GDI... i just typed a really long post just to have it erased cuz the site logged me out automatically... (i knew i shoulda copy-pasted first)
Anyways... here's my 2 cents:
1. I know people want to increase Last Resort's duration... but instead of going with with a mock Berserk... why not just add better job abilities/traits...going by it's name... it should be a LAST resort... not FIRST resort... and maybe if they DO buff it... make it stronger that Berserk... it IS the LAST resort after all... maybe add abilities something along the lines of buffing WS damage/crit rate/crit damage/haste/fast cast/recast reduction or some other stat that affects direct damage...
2. HP/MP/TP... DRK is known to be the job that specializes in sacrificing themselves to damage their foes... Going with that theme... why not take that to the next level... instead of just having Souleater... how about abilities that consume TP or MP to increase their damage (kinda like MP Attack in FFIX)... or maybe an ability to use HP/TP to cast spells... or an ability that consumes MP or HP to use/buff weapon skill... Also someone brought up the idea of having a trait that increases damage as HP goes down... Since most JA's tend to have a trade-off... DRK's trade off is health consumption... or maybe have some overpowered ability's side-effect to be a short weakened state...
3. After using up yourself and dealing all that damage...time for recovery... Since DRK also specializes in draining/absorbing as well... take that to the next level too... first of all... CHANGE THE 2 HOUR ABILITY!!!... DRG had its 2hr changed... why not DRK?... Blood weapon is powerful yes... but why not make the recast more readily available?... it'll be one the DRK's major arsenal as recovery from just ravaging that poor bluffalo with its HP consuming abilities... that being said... maybe the new 2hr should be something that makes your abilities (going from suggestion #2) not consume HP and be in the low-HP-high damage state without having HP be in that level... maybe also add more ways to drain/restore HP... not just with spells... or maybe some ability to restore HP with TP (kinda like Chivalry for HP... not so much a Curing Waltz)... also maybe have some ability that uses HP to recover MP (kind of like a self-use devotion not so much convert)... also... maybe also reduce enmity generation of these abilities... or maybe some ability that consumes HP/MP to reduce enmity... i just think its funny that other jobs get some defensive abilities... and DRK gets.. what... arcane circle?
4. Spells/Abilities... on top of the abilities suggested above... I agree with everyone about adding more absorb-stat spells and having no decay... What I don't agree with is being able to attack while casting... maybe... just reduce the casting times instead... 1 second or less... maybe along the lines of the length of a JA animation... i also agree about dark-type nukes maybe make them have some added effect as well (plague, virus, amnesia, def-down to arcana or some other non-elementally attached enfeeble) (always thought that Doomed-family ability "Abyss Blast" would be a good example for the dark spell)... dread spikes and endark are good ideas... maybe improve their effects a little... also maybe an ability that turns your weapon damage into dark elemental damage (ala formless strikes)...
5. Weapon skills... my idea would be some kind of AoE drain WS (kinda like blood drain... maybe magic damage based) instead/on top of the PAINFULLY DREADFUL infernal scythe... i mean... with all gear available to drk... it's still not gonna match other WS's in damage... might as well make it useful... Also, i agree with improving modifiers to WS... and maybe increase them at the 100 TP level... as far as a crit based WS... WS's shouldnt be a DRK's main source of high damage... HP-consuming abilities that improve every swing should be the focus IMO... strong enough that it the damage from every swing + WS damage would add up and be comparable to spike-damaged-RR-buffed-crit WS... example: maybe DRK can do 700-1k damage on a buffed critical hit :X... and maybe in brew mode... every DRK swing does 2k damage :X... i mean our main weapons isnt about fast hits... its about strong slow hits...
Gah... my mind is spent... im really pissed that the stuff i typed earlier got erased... now my train of thought is gone... and i might have missed some of the ideas i typed earlier... but hopefully these suggestions would pique ideas... im sure some would disagree.. but hey... this is my opinion...

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