Quote Originally Posted by cengeal View Post
I'm going to get a lot of hate for this, but I think SCH needs to be "adjusted". A backline job that can repeatedly self SC while remaining out of harm's way is just... stupid.

What I'm proposing is simple, but would not eliminate the viability, merely the practicality of the strategy. I say any SC that closes with Immanence should have a Magic Burst damage penalty. Let's say this is a small amount (-20%). The Average BLM will have zero chance of capping damage with this penalty. Now, let's say this is an extreme amount (-50%). This would help the "safer, but takes longer" aspect of strategies. And a poorly geared team would basically be required to either A) change their approach or B) go get A LOT better.

Another idea is: have spells do a % of the damage that the skillchain dealt. For example, if a SCH's distortion did 2,000 damage, the Magic Burst could only deal up to 1000% of that (20,000). This is just an example, I think each level nuke should have its own equation and damage multiplier. This would make the actual SC damage relevant again. This would also help entice players into making more multiple step SC's, which could help nukers hit the damage cap.

Like I said, I know I'm going to get a lot of hate for this. I know it won't make meleeing things any easier. But... it just might make it more preferable. A safe strategy should not be the ideal strategy. I know a lot needs to happen on the road to rebalancing jobs. I'm completely convinced there will be some people that disagree with this so much they will condemn me on these forums, but I don't care.
Getting better really has nothing to do with it. The mobs are unbalanced with AOE spam. We need DT sets for melee because the amount of aoe spam they have to deal with is garbage. Taking away from the player community by putting a 20%- on magic bursts wouldn't be the route to go unless SE wants a bunch of mad customers. It just needs to be reformed so that way each job is useful like the lvl 75 days. Back in those days each job was useful there were preffered jobs but all jobs could go do end game content, unlike range/ mage only content we have today.