i wish it wasnt so rare to dig up heavy metal plates and alex, and maybe even heavy metal pouches but those can be rare. would really liven it up a bit.
i wish it wasnt so rare to dig up heavy metal plates and alex, and maybe even heavy metal pouches but those can be rare. would really liven it up a bit.
not like candy but only getting 1 a day heavy metal is kinda weak .
edit: paged, adding quotes.
It's supposed to be voidwatch? are you sure it isn't supposed to be Ambuscade? I'm pretty sure most HMP comes from ambu nowadays.
Also, chocobo digging isn't bad, with TreasureFinder you can cap out in 30min even with blue race silks & SS endurance. The only problem with it is there's basically nothing worth digging for. Most zones aren't worth digging at all. The few that are barely ever sell on AH. Cooking materials may sell fast but aren't worth the time it takes to dig them. I personally want to see them add stuff like ruthenium ore to the list of items we can dig.
The transmission speed is indeed the main problem, the 2nd problem is that the game is quite old and trying to do anything new may cause other problems, doing something intuitive is likely to create bugs an order of magnitude greater in hours of debugging than some worse solution that shouldn't conflict with anything else.
Okay, fair enough. Though i have literally thousands of voidstones i could use to grind out HMPs, im just too lazy to do it lol.It's supposed to be voidwatch? are you sure it isn't supposed to be Ambuscade? I'm pretty sure most HMP comes from ambu nowadays.
This is really just a guess here, but I figure the way the servers designed, the server program expects data to arrive witha certain frequency and there are server side routines that are based on that frequency, thus making it difficult to alter because it would also require updating or rewriting everything else that depends on it. And then when you mess with those things.... it's a big can of worms they probably just don't want to open.The transmission speed is indeed the main problem, the 2nd problem is that the game is quite old and trying to do anything new may cause other problems, doing something intuitive is likely to create bugs an order of magnitude greater in hours of debugging than some worse solution that shouldn't conflict with anything else.
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