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  1. #61
    Player Frodnon's Avatar
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    Mar 2011
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    Character
    Frod
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    Asura
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    SMN Lv 99
    Quote Originally Posted by Camate View Post
    The development team is currently working on addressing the congestion issue further as outlined in my previous post, but unfortunately it seems like it will not be possible to complete the work this week due to incidental network issues. There is maintenance scheduled for Sunday, April 10 (JST), and the team is planning to implement the fixes during this maintenance.

    Once again, we apologize for the inconveniences the congestion is causing.
    Why not use all the available arenas for this? that way there's some variety in scenery and it relieves the load from abjhalis. I don't think the simple fights of this event would vary too much if other arenas were used randomly.
    (1)

  2. #62
    Player Dekusuta's Avatar
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    Mar 2011
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    143
    Character
    Dekusutaa
    World
    Bismarck
    Main Class
    SMN Lv 99
    Quote Originally Posted by Frodnon View Post
    Why not use all the available arenas for this? that way there's some variety in scenery and it relieves the load from abjhalis. I don't think the simple fights of this event would vary too much if other arenas were used randomly.
    I really rather people spamming for their hallmarks not interfere with say... dynamis or salvage.

    If, due to the very old game code, instances can't be created, they should rework the rewards to discourage spamming and reward 1st time kills. Heck, they do this even in FFXIV with duty finder daily bonuses, and in that game instances are common and issues are less about congestion than balance to encourage doing other things in-game.

    The congestion is the symptom of a problem, and that problem is people are spamming it endlessly. In FFXIV, new content creates a rush of interest, but things like Crystal Tower instanced fights have loot lockouts to prevent spamming.
    The ideas aren't novel, there are workarounds to the incentive systems here that is being used by another MMO in the very same franchise

    And frankly, I lean heavily on having daily ROE hallmark bonuses so I can do my solo fights and get 300-500 hallmarks with the base reward + daily reward and or do it with my friends and get more, but not feeling like i'm required to grind hallmarks multiple times daily to hit a magical number so ill have enough to get the tiered hallmark rewards that month.
    (1)
    Last edited by Dekusuta; 04-09-2016 at 03:56 PM.

  3. #63
    Player Frodnon's Avatar
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    Mar 2011
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    Character
    Frod
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    Asura
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    SMN Lv 99
    Quote Originally Posted by Dekusuta View Post
    I really rather people spamming for their hallmarks not interfere with say... dynamis or salvage.
    And neither of those are arenas, so the two events are completely disconnected. i'm talking arena 'instanced' zones. mineshaft 2715, empy paradox, horlais peak, Jade Sepulcher, etc. the 'instanced' little arenas for BCNM and story fights. Most if not all could host this content as well.
    (1)

  4. #64
    Player Dekusuta's Avatar
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    Mar 2011
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    Dekusutaa
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    Bismarck
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    SMN Lv 99
    Quote Originally Posted by Frodnon View Post
    And neither of those are arenas, so the two events are completely disconnected. i'm talking arena 'instanced' zones. mineshaft 2715, empy paradox, horlais peak, Jade Sepulcher, etc. the 'instanced' little arenas for BCNM and story fights. Most if not all could host this content as well.
    How will it interfere with merit BCs?

    Reducing congestion by reducing spammage and increasing instances is the way to go.
    (1)
    Last edited by Dekusuta; 04-09-2016 at 04:55 PM.

  5. #65
    Player Frodnon's Avatar
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    Mar 2011
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    Frod
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    Asura
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    SMN Lv 99
    Quote Originally Posted by Dekusuta View Post
    How will it interfere with merit BCs?

    Reducing congestion by reducing spammage and increasing instances is the way to go.

    They can't simply increase instances because of the way the system currently works. Each 'instance' is really only a floating island copy-pasted a number of times in each zone and unfortunately they cannot edit zone layout, so as long as we have high demand, the 6 or so copies of abjhalis will not suffice.

    The suggestion i made is to open up other arenas for use in this event. That way at peak times we won't simply have the 6 instances of abjhalis-legion, but we'll also have 6 instances of mineshaft 2715, 6 instances of holrais peak and so forth. Everyone would be fighting the same basic setup (the 2-6 orcs, the dragon, etc) but in different arenas.
    basically enough bcnms to support the large number of groups and soloers, without impacting any one zone so hard that no other events can be done there.
    (1)

  6. #66
    Player Dekusuta's Avatar
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    Mar 2011
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    Character
    Dekusutaa
    World
    Bismarck
    Main Class
    SMN Lv 99
    Quote Originally Posted by Frodnon View Post
    They can't simply increase instances because of the way the system currently works. Each 'instance' is really only a floating island copy-pasted a number of times in each zone and unfortunately they cannot edit zone layout, so as long as we have high demand, the 6 or so copies of abjhalis will not suffice.

    The suggestion i made is to open up other arenas for use in this event. That way at peak times we won't simply have the 6 instances of abjhalis-legion, but we'll also have 6 instances of mineshaft 2715, 6 instances of holrais peak and so forth. Everyone would be fighting the same basic setup (the 2-6 orcs, the dragon, etc) but in different arenas.
    basically enough bcnms to support the large number of groups and soloers, without impacting any one zone so hard that no other events can be done there.
    You do realize what youre suggesting is increasing 'instances' right? I'm well aware this game can't create a new instance and simply subdivides a zone into various arenas, which is why there's a congestion issue.

    I'm agreeing with you, but I'm only pointing out that you have to manage the demand side as well, not simply adding more zones/instances for these fights given the game's limitations.
    (0)

  7. 04-10-2016 11:51 AM

  8. #67
    Player Frodnon's Avatar
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    Mar 2011
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    Character
    Frod
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    Asura
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    SMN Lv 99
    Quote Originally Posted by zataz View Post
    why not just make it like wows dungeon finder u enter the queue and wait for your turn.
    first come first serve.
    And that is also a terrible idea. You enter a queue and wait upwards of half an hour to 45 minutes to do a run. The issue is still unresolved and the event is still impossible to grind out points for in a convenient time frame.
    (0)

  9. 04-10-2016 12:06 PM

  10. 04-10-2016 12:09 PM

  11. #68
    Player Frodnon's Avatar
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    Mar 2011
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    Frod
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    Asura
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    SMN Lv 99
    Quote Originally Posted by Dekusuta View Post
    You do realize what youre suggesting is increasing 'instances' right? I'm well aware this game can't create a new instance and simply subdivides a zone into various arenas, which is why there's a congestion issue.

    I'm agreeing with you, but I'm only pointing out that you have to manage the demand side as well, not simply adding more zones/instances for these fights given the game's limitations.
    They have three options as i see it, Two of which don't solve the core issue at all.

    1. They lower prices and discourage 'spamming' thus defeating the original use of the event. I want to be able to spam to be able to farm the cap number of various currencies within a prompt time. I'd still have to combat against high demand or worse, daily caps.

    2. They add a queue system. Whoo, i get to sit in mhaura idle for upwards of 45 minutes for my turn. Event is still impossible to farm points in a convenient and fun time frame due to the stupid amount of downtime.

    3. They increase the number of fights capable at once via new arenas or tricks with the current zones (multiple people fighting in one arena?) Alleviates the delay between fights and solves the issues the first two don't fix.
    (0)

  12. #69
    Player Keido's Avatar
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    Sep 2015
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    18
    Character
    Keido
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Frodnon View Post
    They have three options as i see it, Two of which don't solve the core issue at all.

    1. They lower prices and discourage 'spamming' thus defeating the original use of the event. I want to be able to spam to be able to farm the cap number of various currencies within a prompt time. I'd still have to combat against high demand or worse, daily caps.

    2. They add a queue system. Whoo, i get to sit in mhaura idle for upwards of 45 minutes for my turn. Event is still impossible to farm points in a convenient and fun time frame due to the stupid amount of downtime.

    3. They increase the number of fights capable at once via new arenas or tricks with the current zones (multiple people fighting in one arena?) Alleviates the delay between fights and solves the issues the first two don't fix.
    4. Stop allowing soloing with trusts to everything.
    (2)

  13. #70
    Player Olor's Avatar
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    Mar 2011
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    2,134
    Quote Originally Posted by Keido View Post
    4. Stop allowing soloing with trusts to everything.
    5. Stop allowing people to form their own parties, force them to accept scrubs /sarcasm

    Seriously, people are soloing with trusts because other folks won't deign to play with them/don't make it fun.

    So if you want less soloists, be more inclusive in your parties, be more fun! Teach a new player the ropes, have fun with a scrub, etc.

    But given that this is the *first* solo friendly event with any relevant gear whatsoever, in AGES folks should not be complaining that soloists want to access it, especially when folks won't even let people exp with them anymore because their precious CP/hr will be ruined if they helped some folks catch up.

    I love this game I just wish folks would be a little more lighthearted about it sometimes.
    (2)
    Last edited by Olor; 04-10-2016 at 02:15 PM.
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

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