What you say, and what happens, are entirely two different realities, Savelle.
Efficiency above enjoyment is the edict of parties and has been the same tune for a over twelve years - a tune I don't play to.
This is the situation:
I play Red Mage to play a variant role, and I've been gone a long time and am still gearing a lot of my sets.
The party Meta in Ambuscade for Red Mage is main healer - the role I despise above all others and will be gearing last.
So I don't party, not on those terms anyways.
Now people go as far as to say 'don't play the game at all unless you play my way'? Because of congestion on new and popular content?
That's just downright insulting.
And this situation repeats, to various degrees, with the majority of the soloists you're dealing with. People dejected by the meta and sick of people in general, who would rather deal with the congestion than the stigmata.
So my policy stands: Don't mind me playing my way, I don't mind partying with you. Till then, enjoy the F8 spam. It's not my fault SE bottle-necked the content.
Edit: Something to keep in mind though, which I found to be pretty intelligent design on their part reward wise. On the path of getting my cape upgraded, I'm going to be receiving an entry-level set of 119 heavy gear, pretty much for free as I'm only really in there for the cape. It won't be the +1 version, but it may be enough to convince me to level and use Paladin for groups, giving you that tank in the meta you're talking about.
That won't be accessible to me if I don't go solo or find groups that don't mind spamming normal with me in the front lines, and it will still be a long ways before it's party-competent. But I wanted to chime that in because by being solo-friendly, it's also encouraging at least one player to pick up a more party-friendly job and method.
Something to consider before being harsh on the soloists for a design that was meant to be accessible to them but failed to avoid botlenecking?

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