There has, and will always be a dichotomy between those who play for efficiency, and those who play for fun. That's the crux in every game that involves people to existence. Between those who are enthusiasts, and hobbyists (the real term for hardcore and casual, btw, this tale is much older than video games, you need only look at things like golf and bowling - or any hobby, really.) is this huge grey area of people who have varying levels of interest and goals.
What I don't like? Is the blatant disrespect of those goals when they don't align with yours. I've got the mentality to simply accept the differences and go about my own way. But the line gets crossed when you say that's bad because I chose to solo (or play simply with those that agree), rather than to conform.
There are plenty of people who accept my playstyle as is, and I party with them when I can. But that's simply not the case for pickup groups in general. So, there is two choices. I can stop playing the game until I find someone, making that my only goal. Or I can find them along the way. Making content solo friendly, but group incentivized like Ambuscade is, is a very smart approach to having me find people along the way, and I like that.

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