Only people on a free trial should be subject to any kind of restrictions of this sort. Once the free trial is over any restrictions should be lifted. 90 days is just silly. No RMT is going to last 90 days.
Is earning gil from gardening still so game breaking (now that you can make tons of gil in abyssea)? Assuming you were going about it the legit way and just farming gold chest items you'd still make gil faster than if you're gardening I would think? Since last June, without even trying, I've made 5 million gil selling scrolls, pop items, synth mats, and trash gear from abyssea and if I'd touched the 5.2 million cruor I've stored up for anything other than brews I could have made significantly more.
be nice to have inventory to do that.
but to answer your question about gardening it is an OLD RMT countemeasure that needs to get rid of ( like the gil sending cap too) for people not on trial.
It is something newer players can do while leveling to 30 or something i guess.
My take on mass gardening was that it was more or less legalized RMT. For very little effort, just throwing an additional $1 per ID at SE meant relatively risk-free gil. This is not something every player can do, but the difference between this and something like dual-boxing is that characters out in the field at least risk death, EXP loss, wasted gil on food/tools/meds, and of course time. On top of that, it's assumed they're competing for limited resources like an NM, HELMing spots, or even a good EXP camp.
Put simply, it was possible to make millions upon millions of gil per month with enough mules. From the RMT perspective, that would mean in order to prime an account for NPCing, they'll need to have spent at least $70 for the game, IDs, and monthly subs after the 30 days. With the amount of time they need to invest, being overt in moving funds can pretty much blow up in their face easily and so they're back to the point where any money they could've made selling things off is lost in trying to start over again if they were actually able to sell it off to begin with.
Back to players, though, they'll need to stomach that same initial investment and waiting period. While a ban is unlikely for personal use of harvested gil, it's still currency largely created from nowhere and some might be tempted to sell off excess. Their economic value is largely toxic, too, as the simple result is unnatural potential inflation that multiplies the more readily it can be done. Good for the people with plenty of RL cash to spare. Not so much for those who don't.
Realistically, the only way to remove the gardening nerf is to go through all possible yields and tweak their NPC values accordingly. Gardening should be a tool used to provide unique goods to other players, not junk other players would never want and instead NPC as primary source of gil for the gardener.
I have/had no intention of using gardening to make npc junk. I want to grow chocobo food and ingredients for cooking.
>.>
Maybe that is how some people garden but it seems like that would be an awful time sink for a not great return. But then again - maybe I am doing it wrong.
You guys realize that if they remove the 90 day wait period they'll probably also nerf the NPC selling prices of certain items instead thus removing the reason you wanted to garden in the first place, right?
Oh, so the OP wants RMT to overrun Gardening again...
No thanks.
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