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  1. #1
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    Quote Originally Posted by Camate View Post
    Thanks for all the feedback on Gallantry.

    In terms of what you can purchase with Gallantry, one of the major items will be the item I mentioned the other day that will allow you to alter the augments on your equipment. Additionally, we will be making it possible to reacquire Sulevia equipment that is currently purchasable with Hallmarks.

    While you may be thinking that this is just the same as Hallmarks, the biggest difference is that there are no cumulative-type rewards for Gallantry, and all of the rewards can be obtained by spending points. Even if it’s an HQ item, you will be able to acquire it for the slot you wish, and if you, for example, wanted to obtain Sulevia’s Platemail +1, you could do so by exchanging your points at a lower amount than the amount of Hallmarks you need at the moment, I only bring this up to state that I hope that sort of augmenting never becomes part of ambuscade.
    (However, if you’re trying to obtain the equipment for all equipment slots, you’ll need a great deal more points than the total Hallmarks required.)

    Similar to Hallmarks, Gallantry will also reset when there is a version update. This is necessary in order to maintain a set rate for the cumulative rewards, and if we were to remove this system, each time we rotated rewards we would have to continuously bump up the required amount of points. As a result, months in the future the required amount of points would be astronomical. We’d like to keep this system in place so there is a defined starting point as well as a defined goal line for obtaining these items.
    Will there ever be a way to "catch up" on capes if one already changed their augments mid-stream, I (and others I know) unfortunately have misclicked on cape augments due to the ridiculous need to trade each item manually and spacing out when trading 20 at a time, so our capes will go uncapped, perpetually a little behind each month, I guess it's not a big deal, but it's painfully annoying.

    Also, if you're reading this, as awesome as Reisenjimma augments are, the augment system is ludicrous, literally everyone I know hates it while simultaneously uses the heck out of it like someone shame-eating and hating themself while doing it, haven't we made it clear that we all hate perfectly random augments? Airlixir/Eshalixir or even Skirmish2's ability to roll one stat at a time are far less enfuriating, I only bring this up to state that I hope this sort of system never becomes part of ambuscade.
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    Last edited by Selindrile; 05-04-2016 at 12:56 AM.

  2. #2
    Player OmnysValefor's Avatar
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    Quote Originally Posted by Selindrile View Post
    Also, if you're reading this, as awesome as Reisenjimma augments are, the augment system is ludicrous, literally everyone I know hates it while simultaneously uses the heck out of it like someone shame-eating and hating themself while doing it, haven't we made it clear that we all hate perfectly random augments? Airlixir/Eshalixir or even Skirmish2's ability to roll one stat at a time are far less enfuriating, I only bring this up to state that I hope this sort of system never becomes part of ambuscade.
    x.x Wow. I feel absolutely the opposite. I loathe Skirmish and Skirmish II's augment system even though it is improved. Rei stones are easy to farm and aren't terribly expensive--I love the Reisenjima system.
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  3. #3
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    Quote Originally Posted by OmnysValefor View Post
    x.x Wow. I feel absolutely the opposite. I loathe Skirmish and Skirmish II's augment system even though it is improved. Rei stones are easy to farm and aren't terribly expensive--I love the Reisenjima system.
    Easy to farm, cheap, nigh impossible to get the augs you want, a friend and I did some rough math, there's probably over 3.5 million different augments on a specific peice of armor with a specific stone, so approximately a 1 in 3.5M chance you're getting the exact augment you want, and so much time is just spent clicking and reviewing and clicking and reviewing, it's painful, it's definitely my least favorite augment system, though obviously it has the best augments.
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    Last edited by Selindrile; 05-04-2016 at 02:22 AM.

  4. #4
    Player OmnysValefor's Avatar
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    Quote Originally Posted by Selindrile View Post
    Easy to farm, cheap, nigh impossible to get the augs you want, a friend and I did some rough math, there's probably over 3.5 million different augments on a specific peice of armor with a specific stone, so approximately a 1 in 3.5M chance you're getting the exact augment you want, and so much time is just spent clicking and reviewing and clicking and reviewing, it's painful, it's definitely my least favorite augment system, though obviously it has the best augments.
    I would describe Skirmish as more frustrating to farm, and nigh-impossible to get the augments you want. I've always loathed that a +2 stone can give you the same terrible stat than NQ stone will very likely give you.

    Neither system is likely to give you perfect augments, you'll probably end up with a great DPS piece that has INT+10 on it from Reisenjima. It's still not a bad trade.

    Edit: I get you're saying that Skirmish will allow you to hack away at solely that INT+10 hoping for something more suited to your role, but you're also more likely to spend 200k and get int+1.
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    Last edited by OmnysValefor; 05-04-2016 at 05:57 AM.

  5. #5
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    Quote Originally Posted by OmnysValefor View Post
    I would describe Skirmish as more frustrating to farm, and nigh-impossible to get the augments you want. I've always loathed that a +2 stone can give you the same terrible stat than NQ stone will very likely give you.

    Neither system is likely to give you perfect augments, you'll probably end up with a great DPS piece that has INT+10 on it from Reisenjima. It's still not a bad trade.

    Edit: I get you're saying that Skirmish will allow you to hack away at solely that INT+10 hoping for something more suited to your role, but you're also more likely to spend 200k and get int+1.
    I completely disagree, most everyone I know had extremely high Skirmish2 augments and all 3 targetted stats they want, it costs a bit of money, but it's not hard to farm at all, and the trading is reasonable (though being able to use stones directly from NPC and trading all stones at once is definitely an upgrade), and you can throw a couple stacks at something and almost guarantee a max aug of the item you want, in skirmish, you throw some gil or time at a peice and you're likely to get all 3 stats you want, and can keep hacking away as you said at always improving them. With reisenjimma gear, you get one good aug and then just spend tons and tons of repetitive time/gil failing to get anything that approaches it, or get super frustrated at seeing other stats you want but being unable to take it.

    Quote Originally Posted by Kensagaku View Post
    Honestly, I wish they had a combination of both systems. We already have it so each stone favors a slot of augments, so why not just have it only cover that slot? Trade Pellucid stones for acc/atk/macc/matk etc, fern for your "special" augment, and taupe for your stat augment. It'd still have some aspect of randomization to it, but with more plentiful stones and separate slots, you can actually build an item piece more to your specifications. I'm okay throwing a couple hundred Taupe stones to try and get that STR+15 aug, or as many Fern to get a Triple Attack+3, but not when I have to also hope I get a high acc/atk, or heaven forbid Damage+ on weapons too.
    This would be great, if they just changed the way the slots worked a bit, this is exactly the sort of thing I would hope for.
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    Last edited by Selindrile; 05-04-2016 at 10:28 PM.