It's great if you want vorseals but a lot of people are after easy beads for Aeonic weapons. The fight generally has to last 2 minutes or so in order to hit 1k beads per fight which is a fantastic return for the time spent.
It's great if you want vorseals but a lot of people are after easy beads for Aeonic weapons. The fight generally has to last 2 minutes or so in order to hit 1k beads per fight which is a fantastic return for the time spent.
Safe to say new/returning players aren't in a rush to farm Aeonic weapons. This campaign is aimed at them, hence why it's part of "The Grand Returnee Fiesta." You should know my opinion on these campaigns (re: I hate them all), but since the masses seem to enjoy them, we're forced to deal with them. That being said, while beads are always nice, the goal of this particular campaign is to grant access to gear that is likely out of reach for many players. If your goal is simply to farm beads and you're playing on Asura you're free to head to Azi Dahaka or Naga Raja which, last I checked, took close to a couple of minutes to go down according to unity chat.
That's how SE advertised it but it's not really aimed at new players. They just picked a bunch of campaigns and arranged them in some order that might make sense for a returning player who could play 6 hours a day and gave it that name.
And yes, people would be foolish to just be sitting at Quetz all day unless they really did have all day and didn't care about Regen/Refresh vorseals. Ru'aun weapons are actually quite amazing for those returning players as well. Zi'tah is really just for bead farmers as you said and should definitely be targeted if that's your goal.
Could we get a Meebles campaign again? Some of the prizes were pretty nice!~
Capacity points!!, Capacity points~~, Capacity points@@@@, Capacity points^^^^, ~continues for the next 5 hrs~
They gotta keep players grinding away at random mobs instead of doing other fun stuff like actually progressing gear and such.
XP and Merits are no longer a thing anybody needs to grind for, so they gotta make you grind something else for a ridonkulous amount of time.
I've pretty much given up hope that I'll ever see those stars above my head, given the ludicrous 2100JP requirement.
EDIT: Also, when they DO give capacity point campaigns, it seems like they ALSO do another campaign which forces you to split your time between CAP and whatever else is going on.
Capacity points should NOT be a campaign at all. Capacity points have been an absolute joke since day 1. base cap should be raised, dramatically, and forget about giving a 3 times a year campaign for it.
Also, what I don't understand about CAP, is... why is it when you're in a group, your CAP earnings are hugely nerfed.... unless it is an Adoulin Dungeon?
That doesn't even make sense... you can kill easy junk in Cirdas Caverns with 2 people and get more (or about the same, I forget which) CAP than fighting slightly stronger stuff in Kamihr Drifts, purely because one area is outdoors and the other is indoors. That makes no sense whatsoever.
It's due to the location of "Apex" named mobs. I know that all of the zones with Apex mobs (plus ROV zones) had the group exp penalty disabled a while back, which might be causing the difference you are seeing.. You can try killing mobs in each zone while solo and comparing to your duo numbers to determine if this is the cause. It's also entirely possible that it's unrelated and solely affected by your target mobs' levels.
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As far as CP goes personally, I'd be happier if they increased/removed the CP/kill cap of 65335. -_-;; There are mobs that you can cap CP/kill on by chain #20 without campaign, so CP campaigns don't really excite me.
“That is not dead which can eternal lie, And with strange aeons even death may die.”
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