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  1. #61
    Player
    Join Date
    Nov 2015
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    1,552
    Quote Originally Posted by OmnysValefor View Post
    Got these babies today



    and a sweet sweet ranged accuracy augment on the same set of boots.

    My feedback towards the DM campaign would be this: It would be nice if we could target the kind of stat we're looking for (Melee, Magic).

    Personally, I'm looking for SIRD on the boots (very jealous of ls mate who has a pair).

    I don't really mind that irrelevant augments can roll on gear, but a Melee/Magic filter would be nice.

    Alternatively it would also be nice if we could apply a DM aug to a "paper" of some sort and trade that paper along with any piece of gear. It's soul-crushing when you get amazing melee augments on mage gear.

    Such a "paper" system would also allow returning people to save augments til they get the gear.

    Just my $0.02.
    Being able to pick paths like Melee/Magic, or having them automatically assigned, would kinda go against the entire idea of the DM "anything goes" augment concept. It would be nice if certain things, like pet augs on the Odyssean set that has no pet jobs on it, could be blocked from occurring, but anything that has possible potential uses for any of the jobs that can equip the piece should still be possible.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  2. #62
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Nyarlko View Post
    Being able to pick paths like Melee/Magic, or having them automatically assigned, would kinda go against the entire idea of the DM "anything goes" augment concept.
    Makes you wonder though right? Have you ever seen a good DM augment that wasn't just a higher-than-usual value for one or something like Refresh/QA/Phalanx/Shield Mastery?
    (0)

  3. #63
    Player
    Join Date
    Nov 2015
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    1,552
    Quote Originally Posted by detlef View Post
    Makes you wonder though right? Have you ever seen a good DM augment that wasn't just a higher-than-usual value for one or something like Refresh/QA/Phalanx/Shield Mastery?
    Um.. that is all that DM augs are meant to do. o_o;;
    Higher caps on existing augs and the DM-only augments are the point.
    The absolute random nature is the only thing preventing DM aug caps from becoming the baseline expectation from min/maxers, so I get why it is the way it is.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  4. #64
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Nyarlko View Post
    Um.. that is all that DM augs are meant to do. o_o;;
    Higher caps on existing augs and the DM-only augments are the point.
    The absolute random nature is the only thing preventing DM aug caps from becoming the baseline expectation from min/maxers, so I get why it is the way it is.
    Well, I'm all over the place so hear me out. You might get 1, maybe 2 usable pieces over the course of 170 attempts over 4 weeks. There are only a tiny handful of "good" augments that are only worthwhile because they don't need to be paired with stats like atk/acc/matk/macc. And it doesn't really matter if you get awesome stats because you got the wrong type of stats for the piece you traded. I guess you think the DM stat caps are so exceptional that the randomness is warranted so there you go but I disagree. I think the augments are either too random or the augments aren't powerful enough. And if you made me choose, I'd opt for less randomness in favor of less powerful augments.

    It's just a bad system and even though I have my share of Refresh pieces, I kinda wish they'd never added that system in the first place and certainly not made it into a campaign.
    (1)

  5. #65
    Player Domille's Avatar
    Join Date
    Feb 2016
    Posts
    159
    Character
    Sylinath
    World
    Asura
    Main Class
    WAR Lv 99
    Domain Invasion Treasure Coffer Campaign

    Feedback on this; It's a joke and insulting. It's a disingenuous event when it still has abysmal drop rates. You could've at least made it reasonable.
    (4)
    Last edited by Domille; 01-23-2017 at 06:48 AM.

  6. #66
    Player Aysha's Avatar
    Join Date
    Aug 2014
    Posts
    405
    Character
    Aysha
    World
    Sylph
    Main Class
    WAR Lv 99
    Quote Originally Posted by Dyrandal View Post
    Just my feedback:
      • Unity Dial Campaign - A bust. The rate of acquiring a useful coffer, let alone anything useful from it was too low.
    That Unity Dial Campaign gave me a few VERY awesome items on a couple of my characters, so don't knock it! Also, I'm sitting on several rather popular items (Tumult's Blood?) that I'm waiting for the supply to die down so I can make some nice money on it.

    I got two Anathema Harpes (One for my main, one for a mule), a Wingcutter, an Antitail, and a couple other things.

    The Anathema Harpe, though. Such an awesome weapon compared to the Eminent/Homestead Daggers I was using. I also found a BST Axe, and a few pieces of armor too. One of my favorite campaigns I've ever seen. Also, it gave me reason to do the 50 Dial too (which I never do because I keep forgetting that goblin exists), and I wound up with a few pieces from that too (such as a 1H sword and 2h sword from Lv99 Ark Angels).

    Anyways, my feedback:

    1). Experience Point/Capacity Point and/or the PLUS versions: It'd be nice if you'd told us exactly how they work. I was scratching my head wondering what the difference was between the regular and the plus versions of these, and it turned out to be that one boosts base XP/CAP and the other boosts XP/CAP rings' bonuses. My feedback is that these should be explained better, and that during this campaign, the rings should last longer or be usable more often because the rings' buffs wear off so fast that you barely get any bonus from them. Perhaps Echad/Trizek Rings should be made available for Login Points during these campaigns to actually make use of the campaign to its fullest, and during the campaign the recast should be 30-60 minutes instead of 120, OR, the bonus should be 60k instead of 30k. Also, perhaps remove the weekly recharge limit on the Emperor Band during the campaign would be a good alternative as well.

    2). Double Synthesis Skill Gain: I love this! One of my favorites. Something that would be nice to pair up with this, is if during this campaign, the crafting kits were 30-50% off.

    3). WKR (and/or PLUS) Campaign: Perhaps make it so that Adoulin Reputation (and/or Key Items) are no longer required during the campaign? I had a character who was ALMOST ready to do WKR, but didn't have enough fame, and I ran out of time and he missed it.

    That's about all the feedback I can offer, because I am not at endgame yet, and as such, have no chance of actually partaking of much of the rest of the Grand Returnee Fiesta.

    I suppose that brings me to a point about the Returnee Fiesta itself -- it's loaded with lots of bonuses to things that a returning player has no hope of doing within a month without all kinds of help to help them through it. The second week, for example, has a WKR Bonus..... oh wait, you need the Adoulin Reputation to even buy a KI. Not only do you need that, but you also need Bayld to buy the KIs. If you had JUST returned on January 1st, you're not gonna know enough about the new features (if you are a Returnee who has not played since Adoulin was a thing) to get a character to Adoulin, and do enough Imprimaturs to get enough fame/bayld to get WKR KIs to even take part in that particular campaign.

    And the Week 2 and Week 3 are talking about stuff like Ambuscade, Geas Fete, and other stuff a player who just started playing again on Jan 1st would have no hope whatsoever of doing.

    I am a recent returnee, I came back in Mid-November and I still didn't have enough time with my work schedule to actually get up to where I learn how to do and/or find people to do stuff like Geas Fete, nor do I even have Reisenjima Access.

    But then again, Reisenjima Access requires 10+ hours of Promathia/WoTG/RoV Missions as well, so.......

    Dunno how a returnee was supposed to fit all this in, in the course of a couple weeks.
    (2)
    Last edited by Aysha; 01-23-2017 at 07:39 AM.

  7. #67
    Player
    Join Date
    Nov 2015
    Posts
    1,552
    Getting TO Reisenjima is doable in a single day. Getting PAST that point though was impossible to do in time due to the math of imprimatur generation rate. -_-;; WKR access needs to be unlinked from mission progress or at least have the imprimatur use requirements for progression up thru unlocking reduced significantly. (If you want to be strict about total usage, shift the bulk of the required spending further down the mission line.) It is a Bad Thing for mission lines to have absolute blockades, especially so early on.
    (0)
    “That is not dead which can eternal lie, And with strange aeons even death may die.”

  8. #68
    Player Aysha's Avatar
    Join Date
    Aug 2014
    Posts
    405
    Character
    Aysha
    World
    Sylph
    Main Class
    WAR Lv 99
    Quote Originally Posted by Nyarlko View Post
    Getting TO Reisenjima is doable in a single day. Getting PAST that point though was impossible to do in time due to the math of imprimatur generation rate. -_-;; WKR access needs to be unlinked from mission progress or at least have the imprimatur use requirements for progression up thru unlocking reduced significantly. (If you want to be strict about total usage, shift the bulk of the required spending further down the mission line.) It is a Bad Thing for mission lines to have absolute blockades, especially so early on.
    Well, considering you need to get to "A Warrior's Path" to get to Reisenjima (because an earlier Rhapsody requires it). Getting to "A Warrior's Path" takes a LOT of running around.

    Maybe do-able in one day, if you have that much time and can stomach that many cutscenes at once. I tend to burn out after a few hours of doing nothing but walking and hitting the Enter Key.

    But that's a LOT of questing to try and do in just a few days..
    (0)

  9. #69
    Player Diavolo's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Quote Originally Posted by Aysha View Post
    Well, considering you need to get to "A Warrior's Path" to get to Reisenjima (because an earlier Rhapsody requires it). Getting to "A Warrior's Path" takes a LOT of running around.
    You don't need A Warrior's Path to get to Reisenjima. I'm currently playing an alt character in Reisenjima that stopped at The Road Forks.
    (1)

  10. #70
    Player Jakuk's Avatar
    Join Date
    Jul 2016
    Posts
    365
    Character
    Jakuk
    World
    Phoenix
    Main Class
    PUP Lv 99
    Quote Originally Posted by Diavolo View Post
    You don't need A Warrior's Path to get to Reisenjima. I'm currently playing an alt character in Reisenjima that stopped at The Road Forks.
    Indeed you only need it if you get to a certain point in the missions where Tenzen "is Away"
    (0)

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