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Thread: Job balancing?

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  1. #1
    Player dmuller30's Avatar
    Join Date
    Feb 2016
    Posts
    103
    Character
    Kalitzo
    World
    Asura
    Main Class
    SMN Lv 99
    It seems like BRD is getting the most attention is there any other jobs that could use some focus? I am pretty sure SE is aware of all the problems that BRD has since the introduction of GEO. But there are a handful of other jobs that need help like the ones that aren't BLM/GEO/BST/PLD/BLU - RDM on rare occasion and COR on rare occasion.
    (2)

  2. #2
    Player OmnysValefor's Avatar
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    Oct 2012
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    1,186
    Quote Originally Posted by dmuller30 View Post
    It seems like BRD is getting the most attention is there any other jobs that could use some focus? I am pretty sure SE is aware of all the problems that BRD has since the introduction of GEO. But there are a handful of other jobs that need help like the ones that aren't BLM/GEO/BST/PLD/BLU - RDM on rare occasion and COR on rare occasion.
    Most melee's issues are, again, content design rather than class design. Future Ambuscade armor may fix a lot of the issue (but not all of it). And luckily, for all the people participating in both threads, Ambuscade armor, with more effort, can be obtained by sparks/skirmish geared people/trusts.

    The enfeebling thing.. That will take a mindful effort by SE to make bosses that aren't so much more brutal on melee. There isn't a single boss in the game that is meaner to BLM than it is to Monk (besides being resisty to damage). Even Delores who goes crazy-enmity if she takes ranged damage just have everyone stack on the boss. The BLMs are more capable of being in -dt kits than the melee as well.

    I honestly can't think of a way to make things more brutal on mages than melee. Even if you made defense a primary factor for a boss, you'd just have your GEOs use Indi-Barrier and people eating tacos or something.

    Bard's problem is that it's class-design is now incomparably inferior to GEO. Songs need a buff and their mechanics need consideration.
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    Last edited by OmnysValefor; 05-03-2016 at 04:30 AM.

  3. #3
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by OmnysValefor View Post
    I honestly can't think of a way to make things more brutal on mages than melee.
    More bosses with riddle/MP drains? The return of Colibris? LOL

    Yeah it's hard.

    At least with BLM it was in such a rotten spot for such a long time that I don't begrudge that they are in the limelight now.

    I don't currently play heavy DD so I can't really comment on their utility but I am working on DRG and the more I look into it the more it seems like they are super hobbled by the timer on the drake, I mean, even 5 minutes would be less cruel... a lot of that is master getting killed, seems like the dragon itself is pretty tough but either SE needs to make DRG ABSOLUTELY GODLY with their dragon out or they need to reduce the timer because making DRG at best sort of good with DRG out and LOLGIMP without it is not working from the looks of it.

    RDM seems pretty weak at the moment, I have it at 99 but there doesn't seem to be any reason for me to work on it, it's worse off than bard and needs even more gear sets to be even halfway reasonable. For soloing my BLU is better (though I see that there are still RDM out there doing epic solos - BLU seems easier for less geared players to solo with) and BLU is more in demand for groups as well.
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  4. #4
    Player dmuller30's Avatar
    Join Date
    Feb 2016
    Posts
    103
    Character
    Kalitzo
    World
    Asura
    Main Class
    SMN Lv 99
    But still even though those jobs are in the lime light now they weren't completely useless back in the day and still could be utilized. As someone mentioned earlier in the post earlier in game all jobs could be used, although some were preferred each was completely useful and not just in specific situation. Which is sad now because it has changed to just "These jobs" are useful.
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