You know...avatar meleeing AND SMN meleeing esp. with an Emp Staff, does a lot more than Sea Daughter can ever do. If you have to rely on 5tic regain to do your job, I can only say one thing, Stop sucking more to suck less plz.
You know...avatar meleeing AND SMN meleeing esp. with an Emp Staff, does a lot more than Sea Daughter can ever do. If you have to rely on 5tic regain to do your job, I can only say one thing, Stop sucking more to suck less plz.
@ Evilvivi and Dallas, If you fail to see any application in this methodology, I'm sorry for your loss. The numbers cry out that Sea Daughter is better than Minikin. Your atma from the Windy story line won't break game boundaries. Summoner is meant for support, you can melee or have your pet melee or both. Though when you do so may be more detrimental to your group than if you were to play back line support.
In my linkshell, during an event at no time should a summoner no matter how large his or her ego is run in to melee a tier three notorious monster.
However, if you're solo'ing or low manning shit that drops thf head seals... go ahead.. melee, the effects won't hurt you. You're all being quite one sided in your judgements, open up a little and think on how you can be unique. That is all.
Woodworking - 100 + Other stuff
Bravura 95
Ukonvasara 90
Hvergelmir 85
If you aren't using minikin's refresh and aren't meleeing you should be using atma that increase damage over minikin's 50 INT. Did you math SD versus the other options? MM isn't a top choice for pure damage dealing, it simply beat some synthetics and gave refresh.
The regain... applies to pet and master, I'm sure you all know this but it needs to be restated. The portion that applies regain to the master takes the place of refresh as a more potent refresh. (Roughly 18~23 mp/tic when you break it down).
Granted you may have no need for refresh at every single waking moment, go ahead and use Garland of Bliss or Catacylsm, it makes not much difference.
Instances where the initial post can apply and be useful as far as strategy's go:
Dragua
Azdaja
The thing that looks like Omega
Similar things like this..(Tier 3 NM's that Will Kill Your Summoner Or Pet if left to melee.
Woodworking - 100 + Other stuff
Bravura 95
Ukonvasara 90
Hvergelmir 85
I know how Atma work, I'm stating you're declaring SD beats Minikin for damage when Minikin isn't one of the best atma for dealing damage in the first place, it just had utility in 10/tick refresh.
EDIT: and if you're complaining about stuff that would kill the Smn your idea won't work anyway since you aren't going to be running in to WS at all. Smn really shouldn't be getting one shot all that often anyway, unless you put on -hp or something.
Last edited by Neisan_Quetz; 04-06-2011 at 10:40 AM.
SD only has two beneficial effects, and one negative. It was imperative that it outweigh MM in usefulness. The goal isn't to seek optimum damage, just more damage than MM.
Woodworking - 100 + Other stuff
Bravura 95
Ukonvasara 90
Hvergelmir 85
Woodworking - 100 + Other stuff
Bravura 95
Ukonvasara 90
Hvergelmir 85
Ok forgot that, was thinking spirit taker for some reason.
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but ya, I'm aware that this doesn't take advantage of the aftermath effect of Hverlmir, but it is a strategy designed around the benefit of the weaponskill and can be implemented by the WoE version or the Emperyan.
Once I complete Hverlmir I intend to go Smn/Sam, and mess around with Sekkanoki > Mrykr > Myrkr which I hope will restore 100% of mp. Not too sure if the first weaponskill will only have the application of 100% tp or 300% (Never payed much attention) But the purpose will be to gauge the usefulness of a Melee smn :P .
For now though, I am 100% against the use of Perpetuation Staves as I use soul scourage. I also enjoy taking advantage of the Caller's Bracers +1 or +2 by using avatars of matching weather or day. And with the correct combination of gear, Hverlmir can be a very powerful tool!
Woodworking - 100 + Other stuff
Bravura 95
Ukonvasara 90
Hvergelmir 85
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