Quote Originally Posted by OmnysValefor View Post
Honestly, no personal insult intended but I get your point: You want content wide open to everyone nearly disregarding the difficulty and I think that's an awful design. I think people should put be more willing to do more for themselves.

I realize I'm in the minority here on the official forums, but look at your first post where you called it a useless mechanic and how much support it got. That alone shows the large number of people that are looking for anything other to pin the problem on rather than their own deficiency. The problem isn't that they can equally contribute, the problem is that the HP is higher when they're added to the group! If only it wasn't higher, then the group that can kill the boss without them could kill the boss with them!

And sure it's a game, but so are Chess and Poker. You don't go to tournaments for these games and ask to play by Checkers or Go-Fish standards.
The difference is even if the extra person has the ability to contribute as much as anyone else there is an efficiency loss after a point so it becomes impossible to actually to add as much as everyone did before you were added even if you add as much as anyone else while in the group. As already brought up extra melees no matter how good will add less and less dmg. Similar with support and MBers. What they will add is some leeway in terms of surviving thru bad stuff happening. And then their is the whole not being on the perfect job etc. This wouldn't be a problem if adding more people didn't literally make the mob harder AND make it so you still have to kill in the same amount of time.

bringing a friend to play along with you in a Chess/poker tournament also doesn't also cause everyone to lose the tournament either...