Results 1 to 10 of 242

Thread: Classic Server

Hybrid View

  1. #1
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,202
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Vanisher View Post
    I'm talking about Custom worlds, not a classic server. A potential outcome of a Custom World however, can be a classic server. Or it can be a default server with additional content. My point is, that you can start a Custom World and add/remove content to your liking. But the original game will allways be the default. It's a more flexible solution than just having a classic server option.

    But I don't see the problem if people want to play without updates. If some players don't like it anymore, they can just do a world transfer. I play ES Oblivion to this day, and it hasn't had updates for a long time. Each to his/her own.

    Personally I like the grinding, and struggle to level jobs and group together to do missions or BCNM's etc. It makes more sense, and makes the small things very rewarding. A form of classic server, would make more sense to me. But that's me, and I might not be alone.
    I covered this before, with STO and other MMOs actually having a whole system for custom content- but it became too burdensome over time as every time they updated the game, they had to go through all the old stuff as well as the new to make sure it all stayed compatible. It is a big undertaking to allow large scale customization of an MMO, and it's a challenge that has been taken up before, but ultimately was removed from those games because it made updating the game a lot more difficult.

    (And those systems were detailed, too, you could set the stage with any area you want, spawn any enemies you want, with scripting and such, and still allow rewards and EXP to be gained, etc. You could place almost any assets from within the game into the area, enable and disable classes, abilities, etc- it was really cool)

    To a certain extent, I love grinding too, and if you think there's less grind in the game now, you'd be mistaken. They dramatically accelerated the level up process, yes, but all the grinding for gear, earning job points, etc takes longer than leveling up plus earning all your merit points did before- Reaching lv99 and getting Master status takes longer than 1-75 + merits did.
    (0)
    Last edited by Alhanelem; 05-14-2019 at 06:33 AM.

  2. #2
    Player Vanisher's Avatar
    Join Date
    Mar 2013
    Posts
    5
    Character
    Vanisher
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Alhanelem View Post
    I covered this before, with STO and other MMOs actually having a whole system for custom content- but it became too burdensome over time as every time they updated the game, they had to go through all the old stuff as well as the new to make sure it all stayed compatible. It is a big undertaking to allow large scale customization of an MMO, and it's a challenge that has been taken up before, but ultimately was removed from those games because it made updating the game a lot more difficult.

    (And those systems were detailed, too, you could set the stage with any area you want, spawn any enemies you want, with scripting and such, and still allow rewards and EXP to be gained, etc. You could place almost any assets from within the game into the area, enable and disable classes, abilities, etc- it was really cool)

    To a certain extent, I love grinding too, and if you think there's less grind in the game now, you'd be mistaken. They dramatically accelerated the level up process, yes, but all the grinding for gear, earning job points, etc takes longer than leveling up plus earning all your merit points did before- Reaching lv99 and getting Master status takes longer than 1-75 + merits did.
    As I've stated before. It depends on how it's implemented. I think what I'm suggesting would work. It doesn't matter what other game it didn't work with, it has nothing to do with FFXI. The existence of the Private servers proves my point, and it can be implemented in an even better way if done by SE.

    I do play the game now, and I know what you mean about grinding at 99+. But the grinding between 1 and 99 is kind of pointless now, and that's where the "Custom server" comes in. Some enjoy that particular grinding. That's what I mean.
    (0)