Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 97
  1. #31
    Player Runespider's Avatar
    Join Date
    Mar 2011
    Posts
    1,361
    Character
    Snickerrz
    World
    Asura
    Main Class
    MNK Lv 12
    I also think it has a lot to do with how irrelevant gil has become in the game as well. There are simply a lot of ways to aquire gil/items in-game now, so there is less demand for it in general. I think if you guys could ease off the caps on secondary crafts we may see even less of an impact from gil selling.
    Although true right now, who knows how the game will change with new content.
    (0)

  2. #32
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Camate View Post
    Hey everyone,

    We definitely understand your concerns about the restrictions on gardening for new players and also for current players that create new characters. We will talk to STF about this and see what is possible.

    However, please keep in mind that the currently low amount of RMT activity is mainly due to these kind of countermeasures, so it might not be so easy to loosen up on these restrictions as there is a high possibility that RMT activity will grow once again if we ease up.

    We will keep you posted on any info we receive.
    Your countermeasures do not stop RMT, your mass bannings did

    In 2009 the savage bannings, the gardening bannings and the credit card bannings is what hit the RMT hard. With less players around you have less demand for gil, it is that simple. It has nothing to do with programmed coutermeasures. the coutnermesures hurt real players more then it does to RMT.

    Not only do you have less damad for gil because there is less gamers, but abyssea killed the want for gil. most of the stuff we want is rare ex after abyssea and abyssea also hurt big ticket items ( B hide, cerb hide, so on)

    So abyssea killed crafting, abyssea killed RMT ( or the last nail) due to people not needing gil

    You are delusional if you think the countermeasures help stop rmt. They find ways around it. They broke around your chat filter, made advance bots for fishing, made advance ways to bypass your filter and ways around the sending gil cap.

    Even your filter was known to bug and block legitimate tells.

    I want to ask you, how many legitimate players have your STF banned to get better numbers to act like you are doing something to RMT?

    And speaking about STF I want to know why my mule account is still banned:
    http://forum.square-enix.com/ffxi/th...stomer-service

    All I did to get banned was trade a lot. A program saw I made a huge amount of trades so I got banned. Is STF even real? Or is STF just a code name for a program?

    You want to stop RMT? I can tell you what to look for without hurting real players. I lost track on the amount of times GMs did nothing when I reported new ways of RMT leveling, RMT farming and so on.

    If the STF is real I bet i know more than them, since I know how to ban RMT without hitting real players. I know GMs so well and if you want proof of that i can tell you how many GM calls i made at the next adventurer apperation thing. I do admit Abyssea killed my observation on them as well. I can start again I guess if i have a reason to.
    (0)
    Last edited by Rambus; 04-02-2011 at 04:04 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  3. #33
    Player Kari's Avatar
    Join Date
    Mar 2011
    Posts
    284
    Character
    Aisaka
    World
    Fenrir
    Main Class
    DNC Lv 99
    IMO Gardening needs many improvements.
    It takes way too long to be able to harvest, with little reward.
    Not to mention the mog safe space taken from attempting to mass garden, heh.
    (3)
    /人 ‿‿ 人\


  4. #34
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by Kari View Post
    IMO Gardening needs many improvements.
    It takes way too long to be able to harvest, with little reward.
    Not to mention the mog safe space taken from attempting to mass garden, heh.
    they recently reduced the time to harvest. I don't garden much anymore...only do it for taru rice really, which I need less of with the abyssea enhancements I get. Never tracked the actual time, but it feels almost like half the time.
    (1)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  5. #35
    Player annewandering's Avatar
    Join Date
    Mar 2011
    Location
    Lakshmi- TheSageWanderers
    Posts
    392
    Character
    Annewandering
    World
    Lakshmi
    Main Class
    WHM Lv 99
    I wish there was not a cap on the gardening but I hate rmts more than the cap. The rmts did more than just garden. They took the gardening and added hacks that allowed them to harvest same garden over and over again. They did NOT pay for the game since it was free to download, or close to, and they did not have to pay for the month so they took the new account, gutted gardening, closed account and moved on to new account.
    I am thrilled beyond measure to know they are gone. I WAS banned wrongly, during the garden bans, so I could go whining how it is all wrong blah blah blah but I WANT the freaks that caused SE to be banning people at all gone for good. It is rmt at fault here not SE, although SE did go at it a bit recklessly at the time. Its a lot better to prevent the rmts from starting that all again.
    For new people: did you realized wind stacks are 4k or more at AH? That is in the cities. Five stacks and you have a 20 k item. I would have loved that at start of my game. There are good ways to make gil same as there always have been. Having your own choco is something worthwhile to look forward to getting. There is nothing wrong with not having everything in the game at the beginning. It would be very boring if we didnt have to work to get the fun stuff. Have some patience and you can enjoy it all.
    (1)

  6. #36
    Player RAIST's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    2,563
    Quote Originally Posted by annewandering View Post
    There is nothing wrong with not having everything in the game at the beginning. It would be very boring if we didnt have to work to get the fun stuff. Have some patience and you can enjoy it all.
    This... 10 times over. Heaven forbid an adventurer actually explore and try to interact with different aspects of the game. I was in the game for roughly over 5 years before I ever ONCE kept more than 1 million gil (most the time I was b/t 300-500k)--yet, I never wanted for gil.

    Explore, experiment, improvise--part of the fun is figuring out diffrerent ways to do things rather than running through the game on rails doing everything cookie-cutter style.
    (2)
    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not be meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate over validity of said facts without source references may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations. Please take these posts with a grain of salt if you are offended by the views of the player and understand that opinions are like assholes... everyone has one, not everyone wants to hear it.

  7. #37
    Player CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Location
    Sandy Oreo
    Posts
    228
    Character
    Crystalweapon
    World
    Lakshmi
    Main Class
    DRG Lv 96
    I never liked how overly restrictive they got when they went on the warpath against rmts. Seemed like it was done with the mentality of "sometimes you got to shoot the hostage to save them." They wiped alot of repeatable gil quests, nerfed both gardening/fishing, and nailed a good bit of players with their mass bans.

    While I abhor the RMT, I think the strings should be loosened a bit. I doubt the RMTs would flood the game again. Let's face it FFXI isn't as popular as it was in their heyday, and the need for gil isn't anywheres near as high as it used to be.
    (0)
    http://www.youtube.com/watch?v=t8NsnLfIAcs&feature=BF&list=PLB5F836BEB04E9DF1&index=8

  8. #38
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camate View Post
    Hey everyone,

    We definitely understand your concerns about the restrictions on gardening for new players and also for current players that create new characters. We will talk to STF about this and see what is possible.

    However, please keep in mind that the currently low amount of RMT activity is mainly due to these kind of countermeasures, so it might not be so easy to loosen up on these restrictions as there is a high possibility that RMT activity will grow once again if we ease up.

    We will keep you posted on any info we receive.
    Actually, I think it's far more likely that the decline in RMT is due to the removal of the 2 week free trial.

    Your countermeasures do not stop RMT, your mass bannings did

    In 2009 the savage bannings, the gardening bannings and the credit card bannings is what hit the RMT hard
    Oh, for the love of all that is holy, please stop posting this BS. Only a handful of people relative to FFXI's population were banned. More were slapped on the wrist than banned, and RMT were around LONG LONG after the salvage bannings. Everyone who was banned deserved it. Stop acting like this was a majority of high level players or something, because that's just plain false. The STF has done it's job, it is ridiculous to argue that something like banning a few cheaters/exploiters ruined the economy. The salvage bannings were about removing people exploiting bugs, it had absolutely nothing to do with RMT.

    While I abhor the RMT, I think the strings should be loosened a bit. I doubt the RMTs would flood the game again. Let's face it FFXI isn't as popular as it was in their heyday, and the need for gil isn't anywheres near as high as it used to be.
    Some of the restrictions are not really needed anymore (though they were needed at the time they were created, to be sure). Since even RMT will have to either buy the game or steal accounts to do their job now, that's one of the reasons they've all but disappeared.
    (4)
    Last edited by Alhanelem; 04-02-2011 at 05:43 AM.

  9. #39
    Player Zephrose's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Koenignovi
    World
    Ragnarok
    Main Class
    PLD Lv 99
    Though a bit off topic from the OP, I believe SE-STF has taken the wrong approach to dealing with RMT. The number one goal RMT focus on is a solid repeatable aspect of the game. Either to raise the demand of an item in their favor or to exploit game mechanics.

    In most other MMOs that often find themselves flooded with RMT, they saturate the demanded object. In Final Fantasy's case, that object would be gil. With said saturation, there is an obvious balance. Not to make it too simple so that the means don't justify the ends. But also to not make it too difficult so that the reward does not meet the ends.

    If gil is being horded by RMT and sold for a premium, give the players a reason not to purchase gil(Obviously reason would be banned xD). Make the player feel like the gil is not worth the purchase when they can generate it on their own.

    There are many different ways to fix these issues and SE-STF chose a more punishing tactic. I believe instead of punishing the entire player base for what the RMT have done is simply excessive.

    I realize the times of the game are not about purchasing high end items as much as it was in the past. I believe Abyssea has a big part in that. But in the future all this might change. Just something to think on.
    (1)

  10. #40
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    Actually, I think it's far more likely that the decline in RMT is due to the removal of the 2 week free trial.

    Oh, for the love of all that is holy, please stop posting this BS. Only a handful of people relative to FFXI's population were banned. More were slapped on the wrist than banned, and RMT were around LONG LONG after the salvage bannings. Everyone who was banned deserved it. Stop acting like this was a majority of high level players or something, because that's just plain false. The STF has done it's job, it is ridiculous to argue that something like banning a few cheaters/exploiters ruined the economy. The salvage bannings were about removing people exploiting bugs, it had absolutely nothing to do with RMT.

    Some of the restrictions are not really needed anymore (though they were needed at the time they were created, to be sure). Since even RMT will have to either buy the game or steal accounts to do their job now, that's one of the reasons they've all but disappeared.
    It is not BS, you cannot handle the truth.

    you can target banning botting, MPK harrsment, and other things then jsut telling a program to monter trade count to ban people that should be banned ( both RMT and non RMT that do that)

    SE would rather ban real people with thier flawed programing for numbers then ban bigger issues
    (0)
    Last edited by Rambus; 04-02-2011 at 06:01 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

Page 4 of 10 FirstFirst ... 2 3 4 5 6 ... LastLast