Quote Originally Posted by Nyarlko View Post
Vagary IS a good example of how NOT to design alliance content, what with the losing-to-RNG in the feet wing, boss mechanics being SO overwhelmingly anti-melee and gimmicks being difficult to work more than 3-4 players in successfully, but it's basically the exception to the rule for modern alliance content.
The only reason why most people aren't doing Vagary in alliances is because of drops. The more people split drops = less gil/hr. That being said, we still do Vagary in 18/18 alliance as LS event when campaign is up. So it's not like Vagary has mechanics that really punish alliances so hard, it's all about drops and gil/hr.

I mean, the content is like 3+ years old? For content THAT old nothing will possess any threat to geared players and established endgame groups. If you want to screw gil/hr and do vagary as an alliance, you're not losing anything in any way.

Like wise, the reason why wave 3 is alliance content is because of DPS checks, that's it.