like than an RPG (not my thing even though FFV7 is one of my first and favourite RPGs on systems that are not the Commodore 64).

    Quote Originally Posted by Dihlyte View Post
    Honestly, personally, the only things I would change.

    1.) Fix the game so it’s more playable.

    -Gamepad useable without needing to be plugged in.
    Gamepads don't work wireless? I only recently got one that can do that, but haven't actually tried it wireless yet (a DualShock 4, which I'm not liking as much as my DualShock 2 from ~20 years ago which is finally starting to literally /show/ wear... but the DS4 is actually making my hands hurt...). That said, I also play on Linux so things might not be 1 to 1 in this regard. Will test it soon regardless.

    Quote Originally Posted by Dihlyte View Post
    -Fix the camera so it doesn’t bounce off the walls.
    Curious about this one. What exactly do you mean by bouncing off the walls?

    Like, if you stand close to a wall, turn the camera, and it gets closer to you?

    If yes, I think that would be very difficult to change. If you wanted the camera to stay were it is, it would need to quite literally go through the walls, and then you would see the void that is behind the scenes... I think. You've probably had a glimpse of that when your camera is close enough to a wall in certain angles.

    Quote Originally Posted by Dihlyte View Post
    2.) Fix the game so that trusts and enemies do not “get inside” of the player so that you can always “see” the enemy to perform a weapon skill. (And trusts don’t sit and spin on top of your character.)
    I kind of like the fact that we actually need to face the enemy... the thing I don't like is how the lag I have to the servers can make it... well, something I need to take into account for when I do things. ^^;

    Quote Originally Posted by Dihlyte View Post
    3.) Make the UI 100% customizable.

    -Everything needs an option to be turned off and can auto-hide.

    -Damage numbers should be able to be adjusted so you only see your numbers popping up, including auto-attacks.
    Is it not already possible to hide them via Chat Filters?

    I did not test just now, but as far as I can remember, and look at the list of them, it should be doable? Maybe I am missing something.

    On that note, it would be nice to be able to pick more colours for more different things to separate them more from each other.

    Quote Originally Posted by Dihlyte View Post
    -Allow me to turn off any “indicators” or “telegraphs” as well as “New Challenge” text, and sound, and revert it to the chat log only. Also allow me to turn off the glowing stuff on the floor for quest markers. (All of this stuff is okay for a person that is brand new to video games, but they are a major eye sore to me and 100% unnecessary.)
    I always found that "New Challenge" weird, and... unnecessary. On our face. Doesn't feel like FFXI.

    For the shiny spots, I think I kind of appreaciate them for logging and mining and harvesting points for example.

    Unnecessary, perhaps, but I'm not sure I'd turn them off. Would not say no for the option to be there either though!

    Also, if only they did not cancel the New User Interface [3] project... I think the person working on it got moved to FF14?

    I played using it on the test server, and it was quite fun, even if very incomplete at the time.

    Quote Originally Posted by Dihlyte View Post
    6.) Fix enemy “can’t draw weapon to attack” animation lock.

    -This doesn’t really “bother” me, but it would be nice if when enemies are attacking you, you can at least always draw your weapon without having animation lock. It’s simple enough to draw your weapon while still moving then stop and draw quick before you’re overwhelmed (how I currently deal with this issue) but learning that took some time, and it is kind of silly you get locked at all from drawing your weapon.
    Is this the issue where you start combat, but your character just stands still while getting bombarded?

    I believe you actually do draw your weapon, but since you can't move, if you are not facing the enemy, you can't attack so it seems like you did not draw the weapon yet, and... to some extent, you did not... but! I've noticed that if I am facing the enemy, and this happens, I do claim the enemy and they will take damage from my attacks, even though to me it seems I have not drawn the weapon yet, and can not move.

    It's almost like my game client did not get that information yet, however, since I can't use any weapon skills for example.

    This one really is quite annoying, detrimental even, and I hope they can put some time into fixing it up.

    Quote Originally Posted by Dihlyte View Post
    7.) Add a crafters hall.

    -A place where you can access all crafters guild items, ephemeral moogle, Mog garden monster shop, and Auction house so crafters have a central place to craft.
    Little unsure if I'd like this one. I mean, It would be super convenient, and I would not have to use it, so I wouldn't be against it either. :]

    Quote Originally Posted by Zenion View Post
    Can we add the wheeling monster issue to that? If I'm engaged, auto-attacking, and locked on to a monster, and actively trying to move to face it, it shouldn't be possible for it to constantly shift in such a way that I am never able to actually attack it.
    This one is probably made a lot worse due to the lag we play with.

    I wonder if people in Japan are able to attack enemies while running behind them... without running ahead of them. I watch a lot of Japanese streamers but haven't been able to compare, as far as I remember... but I do also play with some, so perhaps I should maybe test it out one of these days and/or nights!

    There's also that weird targeting issue that... I don't think was always happening. Have a lot of enemies in front of you, and one, perhaps a black mage further ahead, and your auto-target picks that one next. I saw it mentioned somewhere around here some time ago, and I though it did not work that way, but I have seen it a lot recently...

    (I do pick black mages down first so that was a bad example, but you know...)

    Oh, one very nice thing would be having alter egos actually count as party members when it comes to auto-target. That is, if an alter ego has the attention of an enemy while you finish up with another, you should not just call it quits right there and then. I've been meaning to create a stand-alone thread for that request for some ages past, but someone got to it just before I did [4].

    I do prefer individual threads for feature and other requests, just like I do prefer one bug report per issue, but I do like this one for the discussion. :]

    1. https://forum.square-enix.com/ffxi/threads/117 - Welcome to Forum: General Discussion!
    2. https://forum.square-enix.com/ffxi/threads/67 - Welcome to the official FINAL FANTASY XI forums!
    3. https://forum.square-enix.com/ffxi/threads/36908 - [dev1156] New User Interface
    4. https://forum.square-enix.com/ffxi/threads/61772 - A needed addition for trust aggro
    (0)
    ...or so the legend says.


  4. #4
    Player Stuzey's Avatar
    Join Date
    Jun 2014
    Posts
    181
    Character
    Stoobey
    World
    Leviathan
    Main Class
    DRG Lv 99
    Kind of changing topic, but also on topic... Would you sooner see the game continue on for another 10+ years, as it is and do you see youself playing it, all this time, or would you sooner they introduced an end to vana'diel story which would lead to game ending?

    I know rhapsodies was supposed to be the end, but the game continues, I also understand this thread is mostly talking about improvements we would like to see.

    The danger of just continuing with minimal investment is that it all fizzles out, although the reverse could be, the final storyline could bring a lot of players back, but then it all ends...... Unless it doesn't.....
    (0)

  5. #5
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,124
    Quote Originally Posted by Dihlyte
    I'm sorry to inform you, but the focus of the forums, is to leave feedback to Square-Enix.
    While you certainly can leave feedback on these forums, it in fact is NOT the primary focus. The focus is to give players a place to talk about the game to ANY end. Not just feedback.

    If Square Enix only intended the forums to be for feedback, they would have just used an email box or survey form instead.

    By posting here you are inviting anyone else who has an account for the game to respond to your comments, whether you intended them only as feedback for SE or not. Again, if it was only for feedback, there would be no need to see and reply to other people's feedback, it would just be sent directly to SE. This forum section itself is called "General Discussion," not "Game Feedback." It is for discussing things- it is in the name. The fact that a community rep sees feedback here and reports it doesn't mean discussion isn't the focus lol.
    (1)
    Last edited by Alhanelem; 08-02-2024 at 12:10 PM.

  6. #6
    Player CrAZYVIC's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Crazyvic
    World
    Asura
    Main Class
    SAM Lv 99
    Square Enix has already announced that the game has entered "Maintenance Mode," meaning that the most we can expect are "Updates" for balancing the game, content, etc., which I will touch on later.

    A remake is not viable, neither for the "Gamers" nor the "Company." The game would need to shift to an "Action-RPG" style like Monster Hunter World/Rise, Elden Ring, or Lies of P, because that's the META and what sells. It wouldn't have anything from FFXI except for the areas, characters, cities, and lore. However, it would have to be an entirely new game and "No," it couldn't be like FFXIV/WoW-Modern; having two FFXIVs would be too redundant.

    A remaster could be viable, but the problem would be how to implement it in a way that would be profitable for the company and attract all the 40-something FFXI-Retail players.

    Remember that in FFXI-RETAIL, using dgVoodoo and Windower, you can run it at 4K, 60 FPS, and "ULTRA" graphics quality. So, a graphical upgrade alone wouldn't be very appealing or engaging for us. Additionally, using gear-swap Lua, players essentially have a "Damn" bot that swaps their gear with minimal delay and is far superior to FFXI's macros. If the remaster doesn't support this, it would be even less attractive.

    Here’s how I would implement the remaster:

    Release it for PS5, SERIES-S, SERIES-X, Nintendo Switch 2, PC STEAM, EPIC GAMES, and Gamer-Mobiles, with cross-play, of course.

    Completely programmed in DX12, with Nvidia DLSS, AMD FSR + Frame-Generation, and a corrected net code that can handle up to 5000-S/5000-R if needed. Don't worry; 95% of the time, you'll be at an average of 1000-S/1000-R.

    Fix the JA-WS delay and the other 100 things with similar issues. Also, allow players to "Skip" cut-scenes since it's a remaster, and we've done the MSQ about 20 times at this point...

    Finally, add EASY-ANTI-CHEAT, DENUVO, and FFXIV's anti-cheat system to reduce bots/cheats by 90%.

    Additionally, "Buying-Gil" and "Selling-Gil" would result in a permanent ban on a single strike, to reduce RMT and let players govern the server's economy.

    **The Servers**

    All current servers would merge into just three: ASURA, ODIN, and BAHAMUTH. The
    original game and your old character wouldn't be touched or moved.


    Three versions of the game would be released:

    1. Three LV75 CLASSIC servers up to WoTG, one in NA, EUR, and JP, for better game responsiveness. GEO and RUN would be released in this version.

    2. Three servers, the same regions (NA, EUR, JP), LV99 Abyssea, VW, Neo-Dynamis, Legion, and SoA era, without "ILV," just like Seekers of Adoulin was initially released. The difficulty would be adjusted since there are no "ILV" items. The proc-system would be removed because it’s annoying and only nerdy fifty-year-old virgins like that "Red" or "Blue" proc stuff...

    3. Three servers in NA, EUR, and JP, like FFXI-RETAIL is now, with QoL changes. For example, entering Odyssey-Sortie with 18 players, and some adjustments to ultimate weapons and jobs. This update would also apply to the "Old-Retail-Game."

    This would be the way to properly launch a well-done Remaster for FFXI, with multiple versions of the game. The price of the Remaster would be $60 USD, and the subscription would be $15 USD base, with an additional $2 USD per character.

    A cash shop would also be implemented with "Fantasia-Potion," "Mounts," and races from FFXIV such as Auras, Miqotes, Hyurs, Roes, Lalafells, and Vieras, as well as glamours, but these would be very Job-Specific and medieval to maintain the essence of FFXI. Nothing crazy like FFXIV.
    (0)

  7. #7
    Player Alhanelem's Avatar
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    Mar 2011
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    I personally choose not to argue. Sorry.
    You can choose to do whatever you like, but that doesn't stop anyone else from posting nor is there anything wrong with things other than feedback.


    I welcome you to reply with how ever you like, as much as you like, but I personally will not be participating in further arguing. I don't enjoy it and find it unproductive.
    Sorry you feel that way, but civilized arguments rooted in logical propositions are absolutely productive. Again: argument doesn't mean fighting. it means supporting your position and trying to convince others of it. It isn't something that is done for fun, you aren't supposed to "enjoy" it, so it seems like you misunderstand the fundamental purpose of logical argument.

    Arguments != fighting.
    (0)
    Last edited by Alhanelem; 08-03-2024 at 03:02 PM.

  8. #8
    Player Alhanelem's Avatar
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    Mar 2011
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    Oh, are you the one user on TVTropes who knows FFXI still exists? I'd wondered how it was still getting mentioned as an example of stuff when, to most of the internet, the game's been dead and buried for over a decade.
    Aint me, I'm not an editor on tvtropes.
    (0)

  9. #9
  10. 08-05-2024 11:31 PM

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