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  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,157
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Genomeffxi View Post
    this idea would not affect load time between zones or total number of items available.
    There are many items that are for just 1 job. All AF/Relic/Emp. armors, many R/EX also usable by just 1 job (regal gem is rdm only, regal necklace is cor only) severa ultimate weapons, su5 etc. So the idea is: Make something like mogWardrobe1 job-specific.

    When you change main job, a different 80 slots of inventory is swapped in.
    That's where players can hold all their job-specific gear, and if they want even some non-job-specific pieces that the player just likes to use just on that job, including ammo etc.
    If you put a lot of rare/e gear just for SMN in there, you won't be able to reach it while on any other job, but if you want to you can change back to SMN and move something to shared inventory spaces.

    That would effectively add 80x22 = 1760 extra inventory spaces, yet it would not slow down loading gear or zoning, because only 80 are available at a time on each job change.

    Right now I have to consume inventory space for a regal gem for RDM even while I don't play RDM (it's not porter-slip-storable), for a regal necklace and COR bullets and consumables for COR even while I don't play COR, etc, and it all adds up, making me hesitate to get more gear or play other jobs.

    It would also greatly speed up changing jobs, right now it can take a long time to swap all storage coupons when changing jobs.
    Because this means a data transfer somewhat similar to what happens on zone change is now potentially happening multiple times per client in the mog house areas, they would have to be careful with this because it would increase server load considerably. Maybe not a problem for most servers but the biggest ones, it might be a concern.

    It would also slow down the job change process, which is currently almost instant.
    (0)

  2. #2
    Player Cyriack's Avatar
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    Apr 2015
    Location
    Windhurst
    Posts
    577
    Character
    Vpmarche
    World
    Bahamut
    Main Class
    BLU Lv 99

    i wish 1 /10000 fish u could fish up a rainbow fish for 10,000 hallmarks

    i wish 1 /10000 fish u could fish up a rainbow fish for 10,000 hallmarks, or 10 silver vouchers.
    (0)

  3. #3
    Player Genomeffxi's Avatar
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    Jun 2020
    Posts
    12
    Character
    Codegen
    World
    Siren
    Main Class
    MNK Lv 99
    Quote Originally Posted by Alhanelem View Post
    Because this means a data transfer somewhat similar to what happens on zone change is now potentially happening multiple times per client in the mog house areas, they would have to be careful with this because it would increase server load considerably. Maybe not a problem for most servers but the biggest ones, it might be a concern.

    It would also slow down the job change process, which is currently almost instant.
    This would not increase load times, it would not be 22 more bags to load. The load would only happen after job change and only 1 bag would be unloaded (for the previous main) and new 1 bag would be loaded (for the current job). It could even decrease load times for the whole server if we reduced wardrobes to 3 with 1 of them being job-specific, the only drawback would be possibly a second or two of load time only once per job change, which is a very infrequent event compared to zoning.
    Currently the job change is incredibly slow, if you count trading porter storage slips back and forth to swap out manually all the gear for the new job, which definitely generates a lot more network server traffic and is very tedious.
    (0)
    Last edited by Genomeffxi; 06-20-2021 at 07:55 AM.

  4. #4
    Player Voidstorm's Avatar
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    Apr 2015
    Posts
    409
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Genomeffxi View Post
    This would not increase load times, it would not be 22 more bags to load. The load would only happen after job change and only 1 bag would be unloaded (for the previous main) and new 1 bag would be loaded (for the current job). It could even decrease load times for the whole server if we reduced wardrobes to 3 with 1 of them being job-specific, the only drawback would be possibly a second or two of load time only once per job change, which is a very infrequent event compared to zoning.
    Currently the job change is incredibly slow, if you count trading porter storage slips back and forth to swap out manually all the gear for the new job, which definitely generates a lot more network server traffic and is very tedious.
    Wrong, ALL inventory loads every time you zone. To change this to do what you're asking would require they change the way inventory loads.
    They obviously are wary of attempting because of how many things are likely to break with that change. If they're going to change something back-end like that, why not just make inventory load only when you login instead of each time you zone? more bags for longer load time? who cares, it's not doing it every time I zone anymore.
    (2)

  5. #5
    Player Genomeffxi's Avatar
    Join Date
    Jun 2020
    Posts
    12
    Character
    Codegen
    World
    Siren
    Main Class
    MNK Lv 99
    Quote Originally Posted by Voidstorm View Post
    Wrong, ALL inventory loads every time you zone. To change this to do what you're asking would require they change the way inventory loads.
    They obviously are wary of attempting because of how many things are likely to break with that change. If they're going to change something back-end like that, why not just make inventory load only when you login instead of each time you zone? more bags for longer load time? who cares, it's not doing it every time I zone anymore.
    That's not what I am suggesting. Porter slip inventory does not ever load and this is basically the way it works, a simple implementation is that behind the scenes, when you change jobs, a "porter storage slip"-equivalent gets filled with the content for the previous job, emptying special wardrobe 1, and simultaneously another porter slip for the new job gets emptied into that same wardrobe. The effective outcome is that it's as if you had 1700+ more storage, but loading times are completely unaffected, you actually end up with a lot less gear in inventory than you ever had, because again all the gear that is only usable by one of the other 21 jobs would completely disappear from your inventory//wardrobes/sack/case/safe etc.
    (0)

  6. #6
    Player Voidstorm's Avatar
    Join Date
    Apr 2015
    Posts
    409
    Character
    Voidstorm
    World
    Ragnarok
    Main Class
    SCH Lv 99
    Quote Originally Posted by Genomeffxi View Post
    That's not what I am suggesting. Porter slip inventory does not ever load and this is basically the way it works, a simple implementation is that behind the scenes, when you change jobs, a "porter storage slip"-equivalent gets filled with the content for the previous job, emptying special wardrobe 1, and simultaneously another porter slip for the new job gets emptied into that same wardrobe. The effective outcome is that it's as if you had 1700+ more storage, but loading times are completely unaffected, you actually end up with a lot less gear in inventory than you ever had, because again all the gear that is only usable by one of the other 21 jobs would completely disappear from your inventory//wardrobes/sack/case/safe etc.
    Slips do load their contents when you zone. every item that can be stored inside has a 0 or 1 on the slip itself and is modified when you store items or retrieve them.
    This is why augments on abjuration gear are lost when storing them and why only augmented relic+2 can be stored on slip 13 instead of both augmented & un-augmented.
    You would not be able to store incomplete REMAs or JSE necks and you couldn't store any of the JSE backs or SU5 weapons at all in such a wardrobe as it would be compressed into a single bit of data.

    You might like reading this post of mine, it's a slightly more plausible version of what you're suggesting. https://forum.square-enix.com/ffxi/t...l=1#post636493
    (1)
    Last edited by Voidstorm; 06-24-2021 at 01:40 AM.

  7. #7
    Player Genomeffxi's Avatar
    Join Date
    Jun 2020
    Posts
    12
    Character
    Codegen
    World
    Siren
    Main Class
    MNK Lv 99
    Quote Originally Posted by Voidstorm View Post
    Slips do load their contents when you zone. every item that can be stored inside has a 0 or 1 on the slip itself and is modified when you store items or retrieve them.
    This is why augments on abjuration gear are lost when storing them and why only augmented relic+2 can be stored on slip 13 instead of both augmented & un-augmented.
    You would not be able to store incomplete REMAs or JSE necks and you couldn't store any of the JSE backs or SU5 weapons at all in such a wardrobe as it would be compressed into a single bit of data.

    You might like reading this post of mine, it's a slightly more plausible version of what you're suggesting. https://forum.square-enix.com/ffxi/t...l=1#post636493
    The storage slips still only take up 1 inventory of space, with the 1/0 of having each item they could have stored only taking up less than the signed text on a normal piece of gear. A better solution would be that the content of every porter slip should be available to be equipped by macro or gearset, without first copying it into any inventory space, ad it would just show a number in the equip screen like for mogwardrobes. That way it would not affect loading times at all, in fact i'd gladly lose even 80 inventory spots if they decided to eliminate something like the mog locker and instead allow this instant equipping/unequipping directly from storage slip. And if they added more r/e items to new coupons like you're suggesting in your idea, maybe even the full augmented version of some gear so it could be stored as a single 1/0 in some 64-bit number in a porter slip that woul help even more. For those things we definitely don't care that much about having the ability to see them in any random order inside a storage, which causes a lot less efficient data representation. That would also greatly improve load times when zoning.
    (1)

  8. #8
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,157
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Voidstorm View Post
    Wrong, ALL inventory loads every time you zone. To change this to do what you're asking would require they change the way inventory loads.
    They obviously are wary of attempting because of how many things are likely to break with that change. If they're going to change something back-end like that, why not just make inventory load only when you login instead of each time you zone? more bags for longer load time? who cares, it's not doing it every time I zone anymore.
    Well, you could have only the job bag associated with your job load first. But they all need to be loaded or changing jobs would really really suck. And you can change your job in various other places besides the mog house, so it always needs to be done. Plus item search won't work if it isn't loading everything.

    Really, the real problem here is transmission speed, which they allege they can not increase without causing problems. the only realistic way we can have more regular type storage spaces is if they increase loading speed. Which they say they can't.
    (0)
    Last edited by Alhanelem; 07-07-2021 at 04:00 AM.

  9. #9
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,157
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Genomeffxi View Post
    This would not increase load times, it would not be 22 more bags to load. The load would only happen after job change and only 1 bag would be unloaded (for the previous main) and new 1 bag would be loaded (for the current job). It could even decrease load times for the whole server if we reduced wardrobes to 3 with 1 of them being job-specific, the only drawback would be possibly a second or two of load time only once per job change, which is a very infrequent event compared to zoning.
    Currently the job change is incredibly slow, if you count trading porter storage slips back and forth to swap out manually all the gear for the new job, which definitely generates a lot more network server traffic and is very tedious.
    IT doesn't have to be 22 bags. Every time you change jobs a new bag is being loaded. Multiply that by potentially hundreds of people in their mog houses, and further by the fact that people can change jobs literally every 2 seconds while they're there. Believe me, people would test the limits of how much this would affect the server.
    (0)