You might have a problem finding people, but on my server there seems to be a problem of "No one wants to recruit anyone" and everyone's "full".
Nobody recruiting is a pretty big problem. On my server you can't even shout for content, and not a single linkshell will invite you. You're kinda stuck in limbo of "Wow, no linkshell is recruiting" even though you don't want to force yourself into content or ask to be carried or ask for loot, you literally only want a linkshell for a chat channel to talk to people and join people who are looking for extra bodies for content(and refuse to shout, because NO ONE shouts on valefor they simply only ask in their ls/friend lists which I'll explain why this is a thing later) which means your only way to do the majority of easier content even stuff like sr/ambu is by being in a linkshell which is LITERALLY just a chat channel at this point but they're "full" so I don't even understand the logic behind "we're full" or "not recruiting".
Then you have scaling content which makes people LOSE THEIR DAMN MINDS, they think if they invite ONE other person that the mob will suddenly become impossible to kill and that person will contribute noting so you end up in a situation where everyone's groups are "full" and everyone is in their own cliques/statics.
Stuff shouldn't scale, it makes players lose their minds and completely forget about inviting someone to help them kill faster because "They might add more hp than damage!".
My server also has this one huge linkshell that's full of awful horrible casual players which has completely turned away all good players and made them never ever ever want to shout group anything and stick to their linkshells. Problem is the good linkshells don't invite anyone in their linkshells and at this point in the game and 2017, linkshells are literally the only way to LFG for content and if you're not allowed into a good linkshell you're pretty much screwed forever.
IDK how to fix this games current state, but making mobs not scale would be a pretty great start, even though 1 player will ALWAYS add more damage than the amount a mob scales by unless they're some useless job(another dd) or just flat out bad, but you should be able to easily tell if someone's bad or not. For example, adding a redmage as your 7th slot will increase kill speed dramatically. However, there's a problem of people being stuck in their ways of using only 1 DD job x2 or pet burning or mage burning or ranger burning and if they do invite a RDM they probably won't take advantage of inundation which is the best ability in the entire game so they'll think a RDM is useless, etc.
Small servers are basically unplayable because the only groups doing stuff don't want anything to do with anyone.

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