Quote Originally Posted by Zeargi View Post
You do realize that all avatars have to be in Melee range to use their Physical Blood Pacts, right? Avatars have substantially less HP than players and other pets outside of Wyverns. They are still susceptible to all status debuffs including Amnesia, ATT/MACC/ACC/DEF/etc Down with them having a slightly higher resistance to elemental debuffs that are their elements or the ones they're strong versus (E.I. Leviathan and Ifrit are slightly less likely to get Amnesia) So, meaning that if an Avatar dies or is inflicted with something that prevents their actions like stun/terror/amnesia/petrify/etc then AC basically becomes useless because it only lasts for 30s.

Again, this isn't solely a SMN problem. Summoner burns are nothing new. I've said it before: The old Promy Fight, Those were SMN burned. Waking the Beast: Alliance of solely SMNs. The problems is that the game has shifted so hard to punish melee fighting with extreme AoEs and spamming of things like Full Clears of Debuffs. To add on top of all this, most enemies HP Skyrocket to unGodly amounts with more people that you bring. The problem is that this MMO punishes you for playing with other people. Nerfing SMN isn't what needs to happen. the Nerfing that should be looked at is the redesigning of the MOBS themselves.
What is with this summoner main mindset? You don't REDESIGN the entire game because >>ONE SINGLE JOB<< out 22 can completely obliterate the game and nearly game shark through it with ease. That's completely insane - do you honestly expect such a small developer team to redesign the ENTIRE game because of a SINGLE job?

Anyways, more onto your point. Pets can be indefinitely resummoned without res weakness, players cannot.