Its a step in the right direction I guess.
Its a step in the right direction I guess.
Thank you for changing Crysta payment options :3
/cough BRD
But also thanks for reassessing 2-handers.
Maybe they could add a song that removes Amnesia since they don't want to give whm Amnesina. It kind of makes sense even since songs usually can trigger memories in people anyway. Buffs won't even be that hard to adjust, they know how the formula for how scaling songs with combined skill works, just up the cap from where it is now, (some where in the 500's, who cares you cap it with just rank c in singing and string) and make it 900 like geo. Then just a little more to help with keeping melee alive, finally give brd massacre elegy to really slow down the casting time of mobs, make Pining Nocturne stack with addle, and add some sort of debuff effect to Foe Requiem like dia and bio have, because as it is now 8 damage a tick for Foe Requiem 7 is nothing.
You know what would be neat? And I'm not saying this would fix bard, but it would be neat. I'm also not saying bard doesn't need something along the lines of vex/attune or at least fend (mdb+)
A song that reduces the duration of all debuffs. Unlike Vex/Attune, which increases your magic evasion and greatly reduces your chance of taking full damage/getting hit with an enfeeble, this song would guaranteed reduce the duration of enfeebles.
A song that reduces the potency of debuffs could also be cool but then SE would just make debuffs more potent so that the song didn't trivialize fights--even though vex/attune does just that.
I have to disagree with this statement, in my opinion Foe Requiem 7 is one of the best spells for brd IF you are RM(Relic, Mythic) Master brd.
From Job points 20x3 points of damage, that's an additional 60 points of dmg. Add in Gjallarhorn +4 thats 4 more points, for a total of 8+60+4 for 72dmg/tic. Then you factor in that song duration was applied to offensive songs. With Mythic, Gjallarhorn and other duration gear unresisted requiem 7 last over 5 minutes. This is one if not the longest DOT possible, which is very helpful in wipe situations where you don't want mob HP regening.
I thought most NM's were immune to req? Besides, Sch's can do 100 times that in DoT so <.<
They are not immune, you just need to have alot of MACC for it to land. When compared to SCH's helix yes it's not much, BUT the duration IS. I don't know of any DOT that is longer than a RM brd's requiem 7.
Like I said in my original post, it is handy in case you use a wipe strategy to prevent mob from regaining hp while you unweaken. IE in all escha mobs don't depop after all wipe and die if party remains in the instanced area.
The problem is right now that melee jobs don't excel more in *any* content. I can't think of a single event where a DRG or a WAR or a DRK is desirable over other options. I am fine with each job not being *equally* good in all content but the content design needs to be varied enough that all jobs get an opportunity to shine.
http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |